Go (weiqi, baduk) - Game 10887

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Game result  (poker)

T. de Vassal, 2175
P. Campanella, 2204


See game 124350

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FICGS__GO__TOURNAMENT_PRO__000002       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)

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   a b c d e f g h j k l m n o p q r s t

Last move : 1-0     2007 November 15   3:38:4

[Event "FICGS__GO__TOURNAMENT_PRO__000002"]
[Site "FICGS"]
[Date "2007.05.16"]
[Round "1"]
[Black "Kaminski,Marek"]
[White "Hodges,Tom"]
[Result "1-0"]
[Rating 1 "2200"]
[Rating 2 "2026"]

1.r16 d16 2.q3 p16 3.c4 r5 4.q7 p6 5.n3 p7 6.q9 p4 7.p3 o4 8.n4 n5 9.m5 n6 10.p15 o15 11.q15 n16 12.p8 o8 13.o9 n9 14.o10 c10 15.f17 h17 16.h16 j16 17.h15 g17 18.f16 d14 19.f18 j18 20.c17 d17 21.d18 c16 22.b17 f3 23.h3 c3 24.d3 d4 25.c2 b3 26.e4 d5 27.e3 c5 28.e10 d10 29.e11 d12 30.e8 d7 31.e5 g4 32.d8 c8 33.e7 e6 34.f6 d6 35.h4 g5 36.f2 h5 37.n8 o7 38.m6 m8 39.n10 m9 40.m7 n7 41.h7 j4 42.g2 j7 43.k7 j8 44.j6 h6 45.k6 g7 46.h8 g8 47.h9 g9 48.f5 g10 49.j9 g6 50.j5 f7 51.e12 e13 52.g12 e9 53.o14 n14 54.n13 m13 55.m14 n15 56.o13 l13 57.k8 r8 58.q8 s7 59.s9 s3 60.s2 r3 61.r2 q4 62.j15 k16 63.p17 o17 64.p18 o18 65.b2 b4 66.q17 g14 67.f14 f13 68.g11 j11 69.g13 h14 70.j14 h13 71.j13 h12 72.h11 f15 73.j12 e14 74.k11 k15 75.a16 b14 76.a14 1-0

Here are the names of the openings (joseki) played in the four corners :

Corner q16 : r16 p16

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach).
The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence.

Corner q4 : q3 r5

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Pincer).
The small knight move is the basic approach move to the 3-4 point stone. It has been continually used for over four centuries. There are limitless variations, with new moves constantly being discovered. White 2 opens the door to a treaure store of joseki.

Corner d16 : d16 f17

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
Black 2 is the standard approach move to the 4-4.

Corner d4 : c4 f3

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Nikken Kakari (Dukan Keolch'im, E`r Gua`jiao~, 2-Space Low Approach).
White 2 is used with friendly forces backing it up. Its purpose is to prevent a pincer. Locally it results in a loss, but may be appropriate fuseki strategy. It was popular in the late 1950s and early 1960s, but is not seen often nowadays, having been replaced by the one-space high approach, with which it has points in common.

Player Black won this Go (weiqi, baduk) game.

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The saki bottle shape is negative. (Anonymous)

Memory is a way of holding onto the things you love, the things you are, the things you never want to lose. (from the television show: The Wonder Years)


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