Go (weiqi, baduk) - Game 109352

  
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Game result  (chess)


G. Gray, 2304
K. Armstrong, 2296

1/2-1/2

See game 144693




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FICGS__GO__TOURNAMENT__000023       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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   a b c d e f g h j k l m n o p q r s t



Last move : 1-0     2018 December 30   15:44:7


[Event "FICGS__GO__TOURNAMENT__000023"]
[Site "FICGS"]
[Date "2018.08.30"]
[Round "1"]
[Black "Hadden,John"]
[White "O Dwyer,Paul"]
[Result "1-0"]
[Rating 1 "0033"]
[Rating 2 "0600"]

1.c4 q4 2.r16 p17 3.q17 d16 4.c16 d17 5.c17 k16 6.q10 p15 7.q15 q7 8.l4 n3 9.m3 n4 10.d10 d15 11.c15 q18 12.r18 o18 13.r7 r6 14.r8 n7 15.l9 n9 16.l7 n11 17.l12 m13 18.k14 l14 19.d14 g15 20.g14 k15 21.j14 e6 22.d6 g6 23.g4 e8 24.d8 f10 25.h8 l5 26.k5 m5 27.l6 j7 28.h7 h6 29.j8 k6 30.k7 j6 31.j5 l10 32.k10 k11 33.l11 m10 34.j11 k12 35.k13 j12 36.h12 j10 37.j13 k9 38.k11 l8 39.k8 m9 40.j9 h10 41.l9 e12 42.k9 g8 43.g7 f7 44.g9 f9 45.g10 f8 46.g11 e11 47.d11 d12 48.e14 c11 49.c10 b11 50.b10 c13 51.b12 c12 52.b13 b14 53.c14 a13 54.e9 e10 55.d9 m4 56.l3 m8 57.d18 e18 58.c18 f17 59.b15 a12 60.f12 f14 61.f13 f15 62.e13 h14 63.g13 j15 64.p13 o13 65.p14 p11 66.q11 p9 67.q9 q8 68.q3 r3 69.p3 m2 70.l2 n2 71.s6 r5 72.s5 s4 73.m6 n6 74.p12 o12 75.p16 o15 76.o17 n17 77.p18 o16 78.p17 n18 79.q19 t5 80.s7 t6 81.t7 t4 82.f5 l13 83.m12 n12 84.e19 f19 85.d19 o19 86.h13 h15 87.e15 e16 88.f6 l1 89.k2 p10 90.k1 1-0




Here are the names of the openings (joseki) played in the four corners :

Corner q16 : r16 p17

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Pincer).
The small knight move is the basic approach move to the 3-4 point stone. It has been continually used for over four centuries. There are limitless variations, with new moves constantly being discovered. White 2 opens the door to a treaure store of joseki.

Corner d16 : d16 c16

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Corner d4 : c4 e6

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..


Player Black won this Go (weiqi, baduk) game.






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