Go (weiqi, baduk) - Game 14835

  
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Game result  (chess)


I. Cirulis, 2228
C. Maceda, 2233

1/2-1/2

See game 143683




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FICGS__GO__TOURNAMENT_KYU__000045       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 0-1     2008 January 17   21:1:4


[Event "FICGS__GO__TOURNAMENT_KYU__000045"]
[Site "FICGS"]
[Date "2007.09.30"]
[Round "1"]
[Black "Simon,Mickael"]
[White "Madsen,John"]
[Result "0-1"]
[Rating 1 "0877"]
[Rating 2 "0799"]

1.q16 d4 2.q4 d17 3.d15 c15 4.c14 c16 5.d13 f17 6.c9 c6 7.q10 r14 8.n17 p14 9.s16 r6 10.o3 r3 11.r4 s4 12.s5 s3 13.r5 p2 14.p3 q2 15.o2 s2 16.f3 h3 17.f5 l3 18.h5 g4 19.f4 g5 20.f6 h6 21.j5 g6 22.k6 d8 23.e10 f7 24.d2 c3 25.c2 b2 26.g2 h2 27.e7 e8 28.f8 g7 29.b4 b3 30.b6 b7 31.c5 d5 32.c7 d6 33.d7 c8 34.e6 b8 35.g3 h4 36.d3 c4 37.g8 h8 38.g10 d10 39.d9 c10 40.b9 e9 41.f10 b10 42.h9 j8 43.j10 l8 44.q13 q14 45.q6 m6 46.l4 m4 47.m3 l5 48.k4 l2 49.n4 m5 50.m2 k2 51.k17 r13 52.q12 s11 53.l10 n14 54.k14 r9 55.q9 r8 56.q8 r7 57.q7 e14 58.e15 f15 59.e13 f14 60.d14 g13 61.h17 p17 62.p16 r17 63.q17 r16 64.r15 s15 65.s17 q15 66.r18 h16 67.j16 h15 68.r15 r16 69.b14 b15 70.g17 f16 71.s12 r12 72.r10 s10 73.r11 n16 74.o16 n15 75.m16 n9 76.m8 m9 77.l9 k8 78.n7 o7 79.n6 n5 80.o5 o6 81.p6 n8 82.n11 e11 83.f12 f11 84.g11 d11 85.g12 h13 86.j12 m15 87.l16 m11 88.m10 m12 89.n12 m13 90.n13 o13 91.n10 g18 92.t9 s9 93.t8 t6 94.s6 t10 95.t7 e4 96.e2 f1 0-1




Here are the names of the openings (joseki) played in the four corners :

Corner d16 : d17 d15

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach).
The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence.

Corner d4 : d4 c9

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Corner q16 : q16 r14

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.

Corner q4 : q4 r6

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.


Player White won this Go (weiqi, baduk) game.






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Beware of the clumsy double contact. (Anonymous)


When the going gets tactical, the computers get going. (Hyatt)








 
 
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