Go (weiqi, baduk) - Game 100393

  
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Game result  (chess)


C. Javier, 2263
S. Osipov, 2251

1/2-1/2

See game 144282




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FICGS__GO__TOURNAMENT_KYU_I__000070       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 0-1     2018 July 3   5:38:38


[Event "FICGS__GO__TOURNAMENT_KYU_I__000070"]
[Site "FICGS"]
[Date "2017.11.29"]
[Round "1"]
[Black "Usan,Kavi"]
[White "Simon,Mickael"]
[Result "0-1"]
[Rating 1 "1285"]
[Rating 2 "1312"]

1.q16 d4 2.q3 e17 3.d15 q5 4.r5 r6 5.r4 q7 6.n3 r17 7.r16 q17 8.p17 p18 9.o17 o18 10.n18 s16 11.s15 s17 12.p15 r11 13.r13 c16 14.h17 c15 15.c6 f4 16.d9 c5 17.d6 k3 18.c12 k5 19.f16 d14 20.e15 d12 21.c13 d13 22.d11 c14 23.c11 f13 24.g14 e11 25.e10 f11 26.f10 p11 27.o12 o11 28.n12 p12 29.p13 j13 30.h13 h12 31.j12 h11 32.k12 h14 33.g13 k13 34.l12 k15 35.o19 q19 36.h15 j17 37.j14 k14 38.j16 k16 39.j18 k17 40.j15 n17 41.m17 n16 42.l18 k18 43.h18 m19 44.m18 k19 45.m16 b5 46.b6 f6 47.e5 e4 48.f5 g5 49.g6 g7 50.h6 f8 51.h5 g4 52.k6 h4 53.h9 g9 54.g10 h10 55.j9 n8 56.l5 k4 57.l6 m4 58.l4 l3 59.m3 n4 60.o4 n5 61.o5 n6 62.l8 a6 63.a7 a5 64.b7 j6 65.j7 j5 66.h7 s6 67.s5 b14 68.b13 l2 69.f17 e18 70.f18 o1 71.o2 m1 72.p1 n1 73.q2 t15 74.s14 m10 75.d18 d17 76.e19 c18 77.d19 c19 78.f19 t5 79.t4 t6 80.o6 o7 0-1

This go game has been lost on time   (started : 2017.11.29  15:17:3)



Here are the names of the openings (joseki) played in the four corners :

Corner d16 : e17 d15

Mokuhazushi (Waemok, Wai`mu`) 5-3 Point.
The mokuhazushi (5-3) point was popular in the Edo period in Japan (1600 - 1867). It emphasizes influence; territorially, it is inferior to the 3-4 point.

Takamoku Kakari.
Black prevents White from gaining influence, but in the local context, abandoning profit in the corner entails a loss. White 3-4 and 4-4 are best.

Corner q4 : q3 q5

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach).
The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence.

Corner q16 : q16 r17

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Corner d4 : d4 c6

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
Black 2 is the standard approach move to the 4-4.


Player White won this Go (weiqi, baduk) game.






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