Go (weiqi, baduk) - Game 101292

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Game result  (chess)

H. Rolle, 2393
S. Gounant, 2245


See game 145611

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FICGS__GO__TOURNAMENT_KYU_I__000072       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)

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Last move : 0-1     2018 February 16   12:35:55

[Event "FICGS__GO__TOURNAMENT_KYU_I__000072"]
[Site "FICGS"]
[Date "2018.01.14"]
[Round "1"]
[Black "Osipyants,Vladimir"]
[White "Walzer,Karel"]
[Result "0-1"]
[Rating 1 "1100"]
[Rating 2 "1221"]

1.q17 d3 2.d16 q4 3.c5 d5 4.d6 e5 5.c7 c4 6.d11 h4 7.o3 m3 8.o5 q6 9.m4 l3 10.l4 k4 11.l6 q15 12.o16 p16 13.p17 o15 14.n16 r16 15.r17 n15 16.m16 q11 17.f17 e16 18.e17 f16 19.d15 c17 20.c16 d18 21.d17 b17 22.e18 c18 23.b19 f14 24.d13 k16 25.l15 g17 26.l17 k17 27.m15 k15 28.m13 o13 29.o7 p3 30.o2 k10 31.g8 j7 32.g12 p8 33.p10 q10 34.p9 q9 35.o8 o9 36.o10 n9 37.n10 m9 38.n12 l7 39.m6 k6 40.p6 q7 41.p4 q2 42.n3 m2 43.n5 j13 44.h10 f7 45.f8 e7 46.d8 e8 47.e9 g7 48.h8 j8 49.j9 k9 50.q5 r5 51.p5 r4 52.m7 m8 53.n8 b5 54.c6 b6 55.b7 j10 56.h9 l12 57.m10 l9 58.a6 a4 59.q16 p15 60.r15 r14 61.s15 s14 62.s16 l5 63.p2 q3 64.q1 r1 65.p1 s2 66.g18 h17 67.h18 j18 68.l18 l13 69.l14 k14 70.g14 g15 71.f13 h14 72.g13 o12 73.m12 h11 74.g11 h12 75.t14 t13 76.t15 s13 77.p11 p12 78.l11 k11 79.p7 q8 80.e14 f15 81.e15 d7 82.c9 k18 83.l19 n14 84.m14 l10 85.m11 n1 86.h13 h15 87.h7 h6 88.e6 f6 89.a7 n2 90.a5 b4 91.m5 k5 92.o1 h19 93.g19 j19 94.k3 k2 95.j3 h3 96.o11 n13 97.l16 k19 98.pass pass 99.pass pass 0-1

Here are the names of the openings (joseki) played in the four corners :

Corner d4 : d3 c5

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Pincer).
The small knight move is the basic approach move to the 3-4 point stone. It has been continually used for over four centuries. There are limitless variations, with new moves constantly being discovered. Black 2 opens the door to a treaure store of joseki.

Corner q4 : q4 o3

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
Black 2 is the standard approach move to the 4-4.

Corner q16 : q17 q15

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach).
The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence.

Player White won this Go (weiqi, baduk) game.

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The carpenter's square becomes ko. (Anonymous)

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