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I. Cirulis, 2228
C. Maceda, 2233

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See game 143683




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There are at least 6 results for To_Hu in the forum.


Bahadir Ozen    (2022-02-27 16:34:37)
FICGS support to Ukraine

-1 Messages of love, hope and light can be shared for people in Ukraine. Although the situation seems political, what is happening is happening to humanity...

-2 During this period, the "Special Leave" feature can be given to Ukrainian - resident players.

-3 During this process, the Russian flag may be suspended. (Of course, it is not the fault of the Russian players, but the flag does not comply with the rules of "Gens una Sumus", as it is to represent.

-4 A special tournament can be organized on behalf of Ukraine.


We are going through difficult times. No to war for humanity.

Best regards,
Bahadir


Thibault de Vassal    (2009-10-22 20:41:56)
Huayong Yang is the new Go WCH finalist

Congrats to Huayong Yang who made it in the Go WCH 4 preliminary tournament with an outstanding 8/8 !

http://www.ficgs.com/user_page.php?page=tournament&tournament=FICGS__GO__WCH_TOURNAMENT__000004

He will play Svante Carl von Erichsen in the next Go WCH final match...

Huayong started with the minimal authorized rank (10 kyu) without an official rating but obviously he's much much stronger ... His current rating is 2334 (3 dan) already, so the question is : do his opponents have an idea on his real strength ? :)


Andrew Stephenson    (2008-05-13 15:47:39)
Mr cfc

Frankly I have alway taken someone saying they have an ELO rating to refer to having a FIDE rating and not a national rating I understand that you need to deduct about 35 points from sub 2200 ratings to get a FIDE equivalent. Well I have never met anyone before who thought that FIDE 2000 was such a high rating I dont mean that in a bad way I am just surprised that you think this is high. As for beating me at chess I thought this was not real chess? Well like I said there is a sense in having it both ways. Look we could easily organise a money match at cc say for Euro 1000 6, 8, 10 games whatever you want, rapid time limit you can have white in every game and I can give you 3 to 1 odds. You win 1 game you get Euro 3000 you fail to win a game I get Euro 1000. All you have to do is win a game you can even lose all the other games. Well like I said it does not prove anything - its a research competition. I dont want to hustle you but you have been making a lot of statements so if you are interested ....... But please dont challenge me to bullet games on playchess......


Nick Burrows    (2007-03-21 05:51:48)
anthropomorphity..

I was attempting to illustrate that there actually is order/structure/reality that is external to human beings, that we can but glimpse at and partially understand through the medium of thought. Our only means to understand it is through thought, but that doesn't mean that what we are percieving isnt something real and of value.
a belief in no reality outside of human consciousness is a contrary viewpoint, and weakens the idea of an external reality. Too anthropic for me also. Apologies for my clumsy ramblings, just following the dialectic out loud. Bring on the games!!


Thibault de Vassal    (2007-02-10 03:08:52)
Rybka, Fritz and future...

Computerchess is definitely an exciting challenge... The community is fast-growing, new versions of chess engines appear every day, many dream to be the next Vasik Rajlich and to produce an engine that would beat the well-known Chessbase engines and the famous Rybka.

These days, I had a look at Fruit 2.1, TogaII and Crafty source code that are available to download, and started to implement new search & evaluation functions. It's quite easy to understand why chess programming is so addictive, so much done and so much to do... finally I did not enter this mad race without an ending, probably for the same reasons Anthony Cozzie (the author of Zap! Chess Zanzibar) and many others retired.

However here are my feelings about future of chess engines, and the fight that just started between most probably Chessbase engines (Fritz, Shredder, Junior and Hiarcs) and a new era of chess engines that started with Rybka...


First, it's quite obvious to me that Rybka (now Rybka 2.3) is only another one of a long series of chess engines always stronger than each others ! .. I expect the next ones to reach 50, 100 then 200 points more (and maybe more) on the next chess engines elo rating lists, a scale that definitely can't be compared to human elo rating list ! .. Several reasons to this : (1) Chess engines are human killers at standard time controls, but chess engines are far to play perfect chess yet. (2) The way ratings are calculated.

Rybka taught us several things IMO :

- Algorithms and evaluation functions are no more enough. Now chess engines have to play chess, not only search a tree of chess positions... That's probably what Rybka brought to computerchess. Since Fruit 2.1 & Toga II source code is available, and computerchess community is constantly discussing improvements in algorithms, evaluations of positions and new ideas, to implement a chess engine becomes easier so I have no doubt that new very strong chess engines like Rybka will come.

- To become famous, a chess engine must 'also' beat his rivals. I first thought that Rybka was designed to be an engines killer only (at least before to be an analysis tool) with some tricks exploiting most engines weaknesses. No, Rybka is also a great UCI engine, simply stronger and with many options & features. Like Vasik Rajlich, who is engineer and international chess master, you'll have not only to think like an engineer to create such an engine. However I still don't think it is the best analysis tool for correspondence chess, it doesn't play really better chess and in all cases it is not enough. More, Rybka 3, 4, 5 shouldn't influence correspondence chess (maybe even human vs. machine) much... Computerchess influences computerchess first.


It's written sometimes that the strongest chess engines could reach a IM, even GM level at correspondence chess. I definitely disagree with that, at least for the moment (it will take a long time yet), but as chess engines results tend to approach correspondence chess ones (means more and more draws), I do think chess engines have much to learn from correspondence chess players way of thinking, meaning : A more psychological approach, bonus for traps detection. Evaluate moves, not only positions. A more complex search, not 'only' iterative (brute force is definitely useless). No more anti-human style, speculative moves (=weakness, ie. Deep Junior) for speculative results against strongest chess engines, draws are prefered. To avoid positions not understood by the engine. Longer games, closed games (if supported)... Opening books should look like correspondence chess GMs ones (of course according to the engine's style of play) and no more been made of FIDE GM games. A better time management... Future of computerGo may teach to computerchess about some evaluations.

A chess engine must play good moves AND try to win (which is not always the same). It seems Fruit & Rybka play solid and are waiting to exploit their opponent's weaknesses thanks to a better "chess" algorithm/knowledge. As far as I have seen, Shredder & Fritz still have the best 'eye', they see far but fuzzy. Quite the same about Fruit & Toga developped by a great engineer, Fabien Letouzey : Less chess knowledge but an improved algorithm. As for Rybka, a great chess knowledge and probably a smarter algorithm (not better, smarter !) were probably enough already. The future best chess engines will be made by good chess players...

An interesting point is it could be not so easy, maybe even nonsense, to create the best analysis tool that would also obtain the best results against other chess engines. My first prediction is Rybka won't be the top rated chess engine ever, hundreds of new ideas will appear in all parts of chess programming, slowly breaking Rybka secrets, then speed will be a factor again. Deep Fritz, Junior, Fruit or Hydra are most probably the core of the next generations of chess engines... but there's a lot of work yet :)

My two cents.


Thibault de Vassal    (2006-04-16 09:25:33)
Implemented & vacation

Hello to all.

Cookies, last move & board coordinates have been implemented. Thanks !

Still thinking about vacation, but it doesn't seem obvious to me that it is essential. There's objectively no difference between "vacation" & time for move... Rules on other servers are often a bit hard and to manage vacations is something more to do (and not so easy when you have few time). I would prefer not to hurry players and allow a 2 months time limit per move (= 1 month + 1 month leave by default) Quite more flexible. (!?)




There are 1 results for To_Hu in wikichess.


Amir Bagheri    (2513)
e4 d6 d4 f5

The move has great surprise value! One has to hunt hard in opening books to even find the Balogh Counter Gambit (BCG) mentioned. With a little investigating you will find the BCG is covered under the Dutch Defense, The move order there is 1.d4 f5 2.e4, the Staunton Gambit, then 2…d6 transposes to the BCG.

I first saw the BCG mentioned in Richard Wincor’s book “Baroque Chess Openings”. A whimsical book on less traveled opening lines with the idea of engaging battle on one’s own terms. The book does make an interesting point. One can play less forceful openings that offer soundness and surprise value in return for more frequently getting known lines/positions.

If you are lucky enough to find a BCG referenced in an opening book the analysis line usually runs 1.d4 f5 2.e4 d6 3.exf5 Bxf5 4.Qf3 Qc8 5.Bd3 Bxd3 (5…Bg4 is better) 6.Qxd3 with a clear plus for White.


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Contributors : Amir Bagheri












 
 
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Play the strongest international correspondence chess players !


Gueci, Alberto     (ITA)        [member # 185]

Correspondence chess : 2580       FEM

Ranked  #  6   in the rating list.

Rating history :  No change this year.



Go :   1422       Advanced chess :   2153      


I'm 59 years old and i live in Palermo (Sicily). I'm quite weak on the board so I'm engines dependent ;-)





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