Go (weiqi, baduk) - Game 11516

  
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Game result  (chess)


J. Dyson, 2153
H. Hepp, 2088

1/2-1/2

See game 142141




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FICGS__GO__TOURNAMENT_KYU__000036       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 0-1     2007 September 19   2:52:59


[Event "FICGS__GO__TOURNAMENT_KYU__000036"]
[Site "FICGS"]
[Date "2007.06.06"]
[Round "1"]
[Black "Perrotta,John Zach"]
[White "Cook,Phil"]
[Result "0-1"]
[Rating 1 "0147"]
[Rating 2 "0436"]

1.c3 c5 2.p4 q16 3.o17 p6 4.d16 d14 5.c15 c14 6.q14 f16 7.f17 g16 8.g17 h16 9.h17 j16 10.j17 k16 11.k17 l16 12.l17 m16 13.m17 o16 14.k4 d8 15.r10 q9 16.r9 n4 17.n3 o5 18.o4 m5 19.m4 n5 20.c11 d10 21.c9 c10 22.b10 d11 23.c12 d12 24.d9 e9 25.c8 d7 26.c7 d6 27.c6 d4 28.m12 k10 29.m10 m8 30.g4 g6 31.d3 e4 32.e3 f4 33.f3 c13 34.j13 j11 35.k6 k12 36.k13 o10 37.p12 g13 38.h12 g11 39.h11 h10 40.g12 f11 0-1

This go game has been lost on time   (started : 2007.06.06  13:40:50)



Here are the names of the openings (joseki) played in the four corners :

Corner d4 : c3 c5

San-San (Sam-Sam, San-San) 3-3 Point.
The San-San (3-3) point, emphasizing territory at the expense of influence.

Ikken Kakari (Hankan Keolch'im, Yi Gua`, Jiao~, 1-Space Approach).
Black may continue by playing 4-5, 3-5, 4-6, 3-6 or 5-4.

Corner q16 : q16 o17

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
Black 2 is the standard approach move to the 4-4.

Corner q4 : p4 p6

Takamoku (Gomok, Gaomu`) 5-4 Point.
The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.

Corner d16 : d16 d14

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaojia, 1-Space High Approach).
Black typically responds at 6-4 or 3-10. Black 4-10 is played when Black finds play on the right side advantageous. Black 4-8 or 3-8 may be played when Black has support at top.


Player White won this Go (weiqi, baduk) game.






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