Go (weiqi, baduk) - Game 13808

  
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H. Lehnhoff, 2108
R. Staggat, 2126

1-0

See game 107541




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FICGS__GO__TOURNAMENT_DAN__000009       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 0-1     2008 January 8   10:57:38


[Event "FICGS__GO__TOURNAMENT_DAN__000009"]
[Site "FICGS"]
[Date "2007.08.11"]
[Round "1"]
[Black "Dew,John"]
[White "Xu,Daniel"]
[Result "0-1"]
[Rating 1 "1656"]
[Rating 2 "1870"]

1.r4 d16 2.q17 d4 3.p3 r10 4.r8 r14 5.r15 q15 6.r16 q14 7.o17 k3 8.p10 p11 9.q10 q11 10.o10 r9 11.q9 s8 12.r7 o11 13.m3 k5 14.m6 f3 15.b4 c3 16.c6 c8 17.b3 b2 18.c4 c2 19.b7 b8 20.d5 e4 21.c11 c13 22.e11 e8 23.d7 d8 24.e7 g8 25.f9 f8 26.f6 g11 27.d13 c14 28.c12 f13 29.e13 f14 30.f11 g10 31.f12 g12 32.a10 m17 33.j17 g17 34.j15 m15 35.f16 f17 36.g16 e16 37.g13 h13 38.g14 g15 39.h14 h16 40.j13 l2 41.m2 m1 42.n1 l1 43.o2 h12 44.h15 f15 45.l14 m14 46.l16 l17 47.m16 n16 48.l15 j16 49.k16 k17 50.m13 n17 51.n13 o14 52.b12 b10 53.b13 b14 54.c10 c9 55.f10 g9 56.d10 k14 57.k13 l12 58.l13 m11 59.k11 k12 60.j12 j11 61.m12 l11 62.n11 n10 63.o12 k10 64.m10 n9 65.m9 n8 66.m8 n12 67.n15 n14 68.n11 n7 69.r11 q12 70.m7 s11 71.n6 n12 72.o15 p15 73.n11 p8 74.q8 p7 75.p6 n12 76.r12 s12 77.n11 q6 78.q7 n12 79.o13 p14 80.n11 o6 0-1

This go game has been lost on time   (started : 2007.08.11  10:54:32)



Here are the names of the openings (joseki) played in the four corners :

Corner q16 : q17 r14

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Nikken Kakari (Dukan Keolch'im, E`r Gua`jiao~, 2-Space Low Approach).
White 2 is used with friendly forces backing it up. Its purpose is to prevent a pincer. Locally it results in a loss, but may be appropriate fuseki strategy. It was popular in the late 1950s and early 1960s, but is not seen often nowadays, having been replaced by the one-space high approach, with which it has points in common.

Corner d16 : d16 c11

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.


Player White won this Go (weiqi, baduk) game.






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Go uses the most elemental materials and concepts - line and circle, wood and stone, black and white - combining them with simple rules to generate subtle strategies and complex tactics that stagger the imagination. (Iwamoto Kaoru, 9 dan professional Go player and former Honinbo title holder)


There's no money in correspondence chess. (John Knudsen)








 

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