Hall of fame
(type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 0-1 2018 October 20 9:35:39
[White "O Dwyer,Paul"]
[Rating 1 "0500"]
[Rating 2 "0600"]
1.r16 d4 2.o4 q3 3.q4 r4 4.r5 s4 5.s5 d16 6.r10 k16 7.c14 b16 8.d10 d7 9.o17 m17 10.o15 m14 11.c3 c4 12.d3 b3 13.e3 p4 0-1
This go game has been lost on time (started : 2018.09.03 23:39:58)
Here are the names of the openings (joseki) played in the four corners :
Corner q4 : o4 q3
Ootakamoku (Chaogao) 6-4 Point.
The large takamoku (high) point (6-4), experimented with during the "new fuseki" movement in Japan in the 1930's. This point is seldom played as the initial corner point nowadays.
Corner d16 : d16 c14
Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.
Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
Black 2 is the standard approach move to the 4-4.
Player White won this Go (weiqi, baduk) game.
Follow this game move after move (download)
To invade, need 20 points in open area; otherwise, keshi is best. (Yang Yilun, 7p)
Have no fear of perfection - you'll never reach it. (Salvador Dali)
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