Go (weiqi, baduk) - Game 10769

  
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Game result  (chess)


G. Gray, 2304
K. Armstrong, 2296

1/2-1/2

See game 144693




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FICGS__GO__TOURNAMENT_DAN__000007       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 1-0     2007 August 12   21:53:3


[Event "FICGS__GO__TOURNAMENT_DAN__000007"]
[Site "FICGS"]
[Date "2007.05.11"]
[Round "1"]
[Black "Brisson,Claude"]
[White "Ioffe,Nick"]
[Result "1-0"]
[Rating 1 "1823"]
[Rating 2 "1563"]

1.q16 d4 2.r4 p4 3.p3 o3 4.q3 n4 5.r6 j3 6.e16 c16 7.d14 r11 8.l17 r14 9.q14 q15 10.p15 r15 11.p14 r17 12.r16 s16 13.q17 r18 14.r13 q18 15.o17 d10 16.c3 d3 17.c4 c5 18.d2 e2 19.b5 c6 20.b6 b7 21.d5 d6 22.e5 f3 23.e6 c8 24.d7 c7 25.f4 c2 26.b2 d1 27.b1 h6 28.f8 f10 29.h8 h10 30.k8 m8 31.l7 l5 32.m7 o8 33.n7 r8 34.n8 j16 35.c17 d17 36.d16 b16 37.b17 c13 38.c15 b15 39.d13 c12 40.j14 l16 41.k17 j17 42.k16 f17 43.e17 h14 44.h13 f18 45.e18 k18 46.l18 h18 47.s15 s14 48.s13 t15 49.s9 r9 50.s8 s10 51.r7 q7 52.p6 q12 53.q13 q10 54.p12 p11 55.o11 o12 56.p13 o10 57.n11 n10 58.m11 m10 59.l11 l10 60.j5 h5 61.j6 j4 62.h7 k11 63.k12 j11 64.g4 h4 65.o5 n5 66.o7 o4 67.p8 q8 68.p9 p10 69.j15 h15 70.g16 f16 71.g15 f15 72.g14 f14 73.f13 g17 74.h16 g19 75.k19 j19 76.j18 a6 77.a4 k18 78.g3 g2 79.j18 a2 80.b3 k18 81.h2 h3 82.j18 a3 83.a1 k18 84.g1 f2 85.j18 a7 86.a5 k18 87.j2 k2 88.j18 a3 89.a2 k18 90.k3 k4 91.j18 e13 92.e12 k18 93.l3 j1 94.j18 f12 95.e14 k18 96.l2 h1 97.j18 g13 98.h17 e13 99.m5 m4 100.f13 j17 101.k18 e13 102.d8 f13 103.c9 1-0




Here are the names of the openings (joseki) played in the four corners :

Corner q4 : r4 p4

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach).
The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence.

Corner d16 : e16 c16

Takamoku (Gomok, Gaomu`) 5-4 Point.
The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.

Komoku.
Black responds with 3-3, 3-5, 4-6, 4-7, 3-6, 3-7.

Corner q16 : q16 r11

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.


Player Black won this Go (weiqi, baduk) game.






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Don't count territory held by only one eye. (Anonymous)


Hold em is to stud what chess is to checkers. (Johnny Moss)








 
 
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