Go (weiqi, baduk) - Game 20942

  
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A. Wosch, 2006
T. de Vassal, 2168

0-1

See game 132275




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FICGS__GO__TOURNAMENT_KYU_I__000007       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 1-0     2008 November 15   15:55:6


[Event "FICGS__GO__TOURNAMENT_KYU_I__000007"]
[Site "FICGS"]
[Date "2008.05.20"]
[Round "1"]
[Black "Mariat,Benoit"]
[White "Taylor,William"]
[Result "1-0"]
[Rating 1 "1225"]
[Rating 2 "0836"]

1.q16 d4 2.q3 d17 3.d15 c15 4.c14 c16 5.r9 d10 6.g14 o17 7.m16 o15 8.q14 q18 9.r17 m18 10.k17 o13 11.q12 q5 12.r5 r6 13.r4 q7 14.p6 q6 15.o4 p7 16.f3 j4 17.l3 j2 18.c3 c4 19.d3 e4 20.f4 e3 21.e2 d2 22.c2 f2 23.d1 f5 24.g2 g3 25.g4 g5 26.h3 h4 27.f1 g17 28.e17 e16 29.d16 f16 30.c17 d18 31.b17 d14 32.e15 c13 33.b14 b13 34.b15 h15 35.m14 m12 36.h14 j14 37.k13 j13 38.m13 k12 39.k14 n12 40.l12 l11 41.j12 l13 42.j15 h13 43.j16 l14 44.k15 l15 45.l16 h16 46.m15 l12 47.h17 h18 48.j17 j18 49.g16 f15 50.e14 g15 51.f14 h12 52.f17 1-0




Here are the names of the openings (joseki) played in the four corners :

Corner d16 : d17 d15

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach).
The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence.

Corner q16 : q16 o17

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.

Corner d4 : d4 f3

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
Black 2 is the standard approach move to the 4-4.


Player Black won this Go (weiqi, baduk) game.






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Josekis are not fixed, definitive things. They indicate the moments when everything can change. (Pierre Audouard)


Those parts of the system that you can hit with a hammer (not advised) are called hardware; those program instructions that you can only curse at are called software. (Anonymous)








 
 
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