Go (weiqi, baduk) - Game 45812

  
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Game result  (chess)


G. Gray, 2304
K. Armstrong, 2296

1/2-1/2

See game 144693




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FICGS__GO__TOURNAMENT_DAN__000022       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 0-1     2010 December 8   22:25:52


[Event "FICGS__GO__TOURNAMENT_DAN__000022"]
[Site "FICGS"]
[Date "2010.07.09"]
[Round "1"]
[Black "Kaminski,Marek"]
[White "Turlot,Quentin"]
[Result "0-1"]
[Rating 1 "2325"]
[Rating 2 "2410"]

1.q16 d4 2.q3 d16 3.k4 r6 4.r8 r3 5.q4 r4 6.q5 s6 7.p7 h3 8.h5 k16 9.c14 c12 10.e14 f16 11.d11 c11 12.d10 d12 13.e12 c10 14.d9 c8 15.e7 c7 16.g14 h16 17.k13 o17 18.o15 m16 19.m14 r14 20.r12 q12 21.r11 p15 22.p16 o16 23.o14 p14 24.r15 s14 25.p13 q14 26.r17 o13 27.q13 o12 28.p12 l14 29.n13 l13 30.o11 l12 31.n12 q18 32.r18 q17 33.l15 k15 34.l11 k12 35.k11 m11 36.m12 j11 37.j10 h10 38.j12 h11 39.k14 h12 40.m13 h14 41.l16 l17 42.h13 g13 43.j13 f13 44.f14 e13 45.d13 e11 46.f12 g12 47.h15 g15 48.j14 g6 49.h8 g8 50.g9 h9 51.g7 h7 52.f8 j8 53.g8 f6 54.f11 f10 55.e10 g11 56.e11 j9 57.j7 h6 58.g10 k7 59.j6 k6 60.j5 l9 61.d8 o4 62.m4 o2 63.q2 n5 64.m5 n6 65.m6 n7 66.m7 m8 67.n8 k10 68.l8 m9 0-1




Here are the names of the openings (joseki) played in the four corners :

Corner q4 : q3 r6

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Niken Kakari (Dukan Keolch'im, E`r Gua`jiao~, 2-Space Low Approach).
White 2 is used with friendly forces backing it up. Its purpose is to prevent a pincer. Locally it results in a loss, but may be appropriate fuseki strategy. It was popular in the late 1950s and early 1960s, but is not seen often nowadays, having been replaced by the one-space high approach, with which it has points in common.

Corner d16 : d16 c14

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
Black 2 is the standard approach move to the 4-4.

Corner q16 : q16 o17

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.


Player White won this Go (weiqi, baduk) game.






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