Go (weiqi, baduk) - Game 115337

  
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Game result  (chess)


I. Cirulis, 2228
C. Maceda, 2233

1/2-1/2

See game 143683




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FICGS__GO__TOURNAMENT_KYU__000194       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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   a b c d e f g h j k l m n o p q r s t



Last move : 1-0     2019 May 2   2:45:15


[Event "FICGS__GO__TOURNAMENT_KYU__000194"]
[Site "FICGS"]
[Date "2019.03.16"]
[Round "1"]
[Black "Vo,Tham"]
[White "Agronow,Cosmo"]
[Result "1-0"]
[Rating 1 "1110"]
[Rating 2 "0411"]

1.q4 d16 2.q17 e3 3.f17 o6 4.q6 q8 5.c14 f15 6.c17 d10 7.c4 k4 8.c7 o15 9.q15 q13 10.p14 p4 11.p3 e7 12.e4 f4 13.e5 f5 14.d3 e2 15.e6 f6 16.f7 d8 17.g7 o13 18.p13 p12 19.o14 n14 20.n13 o12 21.n15 m14 22.n16 p15 23.q14 q16 24.r16 m13 25.q12 r13 26.r12 r15 27.p16 l16 28.f10 d5 29.d6 d7 30.c6 h9 31.g9 g11 32.f11 f12 33.e12 d13 34.d12 r14 35.o16 m15 36.f13 g12 37.e13 g13 38.g14 f14 39.g15 g16 40.f16 h7 41.g6 h5 42.h6 j6 43.h8 j7 44.j8 k8 45.j9 h10 46.k9 l9 47.l10 g10 48.f9 c13 49.d14 e15 50.h16 g17 51.g18 h17 52.j17 h15 53.h18 h14 54.g16 l11 55.k11 m10 56.k10 k12 57.l8 m9 58.k7 l12 59.j5 k6 60.k5 l6 61.l5 m5 62.m6 n12 63.l7 n7 64.p7 q7 65.p6 r6 66.r5 l4 67.j4 j16 68.k16 k15 69.j15 j14 70.l17 j16 71.k17 m17 72.m16 l15 73.n5 m4 74.n4 n3 75.o3 o5 76.o4 p5 77.q5 n6 78.n8 m7 79.m8 l6 80.o7 m6 81.m3 o9 82.n9 n10 83.p9 p8 84.o8 o10 85.r10 q10 86.r9 q9 87.s7 s6 88.r7 r8 89.s8 q11 90.r11 k6 91.j6 j3 92.h3 h2 93.j2 k3 94.k2 1-0




Here are the names of the openings (joseki) played in the four corners :

Corner d16 : d16 f17

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
Black 2 is the standard approach move to the 4-4.

Corner q4 : q4 o6

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Corner d4 : e3 c4

Mokuhazushi (Waemok, Wai`mu`) 5-3 Point.
The mokuhazushi (5-3) point was popular in the Edo period in Japan (1600 - 1867). It emphasizes influence; territorially, it is inferior to the 3-4 point.

Komoku Kakari.
Black 2 is the standard approach because of its solidity and stability.

Corner q16 : q17 o15

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..


Player Black won this Go (weiqi, baduk) game.






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With less than 15 stones in danger, tenuki. (Anonymous)


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