Go (weiqi, baduk) - Game 14410

  
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Game result  (chess)


C. Javier, 2263
S. Osipov, 2251

1/2-1/2

See game 144282




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FICGS__GO__TOURNAMENT_DAN__000010       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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   a b c d e f g h j k l m n o p q r s t



Last move : 1-0     2007 December 11   20:44:49


[Event "FICGS__GO__TOURNAMENT_DAN__000010"]
[Site "FICGS"]
[Date "2007.09.12"]
[Round "1"]
[Black "Dew,John"]
[White "Tamayo,Thomas"]
[Result "1-0"]
[Rating 1 "1634"]
[Rating 2 "2025"]

1.q5 r17 2.e3 c16 3.e16 d14 4.c17 b17 5.d17 b15 6.h17 d5 7.c4 c5 8.b4 f5 9.d10 d3 10.d4 e4 11.e2 f3 12.f2 g3 13.g2 q3 14.e6 e5 15.d8 r7 16.o4 r5 17.r4 q4 18.r6 s5 19.q6 s6 20.p4 o2 21.q7 r8 22.q8 o6 23.n6 q9 24.o7 p9 25.r10 r9 26.r15 o17 27.p16 p17 28.o16 n16 29.q16 m17 30.q13 r12 31.q12 r11 32.q11 q10 33.r13 s10 34.n15 1-0

This go game has been lost on time   (started : 2007.09.12  22:50:50)



Here are the names of the openings (joseki) played in the four corners :

Corner d16 : c16 e16

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach).
The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence.

Corner d4 : e3 d5

Mokuhazushi (Waemok, Wai`mu`) 5-3 Point.
The mokuhazushi (5-3) point was popular in the Edo period in Japan (1600 - 1867). It emphasizes influence; territorially, it is inferior to the 3-4 point.

Takamoku Kakari.
White prevents Black from gaining influence, but in the local context, abandoning profit in the corner entails a loss. Black 3-4 and 4-4 are best.

Corner q4 : q5 q3

Takamoku (Gomok, Gaomu`) 5-4 Point.
The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.

Komoku.
Black responds with 3-3, 3-5, 4-6, 4-7, 3-6, 3-7.

Corner q16 : r17 r15

San-San (Sam-Sam, San-San) 3-3 Point.
The San-San (3-3) point, emphasizing territory at the expense of influence.

Ikken Kakari (Hankan Keolch'im, Yi Gua`, Jiao~, 1-Space Approach).
White may continue by playing 4-5, 3-5, 4-6, 3-6 or 5-4.


Player Black won this Go (weiqi, baduk) game.






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