Go (weiqi, baduk) - Game 19816

  
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Game result  (chess)


G. Rita, 2335
S. Legrand, 2494

1/2-1/2

See game 141961




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FICGS__GO__TOURNAMENT_KYU_II__000003       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 1-0     2008 July 31   17:12:51


[Event "FICGS__GO__TOURNAMENT_KYU_II__000003"]
[Site "FICGS"]
[Date "2008.03.30"]
[Round "1"]
[Black "Simon,Mickael"]
[White "Tarassov,Sergey"]
[Result "1-0"]
[Rating 1 "1113"]
[Rating 2 "1113"]

1.q17 c4 2.q4 q15 3.d16 r17 4.r18 s17 5.q16 r15 6.p15 q11 7.e4 d6 8.c3 b3 9.d3 r3 10.q3 r4 11.r5 s5 12.r6 s6 13.r7 s7 14.r8 k3 15.h3 n3 16.c10 c8 17.k17 c17 18.c16 d17 19.e17 e18 20.f17 f18 21.g17 g18 22.h17 b17 23.b16 e10 24.d9 e8 25.e9 f9 26.d8 c9 27.d10 e11 28.c7 c12 29.b9 c6 30.d7 e7 31.f8 f7 32.g8 g9 33.h8 g5 34.b2 b4 35.f10 h10 36.g11 e15 37.e16 c14 38.d12 h12 39.h11 j10 40.j11 k15 41.l16 l15 42.m15 m14 43.n15 n14 44.o14 o12 45.k10 j8 46.j9 k9 47.h9 d11 48.c11 e12 49.d13 c13 50.e13 f12 51.f13 g12 52.f15 h14 53.l14 k12 54.j12 j13 55.l13 l10 56.k11 l11 57.l12 m12 58.k13 g13 59.d15 k14 60.g14 m13 61.k12 l8 62.j7 k8 63.h5 h6 64.j6 j5 65.h4 h7 66.g10 k6 67.m11 o13 68.h15 g7 69.k5 j4 70.m3 n4 71.n2 o2 72.k2 j3 73.j2 l3 74.l2 m4 75.m2 p14 76.o15 j18 77.a17 a18 78.b18 a16 79.a15 q2 80.r2 s2 81.p2 q1 82.p1 r1 83.o3 o4 84.p3 q5 85.p5 1-0




Here are the names of the openings (joseki) played in the four corners :

Corner q16 : q17 q15

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach).
The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence.

Corner d4 : c4 e4

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach).
The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence.

Corner q4 : q4 r3

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Corner d16 : d16 c17

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.


Player Black won this Go (weiqi, baduk) game.






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Knight's moves win running battles. (Anonymous)


Inventor: A person who makes an ingenious arrangement of wheels, levers and springs, and believes it civilization. (Ambrose Bierce, The Devil's Dictionary)








 
 
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