Go (weiqi, baduk) - Game 20544

  
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Game result  (chess)


J. Swiatek, 2245
J. Dyson, 2188

1/2-1/2

See game 143517




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FICGS__GO__TOURNAMENT_DAN__000012       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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   a b c d e f g h j k l m n o p q r s t



Last move : 1-0     2008 September 27   15:37:17


[Event "FICGS__GO__TOURNAMENT_DAN__000012"]
[Site "FICGS"]
[Date "2008.05.04"]
[Round "1"]
[Black "Connor,Thomas"]
[White "Kobayashi,Tetsuya"]
[Result "1-0"]
[Rating 1 "2151"]
[Rating 2 "2184"]

1.q16 d17 2.q4 d4 3.q10 o3 4.m3 r3 5.r4 q3 6.p4 o2 7.n5 r12 8.r11 q12 9.o11 r16 10.r15 s15 11.q15 r14 12.s16 s13 13.r17 s11 14.s10 t10 15.t9 t11 16.s9 k17 17.c14 c16 18.d10 c8 19.e14 j4 20.m17 g16 21.c3 d3 22.c4 c5 23.b5 b6 24.d5 c6 25.d2 e2 26.c2 f3 27.a4 e9 28.j6 k6 29.k7 l6 30.h8 l7 31.k8 l4 32.n4 n7 33.p7 e10 34.d11 m9 35.g6 e5 36.h17 h16 37.j17 j16 38.k18 l18 39.l17 k16 40.j18 g17 41.h4 j5 42.h5 h3 43.j3 k3 44.j2 k2 45.g3 h2 46.t15 q14 47.b9 j7 48.h6 j9 49.j8 k10 50.g10 g9 51.h9 h10 52.f9 g11 53.g8 f10 54.e8 d8 55.e7 g9 56.g2 j1 57.g10 h11 58.f6 g14 59.m15 l14 60.m14 m13 61.l15 k14 62.b15 s4 63.s5 s3 64.b17 b16 65.a16 b18 66.c18 c17 67.a18 a17 68.d6 g4 69.f4 g1 70.b17 s6 71.t5 a17 72.g5 f2 73.b17 d18 74.d9 1-0




Here are the names of the openings (joseki) played in the four corners :

Corner q4 : q4 o3

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.

Corner q16 : q16 r12

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Corner d16 : d17 c14

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Nikken Kakari (Dukan Keolch'im, E`r Gua`jiao~, 2-Space Low Approach).
Black 2 is used with friendly forces backing it up. Its purpose is to prevent a pincer. Locally it results in a loss, but may be appropriate fuseki strategy. It was popular in the late 1950s and early 1960s, but is not seen often nowadays, having been replaced by the one-space high approach, with which it has points in common.


Player Black won this Go (weiqi, baduk) game.






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Go is essentially a form of harmony. Go in the 21st century will have to be go of the 'harmony of the six points - the four quarters, the above and the below.' As in life we will need to view the whole rather than the part. Japanese go has focused too heavily on the local (joseki) rather than the whole for 300 years. The reason the Chinese and Koreans are overtaking the Japanese is that they are closer to achieve this whole-board view. (Go Seigen, 9p, 1994)


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