Go (weiqi, baduk) - Game 13048

  
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Game result  (chess)


G. Gray, 2304
K. Armstrong, 2296

1/2-1/2

See game 144693




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FICGS__GO__WCH_TOURNAMENT__000001       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 1-0     2007 December 17   21:10:52


[Event "FICGS__GO__WCH_TOURNAMENT__000001"]
[Site "FICGS"]
[Date "2007.07.12"]
[Round "1"]
[Black "Kis-Kos,Laszlo"]
[White "Tamayo,Thomas"]
[Result "1-0"]
[Rating 1 "2206"]
[Rating 2 "1961"]

1.r16 d16 2.q3 d3 3.p17 r6 4.r4 r10 5.c5 c8 6.e7 d5 7.d4 e4 8.c4 e5 9.e3 f3 10.e2 f2 11.d2 n3 12.f4 q16 13.g4 q17 14.f6 r17 15.g2 k16 16.c14 f16 17.d10 h3 18.g3 k3 19.h16 h17 20.g17 j17 21.g16 b15 22.b14 f17 23.f18 e18 24.h18 f19 25.g18 f14 26.h14 k14 27.l17 j18 28.m15 l13 29.h12 n13 30.p16 p14 31.p15 q15 32.p18 n17 33.m16 m19 34.m14 m13 35.k15 j15 36.l15 j16 37.j14 h15 38.k18 k19 39.m18 n18 40.l19 l18 41.k13 m17 42.l14 o6 43.o4 n8 44.n4 o14 45.n16 l9 46.s6 r7 47.s7 s8 48.r5 c12 49.c17 d17 50.d15 e15 51.c16 d14 52.c15 d13 53.c18 c10 54.d9 c9 55.d11 b12 56.c7 f11 57.d12 c13 58.f12 d8 59.e8 b7 60.c6 g11 61.g12 j10 62.k11 l10 63.k10 k9 64.j9 j8 65.h9 o2 66.m2 m3 67.l2 k2 68.h2 l3 69.p2 n2 70.l5 k5 71.k6 l6 72.j6 m5 73.l7 m6 74.j5 1-0

This go game has been lost on time   (started : 2007.07.12  21:8:8)



Here are the names of the openings (joseki) played in the four corners :

Corner q4 : q3 r6

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Nikken Kakari (Dukan Keolch'im, E`r Gua`jiao~, 2-Space Low Approach).
White 2 is used with friendly forces backing it up. Its purpose is to prevent a pincer. Locally it results in a loss, but may be appropriate fuseki strategy. It was popular in the late 1950s and early 1960s, but is not seen often nowadays, having been replaced by the one-space high approach, with which it has points in common.

Corner d4 : d3 c5

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Pincer).
The small knight move is the basic approach move to the 3-4 point stone. It has been continually used for over four centuries. There are limitless variations, with new moves constantly being discovered. Black 2 opens the door to a treaure store of joseki.

Corner d16 : d16 c14

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
Black 2 is the standard approach move to the 4-4.


Player Black won this Go (weiqi, baduk) game.






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One point in the center is worth ten in the corner. (Anonymous)


Luck never made a man wise. (Seneca, Letters to Lucilius)








 
 
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