Go (weiqi, baduk) - Game 123654

  
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Game result  (chess)


D. DiAlfonso, 2274
B. Ozen, 2232

1/2-1/2

See game 144513




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FICGS__GO__TOURNAMENT_KYU_I__000094       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 0-1     2020 May 30   15:9:30


[Event "FICGS__GO__TOURNAMENT_KYU_I__000094"]
[Site "FICGS"]
[Date "2020.04.19"]
[Round "1"]
[Black "Osipyants,Vladimir"]
[White "Dao,Tuan"]
[Result "0-1"]
[Rating 1 "1119"]
[Rating 2 "1207"]

1.q16 d4 2.c16 q4 3.k4 m3 4.l3 m4 5.f4 d6 6.c3 d3 7.c2 d2 8.b5 b6 9.c5 d5 10.c6 c7 11.b7 b8 12.a6 c8 13.h3 c13 14.e16 g17 15.f17 g16 16.o16 d17 17.e17 d16 18.d15 c17 19.c15 e15 20.f15 e14 21.f16 b17 22.g15 j16 23.d13 d14 24.c14 e13 25.d12 e12 26.c12 b13 27.b14 b12 28.b11 c11 29.d11 c10 30.b10 d10 31.e11 f11 32.e10 e9 33.f10 g10 34.f9 f8 35.g9 h9 36.g8 g7 37.h8 j8 38.h7 g11 39.f7 e8 40.g13 g6 41.h6 h5 42.g5 f6 43.f5 e6 44.j5 m17 45.f12 j6 46.h4 j7 47.h5 j10 48.q10 r8 49.r13 p9 50.l5 m5 51.r3 r4 52.q3 s3 53.s2 s4 54.t2 p3 55.p2 o2 56.q2 o18 57.q17 m15 58.o13 p10 59.q11 l6 60.m13 n12 61.n13 l11 62.q9 q8 63.o11 n10 64.o12 s10 65.s11 r10 66.r11 t11 67.t12 t10 68.s13 r9 69.o10 o9 70.n11 m10 71.d18 c18 72.e18 b16 73.a13 b15 74.a12 a18 75.o3 p4 76.n2 o4 77.n3 q18 78.r18 p17 79.p16 g18 80.m2 h15 81.h14 j14 82.j13 k14 83.m11 n16 84.l12 k11 85.q19 o17 86.p18 o15 87.p15 g12 88.f13 h12 89.h13 c4 90.b4 f2 91.g2 b2 92.b3 c1 93.a2 b1 94.a8 b9 95.a9 f3 96.g3 o19 97.n4 n5 98.o14 n15 99.l14 l15 100.j12 j11 101.f1 k6 102.l4 p19 103.q18 e1 104.g1 e4 105.p11 a15 106.c19 b19 107.d19 k13 108.k12 f19 109.f18 t3 110.k5 g19 111.a3 d1 112.pass a14 0-1




Here are the names of the openings (joseki) played in the four corners :

Corner d4 : d4 f4

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaojia, 1-Space High Approach).
White typically responds at 6-4 or 3-10. White 4-10 is played when White finds play on the right side advantageous. White 4-8 or 3-8 may be played when White has support at top.

Corner d16 : c16 c13

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..


Player White won this Go (weiqi, baduk) game.






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To invade, need 20 points in open area; otherwise, keshi is best. (Yang Yilun, 7p)


You lose, general Kenobi. (General Grievous in Star Wars ep.3)








 
 
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