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| The seas are alive again, and this time, the spotlight is on one of the most beautifully cursed ships in Skull and Bones-The Snow. With its haunting new skin Skull and Bones Items, icy aesthetic, and bracing-based combat mechanics, this vessel isn't just a ship-it's a floating fortress of vengeance. In today's breakdown, we'll dive deep into the ultimate Snow build, covering weapons, armor, furniture, and combat strategy-everything you need to turn this ghostly galleon into a burning beacon of destruction. The Essence of The Snow-Power Through Bracing For those new to the Snow, this ship's core identity revolves around bracing-the defensive maneuver that lets captains absorb incoming damage and immediately strike back harder than ever. Its key perk is Tenacity, which passively regenerates 5% brace strength per second while bracing. Add in a 150% brace strength increase and 100% brace recovery boost, and you've got a ship that turns every defensive stand into an opportunity to counterattack. But that's only the beginning. The Snow also wields Vindictive, one of the most potent offensive passives in the game. Every time you brace, you gain a 20% weapon damage buff for 20 seconds, with no cooldown. This means you can repeatedly trigger it, chaining brace after brace for an almost constant damage surge. The Snow's entire combat rhythm revolves around this cycle: brace, retaliate, and burn everything that floats. The Ash Breaker Loadout-Fire, Fury, and Vulnerability Now let's talk firepower-because this ship doesn't just defend, it annihilates. The Snow's setup features Ash Breakers on every side, each blessed by the Priest Safera to enhance burning damage and stack the Vulnerable status effect faster. When combined with the Snow's offensive loop, you get a terrifying blend of defense and devastation. Front Cannons: 6,412 damage per shot, with Combustion, Siege, and Amplified Burning affixes. Port Cannons: 6,569 damage, same affixes for maximum fire buildup. Starboard Cannons: 6,593 damage with the same burning-focused trio. Stern Cannons: 6,187 damage, with Combustion, Siege, and Soul Mending for sustain. Each Ash Breaker shot ignites targets, builds Vulnerability, and deals amplified burn damage-turning enemy hulls into floating infernos. Against both ships and forts, this combination melts through armor faster than almost any other bombard in the game. Auxiliary Weapon-The Warhammer For the auxiliary slot, this build uses the Warhammer, a devastating long-range rocket system that rains fiery destruction from the heavens. It's a destructive weapon with 25,282 base explosive damage, rolling with Combustion, Amplified Burning, and Soul Mending. The Warhammer's sheer blast radius makes it ideal for clearing grouped ships or fortifications before moving in for the kill. If you've ever wanted to see the sea itself light up, the Warhammer is your tool. It fits perfectly with the Snow's burning theme, adding consistent AoE pressure while also triggering Soul Mending for passive healing. Armor Setup-The Nocturn Heart R Survivability is critical when bracing is your bread and butter. That's where the Nocturn Heart R armor comes in. It offers high endurance through Strength and Double Maintenance, boosting brace strength by 2,400 and providing continuous hull regeneration-175 and 180 HP per second respectively. Together, these bonuses allow the Snow to tank volleys that would sink lesser ships. While the Snow thrives on aggression, this armor ensures you're never caught off guard. Whether you're dueling another captain or soloing a fortified outpost, your bracing uptime and recovery make you practically unbreakable. Furniture Choices-The Details That Define Victory Furniture is where the Snow build truly comes alive, turning good stats into a perfect combat engine. Here's the setup and some viable alternatives: Worm's Breath Turner (Major Furniture) A fan favorite-and for good reason. It massively enhances broadside performance, increasing damage output while synergizing beautifully with burn builds. If you don't have it, try Build Fire Barrels: +5% broadside weapon damage and +10% secondary broadside damage. Another great alternative is Artellier De Curvage: Reduces incoming secondary damage by 24% while above 50% hull health. Increases threat generation by 15% (perfect for plundering runs). Adds +10% weapon damage and +100 armor rating. These options keep you tanky and dangerous, no matter your furniture collection. Bombard Minisery +10% bombard damage. +8% damage to structures. +5% increased repair from repair weapons (synergizes with Soul Mending). This piece strengthens both offense and sustain, perfect for long plunder engagements.Ammo Priming Bench A crucial piece for siege-focused ships like the Snow. +20% structure damage for siege weapons. +18% increased repair when over 160 meters away. +4% overall weapon damage for siege weapons. +7% extra hull repair. +10% projectile speed for siege and repair weapons (excluding Sea Fire & auxiliary weapons). This ensures your bombard shots land faster and hit harder, giving you a consistent edge in both PvE and PvP fights. Ramrod Workshop Decreases reload time of broadside weapons by 7%. Increases secondary damage dealt by broadsides by 7%. That faster reload means more fire uptime-and since the Snow thrives on constant pressure, every second counts. Bombard Works One +19% secondary bombard damage. Perfect for pure bombard setups like this one-it's simple, direct, and devastating. Gunpowder Bench One +10% damage to enemies afflicted by Ablaze. Works on ships and structures alike. Since the Snow constantly inflicts burn, this furniture piece guarantees permanent bonus damage. It's the perfect cherry on top of a combustion-heavy setup. Combat Strategy-Turning Defense into Destruction This ship's gameplay loop is elegantly brutal: brace, retaliate, burn, and repeat. You'll often find yourself taking a hit on purpose, just to trigger Vindictive and unleash your amplified Ash Breakers for another cycle of flaming carnage. When soloing forts-something this build excels at-the pilot recommends starting on the right side, taking out the defensive guns, then swinging left to dismantle the remaining emplacements. The Warhammer's rockets can level entire walls before enemies even react. Once defenses are down, it's a matter of circling, bracing against incoming volleys, and burning everything to the ground. With proper bracing rhythm, your ship never feels fragile-it feels relentless. The Ghost of the Snow-A Ship of Legends Beyond its stats and damage numbers, the Snow carries a haunting, poetic aura. As its cannons roar and its hull glows red from heat, the ship feels alive-a cursed machine bound by flame and vengeance. These haunting lines perfectly capture the Snow's identity-not just a ship of war, but a phantom of the sea, reborn through fire. Whether you're raiding forts or hunting down rival captains, the Snow doesn't just fight-it haunts. Final Thoughts-Why the Snow Is a Must-Try The new Snow skin isn't just a cosmetic-it's a statement. It transforms one of the most mechanically satisfying ships in Skull and Bones into a fiery juggernaut with personality and presence. This build's balance between defense, sustain, and overwhelming firepower makes it one of the best all-around setups currently possible. Whether you're farming plunder, storming forts solo, or dueling in open seas Skull and bones items for sale online, the Snow delivers relentless performance and style. 0 comment MMOexp-POE: Infused Toxins and Universal Poison (2025-10-30) Grinding Gear Games just dropped one of the biggest surprises leading up to Path of Exile 3.27's full reveal-a complete rework of the Assassin ascendancy POE currency, unveiled out of nowhere in the early hours of the morning. For years, Assassin has lingered in the shadow of its own name-overshadowed by Trickster's defenses and Saboteur's utility. But this rework? It's a total overhaul, breathing fresh life into one of the most iconic archetypes in Path of Exile history. And if GGG is comfortable dropping this massive reveal less than a day before the full 3.27 livestream, you have to wonder: what else do they have in store? Let's break down everything we know about the new Assassin, from node changes to insane new synergies that could redefine crit, poison, and cast-on-crit builds forever. Mistwalker-The Return of True Speed and Elusiveness The rework kicks off with a revamped Mistwalker, a two-point notable that's now considerably stronger. Previously, this node offered a 50% increased effect of Elusive. Now? It's a full 100% increased effect, meaning Elusive's baseline 30% movement speed and 15% chance to avoid hits doubles to 60% and 30% respectively. This means faster map clears, smoother dodges, and a tangible defensive layer that scales beautifully with Nightblade Support, which already enhances Elusive with crit multiplier. On a level 20 Nightblade gem, that means up to 138% crit multiplier at peak effect-an absurd amount of free damage packed into a defensive buff. Elusive decays over time and can't be refreshed until it expires, so this change rewards careful timing and awareness. The Assassin's gameplay loop is now faster, riskier, and deadlier than ever. Shadowed Blood-The Dark Tech Node Next up is one of the most intriguing new additions: Shadowed Blood, a completely new two-point notable. It grants: 40% of Physical Damage Taken Recouped as Life Unaffected by Damaging Ailments The second line is the game-changer. Being "unaffected" by bleeding, ignite, and poison means you can still have those ailments, but they simply deal no damage. That opens up massive build potential with self-ailment setups, where you intentionally ignite or poison yourself to trigger powerful bonuses. Items like Mokou's Embrace, Apex Slumber, The Golden Rule, and Fulcrum immediately come to mind. You could even reflect ignites onto yourself, proliferate them across enemies, and never take a tick of damage. But the real standout synergy? Dissolution of the Flesh. This unique jewel replaces your life loss with life reservation when you take damage, but its Achilles heel has always been damage-over-time effects. Shadowed Blood completely removes that weakness while providing life recovery through recoup. Combined with Petrified Blood, you can create a tanky, delayed-damage Assassin that defies expectations. It's a niche node, but one that theorycrafters will abuse to its fullest. Toxic Delivery & Infused Toxins-Poison Reborn No Assassin rework would be complete without poison. The classic Toxic Delivery node returns-but redesigned for efficiency. Now, for just two points, it grants: Poisons inflicted with crits deal 20% more damage 5% increased poison duration per poison inflicted recently, up to 100% Recover 0.5% life per poison on enemies you kill That's raw value in every line: more damage, scaling duration, and sustain. The old Assassin's base crit chance bonuses are gone, but what you gain here more than compensates. Branching from this is the brand-new Infused Toxins notable-the long-awaited universal poison enabler. "All Damage from Hits can Poison." Yes, that's right. Not just physical or chaos-all damage. Lightning, cold, fire, elemental, you name it. The catch? It doesn't guarantee poison; it simply makes poison possible, so you'll still need chance investment. This opens the floodgates for build diversity. Poison Spark, one of the most popular niche builds, now becomes mainstream with Assassin. You can also revisit Poison Detonate Dead, Poison Explosive Arrow, or even Poison Lightning Arrow. Anything that hits can poison now, and that's revolutionary. It's worth noting that Assassin's poison identity has always been its bread and butter-and this rework makes sure it stays top-tier. Knife in the Back & For the Jugular-A Critical Choice This new choice branch introduces an interesting duality. You pick between Knife in the Back or For the Jugular, both of which flip each other's effects: Knife in the Back: +100% more crit chance vs enemies not on low life, +100% crit multi vs enemies on low life. For the Jugular: +100% crit multi vs enemies not on low life, +100% more crit chance vs enemies on low life.Both nodes also grant Critical Strikes have Culling Strike, instantly killing enemies below 10% life. This system adds a tactical edge. You can tailor your crit scaling to your playstyle-front-loaded burst or finishing power. But here's the kicker: thanks to Forbidden Flesh and Flame jewels, you might be able to stack both. Just like Ascendant can access two choice nodes, it's highly likely you'll be able to activate both simultaneously. That means 100% more crit chance and 100% crit multiplier all the time-effectively making 50% crit = 100%. If this interaction holds true in 3.27, it could be one of the most powerful ascendancy synergies ever introduced. Opportunistic-Risk and Reward Amplified Opportunistic remains familiar, though it's been expanded into a four-point investment. It now reads: Crits cannot be reflected. 25% more damage if there's at most one rare/unique nearby. 35% less damage taken if there are two or more. The change from "20% reduced" to "35% less" is massive-a true multiplicative reduction, meaning real survivability in juiced maps or boss arenas. However, the situational nature means it's not universally strong. Spending four points for conditional defense and reflect immunity is steep. Still, for bossing-focused builds or players diving into endgame invitations, this node can be life-saving. Unstable Infusion, Mystical Infusion & Death Marked-The Power Charge Evolution Power charge generation remains central to Assassin identity, and Unstable Infusion gets a modest buff: 15% chance to gain a power charge on crit (up from 10%) 30% on non-crit (up from 20%) +1 Maximum Power Charge But the real meat lies in the two new branches: Mystical Infusion and Death Marked. Mystical Infusion This one's a game-changer for cast-on-crit setups. "Base Spell Crit Chance is equal to your Main-Hand Weapon's Crit Chance." It's essentially the Sandstorm Vis modifier without the downside of disabling attack crits. That means spells can inherit high weapon crit bases, opening the door to ridiculous crit scaling. Expect to see Cast on Crit Ice Spear, Bladefall/Blade Blast, and even Storm Burst builds dominate 3.27. Death Marked On the flip side, Death Marked is a quality-of-life node. It triggers a level 30 Assassin's Mark for free whenever you crit a rare or unique enemy with an attack and don't already have a mark applied. It even makes that enemy unable to evade attacks. While the level scaling adds minor life/mana on kill boosts, the biggest benefit is convenience-no gem slots, no mana cost, no fuss. It's not flashy, but it smooths out attack-based Assassin gameplay loops. The Assassin's New Identity The old Assassin was often pigeonholed-either poison or generic crit. The new Assassin, however, offers multiple archetypes that feel distinct, powerful, and build-defining: Elusive Crit Assassin: leveraging Mistwalker and Nightblade for hypermobility and massive crit multi. Self-Ailment Assassin: abusing Shadowed Blood and Dissolution of the Flesh for tanky, off-meta setups. Universal Poison Assassin: using Infused Toxins for elemental or hybrid poison builds. Cast-on-Crit Assassin: abusing Mystical Infusion for some of the highest base crit scaling in the game. Every branch now has a real identity, with clear mechanical depth and synergy potential. Final Thoughts-Assassin Is Back The 3.27 Assassin rework is more than a facelift; it's a resurrection. For the first time in years, Assassin feels flexible again POE orbs. Whether you're darting through maps with Elusive speed, melting bosses with infinite crit scaling, or experimenting with tanky self-burn setups, this ascendancy has something for everyone. 0 comment MMOexp-CFB 26: Why XP Goals Matter More Than Wins (2025-10-28) If you want to build a true powerhouse program in College Football 26, it all starts with your coach. Your players can be talented CFB 26 Coins, your playbook can be perfect, but if your coach isn't leveling up fast, you'll never reach dynasty status. When your coach levels up, everything changes-your recruiting improves, your players develop faster, and your entire program starts stacking wins season after season. In this guide, we'll break down exactly how to level up your coach faster in CFB 26, how XP actually works, the best active XP perks ranked from weakest to strongest, and how to stack perks with your coordinators for exponential gains. We'll even finish with a genius "rotation strategy" that lets you max out XP efficiency in just two seasons. Let's dive in. What Coach XP Is and Why It Matters Coach XP (experience points) in College Football 26 is your primary progression system in Dynasty Mode. It's what fuels your coaching levels, unlocks new archetypes, and gives you access to abilities that directly boost your team's performance and recruiting power. Most players assume XP comes only from winning games-but that's a rookie mistake. In reality, XP is connected to nearly every system in Dynasty Mode: recruiting, player stats, coaching archetypes, and even your coordinators. Once you learn how to stack all of these systems together, you can level up two to three times faster than the average player in your league. There are three main sources of XP in CFB 26: 1.Coach XP Goals-the milestones and objectives you complete throughout a season. 2.Active XP Perks-bonuses tied to your current archetype. 3.Coordinator Synergy-when your staff's perks trigger alongside yours. Let's break each one down. 1. Coach XP Goals: The Foundation XP goals are the backbone of coach progression. They're your season-long milestones-the objectives that pop up in the corner of your screen when you achieve something big. They're grouped into four categories: Game Goals (e.g., win streaks, yardage totals) Recruiting Goals (e.g., signing top-10 classes) Draft Goals (e.g., players getting drafted) Stat Goals (e.g., defensive rankings, rushing yards) Some are small, like earning 5 XP for a first down, while others are massive-like 10,000 XP for winning five national championships. The key is intentionality. Most players never even open the "Coach XP Goals" tab, but it's essentially your road map to leveling up. When you know what goals grant the biggest XP payouts, you can shape your strategy around them. For instance, if you see that finishing with a Top 5 rushing defense gives you a huge XP bonus, you can plan your defensive schemes and player upgrades accordingly. XP leveling isn't about luck-it's about planning your season around the game's reward systems. 2. Active XP Perks: The Multiplier System Once you understand XP goals, the next level is Active XP Perks-and this is where things start to explode. Every coaching archetype in CFB 26 has an XP perk tied to it. These perks trigger when you hit certain milestones, such as signing recruits, winning games, or sending players to the NFL. What makes them powerful is that they can trigger multiple times per season-and your coordinators' perks stack with yours. How it works: Your active perk is determined automatically by whichever archetype you've spent the most coach points in. There are two exceptions: Program Builder and CEO always override other perks once unlocked. CEO takes priority if you have both. This means if you're spreading points across multiple archetypes, you might accidentally activate a weaker perk without realizing it-so specialize carefully. Ranking Every Active XP Perk (Tier List) Let's go through all 11 active XP perks, ranked from weakest to strongest. Tier C-Low Impact Perks These perks technically grant XP, but the returns are small and situational. Program Builder: +75 XP when your school grade or prestige improves. Only triggers occasionally-not enough to make a major difference. Recruiter: +100 XP for every signed recruit. Decent early game, but it doesn't scale once your class size maxes out. Motivator: +7 XP every time a player levels up. Triggers often, but the reward is minimal. Tactician: +450 XP per win. Solid for beginners and consistent earners, but caps out quickly. Tier C perks are fine for your first few seasons, but they won't accelerate your progress long-term.Tier B-The Steady Builders These perks don't deliver massive spikes, but they consistently move the needle forward. Elite Recruiter: +200 XP per signed recruit. A stronger version of Recruiter, great for programs landing 20+ commits yearly. Master Motivator: +15 XP per player level-up. Low payout per trigger, but adds up during offseason training. Architect: +400 XP when a player maxes a skill group. Works best if you manually control player progression. Scheme Guru: +900 XP per win. The simplest and most reliable Tier B perk-win games, earn XP. These are your "grinder" perks-not flashy, but dependable and scalable. Perfect for mid-tier programs still building momentum. Tier A-The Powerhouses These are the perks that can skyrocket your XP and completely reshape your program's growth curve. Talent Developer: +3,000 XP per player drafted. Huge for powerhouse programs sending players to the NFL every year. CEO: +12,500 XP per playoff win. Enormous payout, but it's reserved for teams consistently making the postseason. Strategist: +1,500 XP for each prospect visit during a win. The best perk for smart planners. Stack recruit visits on home games you expect to win and rack up 30,000+ XP in a single week. These three perks are the real game-changers. For rebuild programs, go Strategist. For mid-tier programs, Talent Developer gives you steady XP scaling. For elite dynasties, CEO is the ultimate late-game payoff. 3. Coordinator Synergy: The XP Multiplier Effect Here's where things get really interesting. Your coordinators' archetypes and perks matter just as much as your own. When their perks trigger, you share their XP. If your offensive coordinator is an Elite Recruiter and your defensive coordinator is a Strategist, you're earning XP every time you sign a recruit and every time you win home games with visitors on campus. Think of it like compounding interest-every triggered perk adds to your total XP gain, and when stacked correctly, the effect snowballs. Pro Tip: Prioritize coordinators with Tier A or B perks. Even if your own perk isn't maxed yet, their bonuses will keep your XP flowing every week. 4. The Rotation Strategy (Bonus Method) Now for one of the best community-discovered tricks: the Rotation Strategy. This clever technique allows custom coaches to stack multiple archetype perks in a single season without wasting points. Here's how it works: Step 1: Start as a Tactician Begin the season with Tactician active for steady XP per win. Don't buy perks yet-just bank your coach points. Step 2: Switch to Recruiter Before Signing Day During Conference Championship Week, unlock the Recruiter archetype and buy one perk to make it active. This activates +100 or +200 XP for every signed recruit during Signing Day and the Transfer Portal period. Step 3: Switch to Motivator After Signing Day Before offseason training, buy two Motivator perks to activate it. You'll gain XP for every player that levels up during progression. Step 4: Reset for the Next Season Reset and start again as Tactician for the following year's XP-per-win cycle. By rotating through these three archetypes, you can trigger nearly every major XP source in the game within your first two seasons. Players using this method report unlocking higher-tier archetypes 50–70% faster than standard progression. 5. Putting It All Together Here's the full roadmap for optimal XP growth in College Football 26: 1.Study XP Goals: Open your Coach XP tab before every season and plan around high-value objectives (Top 5 defenses, championship wins, player drafts). 2.Pick a Scalable Perk: Move from Tactician → Strategist → CEO as your program grows. 3.Hire Smart Coordinators: Match your perks with coordinators who trigger complementary bonuses. 4.Use the Rotation Strategy: Optimize every XP window from Week 1 to Offseason. 5.Bank & Reinvest Coach Points: Don't waste early points-unlock archetypes strategically for perk flexibility. Final Thoughts Leveling up in College Football 26 isn't random-it's a calculated system. Once you understand how XP goals, active perks, and coordinator synergy work together, you can completely control your progression curve. Trigger high-value milestones, stack your staff perks, and use the rotation strategy to make every XP source count. Before long NCAA Football 26 Coins, you'll be unlocking elite archetypes, dominating recruiting battles, and leading your program to back-to-back national titles. 0 comment MMOexp-POE: No More Regret Orbs? How Gold is Simpl (2025-10-24) Path of Exile's upcoming 3.27 "Keepers of the Flame" expansion is shaping up to be one of the most exciting updates in recent memory. With a combination of long-requested quality-of-life changes POE currency, full passive respec functionality, and a complete rework of both Heist and Breach, Grinding Gear Games (GGG) is setting the stage for a smoother, more flexible experience leading into Path of Exile 2. Let's break down what these announcements mean for players, why they're significant, and how they could reshape the in-game economy and meta going forward. Heist Rogues Now Start at Max Level-A Game-Changing Refinement For years, Heist has been one of the most polarizing mechanics in Path of Exile. Originally dubbed "Door League" by frustrated players due to its stop-and-go gameplay, it was both beloved for its unique rewards and loathed for its tedious leveling requirements. Every new league, players had to start from scratch-grinding early contracts just to get their rogues up to par before accessing high-tier blueprints and Curio displays. That all changes in 3.27. As announced by Game Director Mark Roberts, Heist rogues will now start at maximum level. This means players can jump straight into valuable Grand Heists without the early-league slog. The tedious ramp-up that discouraged many from engaging with Heist content will finally be gone, allowing players to explore its rewards from day one. This might seem like a small tweak, but its economic implications are massive. With more players running Heists earlier and more often, supply on Heist-exclusive uniques and replicas is about to surge-likely driving prices down across the board. The Impact on Heist Uniques and Replica Items Heist has always been a treasure trove for build-enabling uniques and replica items-powerful, often experimental variants that open up entirely new build paths. With the barrier to entry now effectively removed, we can expect these items to become much more accessible. Some highlights include: Leadership's Price-One of the most impactful Heist drops. When rolled well, it grants Scorching, Brittle, and Sapping simultaneously, turning it into a perfect amulet for spell-based Inquisitors or Elementalists who thrive on critical hits and elemental penetration. Replica Alberon's Warpath-A staple for Strength-stacking melee builds, granting chaos damage per 80 Strength. With easier access, expect a resurgence in Reave, Boneshatter, and Slam archetypes that rely on stacking absurd Strength values. Replica Dreamfeather-Ideal for armor-stacking melee builds, this sword synergizes well with builds leveraging massive armor values for both offense and defense. Replica Paradoxica-A premium weapon for Cast-on-Crit Inquisitor setups or hybrid spell-melee builds. Expect this to spike in early-league demand as more players experiment with crit-based hybrid scaling. Farrul's Fur-Still the go-to for Flicker Strike players, granting permanent Frenzy uptime. If this becomes more common, expect the price to drop while Flicker builds surge back into early meta relevance. Forbidden Shako-Always a wild card. Its ability to grant hidden support gems creates some of the most creative build interactions in the game. Easier Heist access could reignite a wave of off-meta experimentation here. Replica Abyssus, Atziri's Foil, and other lower-tier drops will also likely become dirt cheap, further lowering the barrier for league starters and solo players who want to try niche builds without spending dozens of Divine Orbs. Full Passive Tree Respec-"No Regrets" Has Never Been So Literal Perhaps the most shocking addition revealed is the ability to fully respec your passive tree using gold. Previously, complete tree resets were only available at the start of a new league. While players could make small adjustments using Orbs of Regret or Scouring Orbs, completely rebuilding your character mid-league was impossible without deleting and remaking it. That restriction is gone. In 3.27, both your character passive tree and Atlas tree can be completely reset with gold-no regrets (well, maybe some regrets, as Mark joked). You'll be able to talk to Foustus to reset your character tree or to Kirac for Atlas refunds. This system dramatically improves build experimentation. Players can now pivot their build mid-league without fear of permanent mistakes. For example: Transition from a leveling Lightning Arrow Deadeye into a Tornado Shot mapper. Convert a Boneshatter Juggernaut into a General's Cry Berserker for bossing. Or entirely retool your Atlas tree from Legion farming to Delirium farming.This flexibility also hints at deeper integration with gold as a core currency, potentially replacing Regret Orbs and similar consumables over time-a step toward simplifying PoE's bloated currency ecosystem. Breach 2.0 and the Atlas Tree Overhaul Another major talking point is the overhaul of the Atlas Passive Tree. Side-by-side comparisons between the new and old layouts show significant node removals and replacements, particularly around Breach clusters. The fact that GGG deliberately showcased these changes during the Keepers of the Flame reveal all but confirms a full Breach rework is on the horizon. Why does this matter? Because Breach, while iconic, has long felt outdated. Once a staple for early mapping and fragment farming, it became one of the least-engaged mechanics in recent leagues due to its dated design and cluttered loot. The "Breach 2.0" overhaul likely modernizes how Breach domains, splinters, and bosses function-potentially aligning with systems being tested for Path of Exile 2. The shift could even eliminate the cumbersome splinter system in favor of streamlined fragment progression or boss access. Visually, the new Atlas clusters suggest a mix of new mechanics (possibly integrating threads from 3.26's league) and consolidated reward paths, allowing players to spec into fewer nodes for greater efficiency. If Heist's rework focuses on accessibility, Breach's overhaul seems aimed at clarity and modern flow-reducing bloat and rewarding time investment more consistently. Asynchronous Trading and Managed Shops Confirmed Amid the flood of gameplay tweaks, one quietly monumental detail was confirmed: asynchronous trading is coming. This means that managed shops and potentially offline listings are now officially supported. Players will be able to buy and sell without needing to be online for every transaction-a feature that will transform the in-game economy, especially for casual players and those in non-peak regions. While not yet as seamless as a full auction house, this is a long-requested step toward a more player-friendly trade experience, aligning closely with the systems planned for Path of Exile 2's release. What Could Be Next? Delve, Blight, and Beyond Updates on the Horizon The Keepers of the Flame expansion appears to be just the start of a broader wave of reworks. Mark Roberts hinted at ongoing updates to older content, and veteran players are already speculating which leagues might get refreshed next. Some prime candidates include: Delve, which hasn't seen meaningful changes in years. Blight, potentially integrating better tower AI and scaling mechanics. Beyond, which could evolve its current Scourge-tied design into something cleaner. Bestiary, which remains fun but outdated compared to modern mechanics. And, jokingly, maybe even Talisman League, though most veterans know why that's unlikely. GGG seems intent on consolidating legacy mechanics, tightening reward structures, and streamlining the player experience across the board-all moves that make sense as PoE 1 transitions into the Path of Exile 2 ecosystem. Final Thoughts: The Calm Before the (Heist) Storm "Keepers of the Flame" isn't just another expansion-it's a clear signal that Grinding Gear Games is preparing Path of Exile 1 to align with the future systems of PoE 2. The Heist rework removes one of the game's biggest pain points, the gold-based respec system empowers build creativity like never before, and the Breach 2.0 overhaul breathes new life into an aging league mechanic. When patch 3.27 drops, expect a flurry of early-league experimentation: Replica builds dominating early trade markets Atlas respec strategies redefining farming efficiency And perhaps most importantly, a healthier, more flexible PoE ecosystem leading into the next generation of Wraeclast. Until then, keep your stash tabs organized, your gold stocked, and your rogues ready-because for the first time in years cheap POE exalted orbs, Heist might just be the most profitable content in Path of Exile. 0 comment MMOexp-Elden Ring: Trading Hits Like a Boss – The (2025-10-05) One build that's been generating a lot of buzz lately is the Intelligence-Strength hybrid colossal sword build Elden Ring Items. Combining raw physical power with devastating magical scaling, this setup turns some of the heaviest weapons in the game into spell-infused instruments of destruction. In this guide, we'll break down the weapons, stats, talismans, and strategies that make this build so effective. We'll also cover how it performs in invasions, highlight key combos, and explain why colossal swords-especially with magic infusions. Why Colossal Swords? Colossal swords have always been a fan favorite in Elden Ring. They're iconic, anime-inspired, and carry some of the most satisfying animations in the game. But they're not just about style-the class has a fantastic mix of hyper armor, stagger potential, and surprising versatility. Hyper Armor: Allows you to trade into enemy hits and come out on top. Crouch Poke: One of the fastest options for catching rolls and punishing whiffs. Strong Ashes of War: From explosive AoE blasts to massive gap-closers, colossal swords bring unique tools to PvP encounters. Improved Move Set: Recent patches have smoothed out their heavies and rolling attacks, making them less clunky and more dangerous. When infused with magic, these weapons not only deal huge Strength damage but also scale with Intelligence, creating a dual-stat powerhouse. Weapons of Choice This build shines with multiple colossal sword options, but two stand out: Royal Greatsword Ash of War: Wolf's Assault This skill is equal parts stylish and lethal. The first leap lets you trade into groups of enemies, while the follow-up AoE blast catches panicked players trying to punish you. It's flashy, anime-like, and devastating when timed right. Move Set Advantages Aside from the crouch poke, the horizontal heavy slash is surprisingly quick and great for catching opponents circling you. It also makes the weapon a top-tier invasion choice. Star Scourge Greatsword Ash of War: Starcaller Cry A gravity-themed skill that pulls enemies toward you, setting up devastating follow-ups. Even though it scales better with Strength, it's still a strong utility tool on this hybrid build. Usage Best slotted as a secondary weapon, brought out when you want to control positioning or threaten multiple players at once. Together, these two swords form the backbone of the build, letting you switch between burst AoE and crowd-control utility as the situation demands. Ashes of War That Shine While colossal swords come with powerful innate skills, the real spice comes from choosing complementary Ashes of War: Waves of Darkness - Still one of the most damaging and effective AoE tools in the game when paired with high Intelligence. Perfect for punishing aggression or clearing groups. Wolf's Assault - As mentioned, this remains one of the flashiest yet practical gap-closers, especially against multiple opponents. Stat Spread This build is an Intelligence-first, Strength-second setup. Here's the general stat priority: Intelligence: Primary damage source once weapons are infused with magic. Boosts the damage of key Ashes of War like Waves of Darkness. Strength: Needed to meet weapon requirements and provide the colossal sword base damage. Vigor: Essential for invasions-you'll be trading hits often, so don't skimp on health. Endurance: Helps with equip load (since colossal swords are heavy) and stamina for repeated swings. Mind: A modest investment ensures you can use your Ashes of War without constantly running out of FP. Talismans A strong talisman setup is what pushes this build over the top: 1.Shard of Alexander - Boosts Ash of War damage, amplifying your biggest burst tools. 2.Two-Handed Sword Talisman - Grants an additional 10% damage when two-handing colossal swords, which you'll almost always be doing. 3.Great-Jar's Arsenal (or similar equip load boost) - Keeps you under heavy load despite using colossal swords and heavy armor. 4.Bull-Goat's Talisman - Maximizes poise, letting you swing through enemy attacks and secure trades. These four choices cover offense, survivability, and the stamina/weight concerns of the build.Invasion Gameplay Where this build really shines is in PvP invasions. Here's how it plays out: Trading Hits Thanks to hyper armor and poise, you can confidently swing into smaller weapons. Many players underestimate just how hard a magic-infused colossal sword hits, leading to quick punishes. AoE Pressure With Waves of Darkness or Wolf's Assault, you can punish groups trying to swarm you. The AoE explosions often catch not just one but multiple opponents, instantly flipping a fight. Crouch Poke Combos Quick crouch pokes are perfect for catching rolls or securing a kill on a retreating enemy. Pairing them with talisman boosts makes even these "light" attacks deadly. Environmental Chaos Many invasions take place in tight corridors or dangerous terrain. Starcaller Cry can pull opponents into hazards, while well-timed Waves of Darkness can catch people stuck on geometry. The build isn't just strong-it's fun. You'll find yourself laughing as groups of enemies try to punish your "slow" swings, only to be caught in massive explosions they never saw coming. Memorable Invasion Moments Some standout highlights with this build include: Double Bonks in the Trees - Catching two players with colossal heavies in an elevated forest fight, turning the tide instantly. Pot Play - Using thrown pots to chip and pressure before closing in with colossal swings. One poor Rivers of Blood user seemed incapable of dodging them, eating every single throw. Gravity Shenanigans - Nearly pulling enemies off cliffs with Starcaller Cry, creating hilarious close calls. Anime Moments - Trading blows in dramatic slow-walk duels where both players commit to their Ashes of War, creating "true Elden Ring" cinematic fights. These chaotic encounters show off just how versatile and entertaining the build can be. Weaknesses Of course, no build is without its downsides: Speed: Smaller, faster weapons can punish your recovery frames if you whiff. FP Management: Spamming Ashes of War will drain your FP quickly, especially in extended invasions. Multiple Casters: Fighting groups with heavy sorcery or dragon incantations requires patience and dodge discipline. Gravity Deaths: Ironically, with so many invasions taking place near ledges, colossal sword users are just as vulnerable to terrain mishaps. Knowing when to disengage and reset is critical to avoid getting overwhelmed. Closing Thoughts The Intelligence-Strength colossal sword build is a perfect example of why Elden Ring remains so beloved: it's stylish, it's versatile, and it's ridiculously fun to play. Whether you're trading blows in dramatic duels or exploding groups of gank squads with Waves of Darkness, this setup captures the spirit of high-risk, high-reward PvP. For players who love anime-style showdowns, the Royal Greatsword's Wolf's Assault delivers cinematic moments. For those who want crowd control chaos, the Starcaller Cry adds gravity-based hilarity. And for anyone who just enjoys bonking people into the ground with colossal damage, this build delivers in spades. If you're looking for a new way to approach Elden Ring PvP, give this build a try. Equip your colossal swords, infuse them with magic, and step into invasions ready to trade hits Elden Ring Runes buy, drop explosions, and laugh your way through chaotic encounters. 0 comment MMOexp-Elden Ring: Top Talismans Every Scythe User (2025-10-01) Elden Ring has inspired players to revisit weapon classes that often go overlooked, and one of the most stylish yet underutilized families of weapons is the scythe class Elden Ring Items. These curved reaper tools don't just look menacing-they also offer unique mechanics that make them powerful in both PvE and PvP scenarios. This article breaks down how scythes work, the best weapon choices, stat distribution, gear, and talisman setups, as well as practical invasion strategies drawn from live battles. By the end, you'll see why this weapon class is much more than just a fashion pick-it's a versatile toolkit for players who want to punish shields, control duels, and keep their enemies guessing. Why Choose a Scythe Build? On the surface, scythes don't look as strong as colossal swords or as reliable as katanas. But dig deeper, and you'll find they offer several unique advantages: Shield Chip Damage: Scythes bypass a portion of block defense, making them excellent against greatshield users. In PvP, where turtle builds can stall fights, this is invaluable. Fast Light Attacks: Despite their size, scythes have quick, sweeping light attacks. They can catch opponents off guard, especially after rolls. Unique Combos: The standard Scythe's charged heavy can combo into Loretta's Slash, creating burst damage opportunities. Additionally, jump heavy attacks can link into light attacks for surprising chains. Style and Reach: Few weapons can match the aesthetic appeal of scythes. Their reach and animations also feel distinct from the usual PvP meta. In short: scythes are sleeper-strong for invasions. If you're tired of seeing the same Rivers of Blood and Moonveil builds, scythes provide refreshing gameplay with serious potential. Scythe Weapon Options The beauty of this class lies in its variety. Each scythe has a different niche, meaning you can mix and match depending on your preferred playstyle. 1. Standard Scythe Strengths: Flexible, customizable Ash of War, and a deadly heavy attack combo with Loretta's Slash. Best For: Players who want a balance of reliability and creativity. Notes: A favorite for Chase because of its adaptability. 2. Grave Scythe Strengths: Highest raw damage potential in the class. Best For: Pure dexterity builds or those who want to maximize physical damage. Notes: Works well with Bloodflame Blade for bleed pressure. 3. Winged Scythe Strengths: Comes with the Angel's Wings Ash of War, which prevents healing on hit. Best For: PvP invasions where denying flasks can swing fights. Notes: Requires Faith investment, but the payoff is massive. 4. Halo Scythe Strengths: Fires Miquella's Ring of Light, offering ranged harassment. Best For: Zoning, pestering, or forcing opponents to roll predictably. Notes: This one gets spammed often in invasions-if you've been annoyed by golden discs, this is the culprit. 5. Obsidian Lamina Strengths: Reverse quickstep Ash of War enables sneaky backstabs and evasive maneuvers. Best For: Trickster playstyles and high-mobility PvP. Notes: While not the strongest damage dealer, its moveset is flashy and versatile. 6. Dynastic Sickle Strengths: Unique follow-ups and stylish combos. Best For: Fashion builds and creative players. Notes: Less common, but fun to master. Stats and Scaling Scythes primarily scale with Dexterity, but some demand Faith and Arcane to unlock their true potential. A balanced distribution allows you to swap between multiple scythes in a single build. Dexterity (Main Stat): Push this high for damage across all scythes. Faith: Needed for Winged Scythe and Halo Scythe. Also boosts incantations. Arcane: Useful for the Obsidian Lamina and bleed infusions. Vigor & Endurance: Never neglect survivability in invasions. Armor and Fashion Unlike colossal builds that demand poise-stacked armor, scythe builds thrive on mobility and spacing. Armor choice is largely fashion-oriented, but mixing resilience with style is ideal. Featured Look: Solitude set with Knight's Cavalry chest piece. Why it Works: Slim, reaper-like aesthetic that complements the weapon class while still offering decent defenses.Best Talismans for a Scythe Build Talisman slots can make or break your build. Here's a standard, effective setup: 1.Shard of Alexander-Boosts Ash of War damage, perfect for Loretta's Slash or Angel's Wings. 2.Two-Handed Sword Talisman-Increases two-handing damage, which scythe users frequently do. 3.Erdtree's Favor +2-Improves HP, stamina, and equip load. 4.Bull-Goat's Talisman-Provides poise to trade safely, crucial when using charged heavies. Invasion Gameplay and Strategies The heart of this build lies in invasions. 1. Shield Breaker In Crumbling Farum Azula, scythes shredded through greatshields with ease. Opponents who relied on blocking quickly realized their defense was no match. This gave scythes a unique edge compared to other dexterity weapons. 2. Burst Combos The heavy attack into Loretta's Slash created devastating burst moments. Timing is everything-bait aggression, endure the trade, then unleash the combo for massive damage. 3. Healing Denial Winged Scythe's Angel's Wings repeatedly shut down flask usage. Hosts often panicked when their go-to sustain option was suddenly removed, handing momentum to the invader. 4. Mobility Tricks The Obsidian Lamina's reverse quickstep allowed cheeky backstabs and escapes. Combined with terrain manipulation (like baiting players off staircases), mobility turned battles into psychological duels. 5. Team Fights Against groups with phantoms and blues, Chase used scythes' wide swings to control space. In one fight, he even turned enemy aggression into opportunities for NPC allies to land finishing blows. 6. Humor and Style From accidental "booty" combos to hilarious NPC dragon interference, the invasions highlighted how unpredictable and entertaining scythe gameplay can be. Style matters, and scythes deliver. PvE Applications While the focus here is PvP, scythes are no slouch in PvE. Their range and vertical sweeps make them ideal for handling mobs, while Winged Scythe's heal-block is perfect against bosses with regen mechanics. The Grave Scythe, with bleed infusion, can chunk even the toughest bosses. Build Weaknesses No build is perfect, and scythes have their drawbacks: Lower Poise Damage: They don't stagger like colossal weapons. Reliance on Combos: Burst damage requires setup-miss a heavy into Ash of War and you're vulnerable. Split Scaling Needs: To unlock full variety, you must invest in multiple stats, which can delay power spikes. Learning Curve: Timing and spacing are more demanding than meta weapons. That said, in the hands of a skilled invader, these weaknesses become opportunities for creativity. Final Thoughts The scythe weapon class in Elden Ring deserves far more attention than it gets. From shield-chipping light attacks to devastating burst combos and unique utility like heal denial, scythes bring both flair and effectiveness to PvP invasions. Whether you favor the raw power of the Grave Scythe, the healing denial of the Winged Scythe, or the trickster flair of the Obsidian Lamina, there's a scythe for every playstyle. Most importantly, scythe builds are just plain fun. They bring back the thrill of experimentation in Elden Ring-reminding us that not every fight has to be about chasing the strongest meta weapon. Sometimes, wielding death's tool itself is the most rewarding way to play Elden Ring Runes buy. So next time you invade or set foot in the Lands Between, consider equipping a scythe. You might just carve yourself a new favorite build. 0 comment MMOexp-Skull and Bones: Stay Ahead of the Silver R (2025-09-27) Skull and Bones has continued to evolve with each new season, delivering opportunities, challenges, and-unfortunately-some game-breaking issues. While Ubisoft has been hard at work balancing the economy and content loop, there are still pitfalls players need to watch out for Skull and Bones Items . This article will walk you through one of the most damaging mistakes many players are currently making, the dangers of exploiting, and smarter ways to grind silver and materials without putting your account at risk. If you've ever wondered why your warehouses seem emptier than expected, or why your silver grind feels inconsistent, read on. You may be losing progress without even realizing it. The Auto-Collect Trap: Why Your Resources Are Vanishing One of the biggest frustrations Skull and Bones players face right now is with the auto-collect system. On paper, auto-collect is designed to let your ships gather materials while you focus on other activities-or even when you're offline. The expectation is simple: send ships to collect resources, and when they return, those materials either go to your ship's cargo or directly into your warehouse. But here's the problem: if you log off while your ships are out collecting, the resources they bring back simply disappear. They don't get stored in your cargo. They don't appear in your warehouse. They're just gone. That means if you're running auto-collects for critical items like: Pieces of Eight Upgrade materials Ascension modules Eel's twine Or any other key crafting resources …you're essentially throwing them away when you're not logged in. How to Avoid This Mistake 1.Stop using auto-collect while offline. If you're about to log out, cancel your ships' assignments. 2.Manually collect before quitting. It takes a little more time, but it guarantees your resources stay safe. 3.Let warehouses fill up. Production halts once they're full, but that's better than losing valuable resources into the void. Until Ubisoft fixes this bug, manual collection is the only safe route. The Temptation of Exploits: Why Cheating Isn't Worth the Risk Alongside resource issues, another hot topic in the Skull and Bones community is exploiting silver glitches. Some players have discovered ways to generate millions of silver in a matter of hours-clearly far beyond what the developers intended. It can be tempting to take advantage of these exploits, but here's the reality: Ubisoft is watching. A History Lesson Last year, a similar issue emerged where players unintentionally received extra Pieces of Eight every time they logged in. While many players stumbled into it innocently, Ubisoft responded with 72-hour bans across a large portion of the community. Even those who weren't deliberately abusing the glitch suffered consequences. Now consider today's exploits, which are far more blatant. If Ubisoft was willing to ban people for what was essentially a login bug, imagine their response to players farming 40 million silver per hour. Account bans and silver resets are almost guaranteed. Why Avoid Exploits? Bans are likely. Even temporary suspensions disrupt your progress. Silver resets hurt everyone. Exploiting accelerates Ubisoft's crackdown, often leading to server-wide economy resets. You lose long-term stability. Honest grinding may feel slower, but it ensures your investments hold value across seasons. Bottom line: resist the urge. What looks like a shortcut today can cost you your entire account tomorrow. Silver Farming the Right Way So if exploits are off the table and auto-collect is unreliable, how should players grind silver effectively? The best approach right now is to farm Helm contracts and Gilded Raider Cache Boxes. These remain the most consistent and safe ways to build wealth in Skull and Bones. Why Helm Contracts Still Matter Even though they're not perfect-sometimes fort events bug out, and you can't complete them-Helm contracts still pay out steadily. They also feed into the game's intended economy loop, reducing your risk of punishment when Ubisoft inevitably audits silver gains. Tips for Helm Contract Farming 1.Watch the map for opportunities. Many contracts spawn near hubs like the Red Isles. Position yourself nearby to maximize your response time. 2.Keep a flexible loadout. Being able to swap ships quickly in Saint Anne or other ports lets you jump into events suited to your build. 3.Don't cancel contracts unnecessarily. Even if you can't fast travel while holding them, keeping active contracts ensures you're always ready to dive into events. 4.Tier 2 pays the best. If you're short on time, prioritize Tier 2 contracts for the strongest returns.Smart Silver Investments If a silver reset is looming-as many players suspect based on Ubisoft's recent economic tweaks-then your best move right now is to convert silver into items that hold value long-term. What to Stockpile Factory outputs like eel's twine and orchid mechanisms. These sell steadily and remain useful across seasons. Helm items. They may not sell for much now, but having reserves puts you ahead post-reset. Consumables like food, repair kits, and cannonballs. Even if prices fluctuate, you'll always use them in your voyages. Auctionable gear and upgrades. If silver gets reset but items don't, you'll hold onto assets that others lose. Think of it like hedging your bets: by diversifying your silver into tangible items, you're better prepared for whatever Ubisoft decides to do in Season 3. Bugged Events: Proceed with Caution Another issue players are reporting involves hostile takeover events and solo missions. Normally, these provide steady opportunities to farm silver and loot, but recent changes have made them unpredictable. Timers are syncing up differently. Previously, events were staggered, allowing players to chain solos and hostiles efficiently. Now, they overlap, reducing farming flexibility. Solo missions may bug out. Some players report that progress meters stop advancing, while waves of enemy ships flood the map endlessly. Advice for Now Stick to PVP and hostile takeover events, which appear more stable. Run solo missions only if you're willing to risk wasted time. Keep reporting bugs, but don't count on quick fixes-plan your grind around reliable content. Preparing for Season 3 All signs point to a major silver reset or economic rebalancing in the near future. Ubisoft has already acknowledged "excessive silver generation" twice, and whenever the developer focuses on currency inflation, adjustments follow. What this means for players: Expect disruptions. Prices will fluctuate, items may be revalued, and farming methods may change. Invest in assets now. Convert liquid silver into items, upgrades, and materials that can't easily be wiped. Stay adaptable. Don't overcommit to one farming method. Spread your time between Helm contracts, raiding, and event farming. Final Thoughts Skull and Bones is a game of highs and lows. On one hand, there's the thrill of naval combat, the satisfaction of upgrading your fleet, and the sense of progress as you stockpile silver and materials. On the other hand, there are bugs, exploits, and economic resets that can wipe out weeks of effort in an instant. The smartest captains are those who adapt. Avoid the auto-collect bug by managing resources manually. Resist the temptation to exploit silver glitches. Farm Helm contracts and invest wisely in long-term assets. Above all, remember that Skull and Bones is a marathon, not a sprint-the decisions you make now will determine whether you're thriving or struggling when Season 3 arrives. So hoist your sails, stock your warehouses, and sail smart. The seas may be rough, but with preparation and discipline cheap Skull and bones items for sale cheap, you'll come out ahead when the inevitable reset hits. 0 comment MMOexp-Skull and Bones: Best Armor Choice for Brig (2025-09-24) Good morning, pirates. If you' ve been sailing the seas in Skull and Bones Year Two, you' ve probably noticed how competitive naval combat has become. With new torpedoes Skull and Bones Items, auxiliary gear, and furniture updates, the meta has shifted dramatically. Today, we' re diving into what might just be the strongest Brigantine DPS build so far-an all-in-one powerhouse capable of soloing some of the toughest commanders in the game. This build takes full advantage of flooding mechanics, ramming bonuses, cursed torpedoes, and auxiliary synergies. The result? A fast, self-sustaining, high-damage monster that can shred through enemies while healing itself mid-fight. Let' s break it down piece by piece. Why the Brigantine? The Brigantine shines as a DPS-focused ship with perks that synergize perfectly with flooding and ramming: Bullhorn (Passive Perk)-Increases ramming damage by 45% and boosts speed when chasing enemy ships within 300 meters. Flooding Weapon Damage +20%-Makes torpedoes and other flood-based weapons hit significantly harder. Extra Damage vs Flooded Targets (+20%)-Once enemies are soaked, they' re sitting ducks for torpedo follow-ups. Speed-Based Ramming Damage-Scales with velocity, up to +80% damage if the target is already flooded. Flat +7,000 Ramming Damage-An incredible bonus that makes closing the distance devastating. In short, the Brigantine' s perks scream "ram, flood, and repeat". With the right weapons and support gear, this ship can obliterate fleets while staying alive through constant healing. The Core Weapon: Hellgate Serpent Torpedoes At the heart of this build lies the Hellgate Serpent, a cursed torpedo that' s as deadly as it is self-sustaining. Base Damage: 2,584 per torpedo. Burning Damage: Each shot applies fire for added chip damage. Self-Healing: Restores 20% of damage dealt as hull health, scaling up to 50% based on distance. Best-in-Class Sustain: No other weapon in Skull and Bones heals this much. What this means: if you land consistent long-range torpedo shots, you' re effectively unkillable. Against commanders and in plunder scenarios, the Hellgate Serpent ensures your health bar rarely dips below 75%. Weapon Rolls To maximize this build, you' ll want these weapon traits: Dire Flooding-Boosts raw flooding damage. Lethal Flooding-Increases critical flooding output. Amplified Flooding-Stacks multiplicative bonuses for insane DPS. Dire Burning / Amplified Burning-Rounds out your secondary damage through fire procs. The synergy here is perfect: flooding makes enemies vulnerable, burning keeps damage ticking, and both feed into your healing loop. Auxiliary Weapon: Spirit Collar The auxiliary slot is where the build gets even more oppressive. The Spirit Collar deploys a spectral buoy that cripples enemy ships: Base Damage: 1,767. Illumination Debuff: Slows enemies by 50% and reduces armor by 20% for 3 seconds. Specter Vulnerability: Weeping Specters become easier to kill. Deadly Strike Trait: Frequently procs for 2,000-3,000 DPS, melting enemy health bars. In practice, this buoy works as crowd control and damage amplification. Slowed, weakened ships become sitting ducks for your torpedoes, and the armor reduction makes your flooding crits land even harder. Armor Choice: Nocturn Heart Armor selection is simple here: Nocturn Heart. Grants +15% damage while above 75% hull health. Since Hellgate Serpent torpedoes constantly heal you, you' ll maintain this bonus almost indefinitely. This turns the Brigantine into a snowballing damage machine-stronger the longer the fight drags on. Game-Changing Furniture Furniture often gets overlooked, but in this build it' s the glue that holds everything together. Here' s the setup: 1. Copper Plating Reinforcement Reduces elemental ammo damage. Decreases incoming secondary damage by 24% when above 50% health. Increases threat generation by 15% (useful in plunders). Flat +10% weapon damage across the board. +100 to armor rating. This one piece alone makes the Brigantine significantly tankier while boosting all weapon types. 2. Torpedo Works I +19% secondary torpedo damage. 3. Tuning Station I +20% secondary torpedo damage. +13% projectile speed. 4. Devil' s Concoction +12% burning damage. +8% maximum burning range. 5. Expanding Corkscrew Station +12% flooding damage. +8% maximum flooding range. 6. Ramrod Workshop -7% broadside reload time. +7% secondary damage. Together, this furniture set transforms your torpedoes into nuclear warheads. Flooding and burning damage scale multiplicatively, range increases ensure you' re healing from distance, and reload reductions keep the pressure on.Combat Tips and Tricks Torpedo Aiming Torpedoes fire at a slight angle. Use this rule of thumb: Sailing right? Aim left. Sailing left? Aim right. This ensures your shots connect more reliably, especially against fast-moving ships. Buoy Placement Drop your Spirit Collar buoy early to slow enemies and shred their armor. This sets up your torpedoes for maximum impact. Ramming Combos Flood first, then ram. With Bullhorn perks, you can deal up to 80% bonus damage plus a flat +7,000 when the target is already flooded. It' s often enough to finish crippled enemies instantly. Healing Sustain Prioritize long-range torpedo shots when possible. The further they travel, the higher your healing percentage-up to 50% of damage dealt returned as health. PvE Performance This build has already proven itself against Skull and Bones' toughest bosses: Commander Zang-Soloable thanks to high sustain and DPS. Lee Tanning-Difficult due to lantern mechanics blocking torpedoes, but still manageable. Leest-Fully soloable without external support. Even in messy fights with adds and hazards, the Brigantine' s healing loop keeps you alive while enemies burn and flood around you. Strengths of the Build Massive DPS Output-Flooding + burning + torpedoes = insane numbers. High Sustain-Self-healing keeps you above 75% HP for damage bonuses. Crowd Control-Spirit Collar slows and weakens targets. Boss Viable-Capable of soloing endgame commanders. Flexible Damage Sources-Ramming, flooding, burning, torpedoes, and auxiliary damage. Weaknesses of the Build Reliant on Torpedoes-Lantern mechanics or obstacles can block shots. Furniture-Dependent-Requires specific furniture to maximize damage scaling. Positioning Required-Torpedoes demand proper angling and spacing to land effectively. Final Thoughts The Brigantine Hellgate Serpent DPS Build is easily one of the strongest setups in Skull and Bones Year Two. Between devastating torpedo volleys, constant healing, ramming bonuses, and Spirit Collar utility, this ship offers the full package. It' s not just about raw numbers either. The build is fun-there' s something satisfying about watching your health bar refill as you blast enemies apart. Whether you' re looking to solo commanders, dominate plunders, or push endgame PvE, this Brigantine will carry you far. So load up those cursed torpedoes buy Skull and bones items for sale cheap, set sail, and let your enemies drown in fire and flooding. 0 comment MMOexp-Diablo 4: Best Chaos Perk Combos for Pushin (2025-09-19) Season 10 of Diablo 4 has delivered some wild new mechanics with the Chaos Uniques and Infernal Hordes mode, but one build is already pulling ahead of the pack Diablo 4 Items: the Tornado Necromancer. This setup isn't just strong-it's downright busted. With screen-filling tornadoes that shred everything in Torment 4, the Tornado Necro can carry entire groups solo. Enemies barely get a chance to spawn before they're consumed in a vortex of shadow damage. If you're looking for the most powerful Infernal Hordes build in Season 10, this is it. Let's break it all down: how the build works, the new Chaos Perks you'll need, skills and passives, gearing for both mythic and non-mythic versions, and finally, what makes it so dominant in both farming and pushing. Why the Tornado Necromancer? The Necromancer has always been a powerhouse class, but this build pushes it into "omega S-tier" territory. Here's why: Screen-Wide Coverage: Tornadoes can blanket the entire battlefield, one-shotting mobs on Torment 4 before they can react. Solo Carry Potential: You can hard-carry a full four-player group while they AFK. Yes, it's that strong. Scales Into Endgame: Not just a farming build-the Tornado Necro can push Pit 100+ with the right tweaks. Farm-Friendly: Perfect for Infernal Hordes, which are going to be your main grind for rare loot in Season 10. The only real competition comes from Sorcerer builds, which have higher survivability and mobility. But in terms of pure Infernal Horde clearing, nothing comes close. Core Mechanic: Chaos Perks The heart of this build is the new Chaos Perks in Season 10. Without them, the tornado spam doesn't work. The most important ones are: Altar of the Balance Swaps your core skills into ultimates and your ultimates into core skills. This allows Bone Storm to become your spammable tornado-generating machine. The skill is also converted into a darkness skill, giving access to shadow synergies. Decimating Desecration Your damage-over-time effects have a chance equal to your crit chance to deal 100x damage. With this, crit scaling becomes essential-you ideally want to reach 100% crit chance. Optional Chaos Perks Mad Guard: Extra armor for survivability. Crazy Brew: Highly recommended-massive attack speed buff, letting you fill the screen with tornadoes. Alternating Alterations: For Pit pushing; adds another 40x multiplier when spamming Blight. Skills and Playstyle This build is hilariously simple in practice. Your main button? Bone Storm. Bone Storm (Core Ultimate): Your bread and butter. With Altar of the Balance and gear interactions, it summons multiple tornadoes that cover the screen. Darkness Fillers: You'll slot in Blight and Corpse Explosion, but mostly just to benefit from passive shadow bonuses. Book of the Dead: Sacrifice Skeletal Warriors and Mages for bonus shadow/crit damage. Sacrifice Golem for crit damage. This is a sacrifice build-no minions needed. The result: a nonstop vortex of shadow tornadoes that auto-deletes mobs. Gear Setup The Tornado Necromancer needs specific legendaries and aspects to really shine. Below are the key items. Core Legendaries Lidless Wall (Shield): While Bone Storm is active, lucky hits can spawn another Bone Storm. This is how you flood the map with tornadoes. Fists of Fate (Gloves): Boosts crit chance, attack speed, and vulnerability application. Essential for maximizing damage. Bloodless Scream (Weapon): Adds ranks to darkness skills, synergizing with Bone Storm's shadow conversion. Banish Sword's Talisman: Boosts core skills (which Bone Storm now counts as) and adds attack speed. Reaper's Pursuit: More damage and movement speed. Aspect of the Ultimate Shadow: Converts Bone Storm into a shadow skill-mandatory for the build. Mythic Gear Highlights Starless Sky (Ring): One of the best mythics in the game; tons of crit and attack speed. Apojack Fer: Amplifies both ultimates and core skills (perfect for Bone Storm's hybrid state). Finality: Increases Bone Storm's damage scaling significantly. Non-Mythic Alternatives Accelerating Aspect (Ring): If you lack Starless Sky, this is a solid replacement for attack speed. Standard Crit/Attack Speed Rares: Prioritize affixes like crit chance, crit damage, and attack speed. Key Stats When rolling gear, here's what you want: Crit Chance: Aim for 100% uptime. Attack Speed: The faster you cast, the more tornadoes you summon. Overpower Damage: Great for Pit pushing, but crit is more reliable for farming. Max Resource: More essence = more damage scaling. On defense: Armor: Especially if skipping Mad Guard perk. Life: Helps balance out the squishiness compared to Sorcerer. Fortification: Gained passively through Necrotic Carapace and paragon nodes.Resource Management This build consumes tons of essence. Without resource sustain, you'll run dry instantly. The solution: "Casting Ultimate Restores Resource" Affix: Absolutely mandatory-this keeps your tornado spam infinite. Off-Hand Affixes: Stack essence regen and max resource wherever possible. With this, you essentially have infinite tornado spam with no downtime. Paragon Boards The paragon setup pushes the damage multipliers into the stratosphere: Abyssal: Non-physical damage increase. Dominate: More damage multipliers. Scent of Death: Buffed in Season 10-synergizes perfectly with corpse-heavy fights. Blood Bath: Adds crit damage and Dexterity scaling. Sacrificial: Since you run no minions, it's free extra damage. Wither + Control: Increases shadow damage and crowd control damage, excellent for both mobs and staggered bosses. Ossified Essence: Increases essence generation and boosts bone skills with more resource. Strengths Unmatched Horde Clearing: Infernal Hordes melt instantly. Ridiculous DPS: Bosses can die before their health bar even loads. Group Carrying: Capable of soloing content while others AFK. Push Potential: Can reach Pit 100+ with optimized gear and perks. Weaknesses Squishy: Much less survivability compared to Sorc builds. Requires good positioning or armor stacking. Gear-Dependent: Needs the right Chaos perks and legendary setup. Likely Nerf Target: The tornado spam feels overtuned and may get capped. Real Gameplay Examples Infernal Hordes: Hundreds of tornadoes covering the entire screen, one-shotting everything. Perfect for farming rare Season 10 gear. Boss Fights: New bosses like Bartuk die so fast their HP bar doesn't even register before the tornadoes shred them. Pit 112+ Push: Players have already cleared above 110 Pit tiers with this setup, proving its endgame viability. Final Thoughts The Tornado Necromancer is the clear front-runner for Season 10 of Diablo 4. It's absurdly strong in Infernal Hordes, dominates boss fights, and scales well into Pit pushing. Yes, it's squishy compared to Sorcerer builds, and yes, a nerf is probably coming-most likely a cap on tornado count. But even with limitations, this setup will remain a top-tier Necromancer build for the foreseeable future. If you're planning to grind Season 10 content, the Tornado Necro will make farming effortless and pushing fun. Cover the screen, melt everything, and enjoy being one of the most broken builds Diablo 4 has ever seen buy D4 materials. 0 comment MMOexp-Diablo 4: Build Freedom and Replayability i (2025-09-16) Based on what has been teased-and what content creators have whispered after hands-on testing-it looks like Diablo 4 is headed for a Diablo 4.2.0 moment, with foundational systems reworked from the ground up Diablo 4 Items. So, what could that look like? Let's break down the most likely and most requested overhauls, starting with the feature everyone has been begging for: skill tree improvements. The Long-Awaited Skill Tree Overhaul If you ask most players what system feels the most outdated in Diablo 4, the answer almost always circles back to skill trees. While the expansion added an ultimate skill and some new branching paths, the fundamental structure hasn't changed much since launch. That's why a skill tree overhaul feels inevitable-and it's likely to be one of the first major changes Blizzard rolls out. Skill trees are the backbone of every ARPG. When they feel shallow or restrictive, the entire build system suffers. Blizzard seems to know this. They've been hinting for months that gameplay-changing effects currently locked into the legendary aspect system may soon migrate into the skill tree itself. That would represent a seismic shift in how builds are created and customized. Moving Gameplay Choice from Aspects to the Tree Currently, many builds in Diablo 4 live or die based on legendary aspects. Take Pulverize Druids, for example. Without the Shockwave Aspect, Pulverize is just a cone-based AoE. With it, it becomes a full-screen cleave capable of wiping out entire packs in seconds. The problem? That means one mandatory aspect defines the entire build. Slots that could be used for experimentation or unique items instead get locked into "required" aspects just to make the build function. Now imagine this: instead of Shockwave being locked into an aspect, it's a branching choice within the skill tree. Suddenly, aspects no longer dictate how a build plays-they just boost power. That opens up far more space for experimentation. You'd be free to swap aspects in and out to enhance other parts of your kit, while still having the gameplay-defining options baked into the core of your class. If Blizzard follows through on this, we're looking at a massive expansion of viable builds across every class. It wouldn't just be stronger-it would be more fun. Elemental Re-Customization: A System with Endless Potential One of the most exciting potential updates revolves around elemental flexibility. Right now, elemental conversions are rare and highly restricted. A few aspects or talents let you tweak damage types-like adding poison to a druid skill-but options are thin, and usually tied tightly to class fantasy. Sorcerers use frost, lightning, or fire. Druids dabble with earth, storm, and poison. Barbarians largely stick to physical. But what if Blizzard broke those walls down? Imagine: A Fire Boulder Druid, rolling burning boulders that set the battlefield ablaze. A Poison Hydra Sorcerer, summoning venom-spitting serpents instead of flame. A Lightning Tornado Druid, turning whirlwinds into chain-lightning storms. By letting players swap or augment skill elements, the developers wouldn't just be making builds stronger-they'd be making them infinitely more customizable. Entirely new archetypes could emerge overnight. This type of flexibility has been teased before, particularly when Blizzard discussed the tempering system during its development. While it never fully materialized then, the upcoming overhaul feels like the perfect time to finally introduce it.Projectile and Quantity Manipulation: The ARPG Fun Factor If elemental swaps give you flavor, then projectile manipulation gives you chaos. And chaos, in ARPGs, is often where the fun lives. Quantity manipulation-things like multi-casting, extra projectiles, and duplication effects-has long been one of the most beloved mechanics in RPGs. Think of firing a single fireball… and instead unleashing fifteen in a cone that sprays across the screen. This doesn't always make for the strongest build, but it makes for an incredibly fun one. Picture these possibilities: A Fireball Sorcerer whose basic attack sometimes triple-casts or explodes into wide-cone volleys. A Tornado Druid who can choose between one giant, damage-heavy whirlwind or a scatter of smaller tornadoes that pull enemies together. A Bone Spear Necromancer who sends out multi-spears that ricochet and chain between enemies. ARPGs thrive when they empower players to break the screen with creativity. Adding quantity manipulation into skill trees would create a whole new layer of choice-and give players the freedom to lean into spectacle as much as efficiency. Branching Paths and Strategic Downsides One key element of this overhaul could involve branching skill choices with meaningful trade-offs. For example, you might choose between: A giant tornado that pulls enemies into its vortex, dealing massive damage, Or a volley of mini-tornadoes that deal less damage individually but cover the map in chaos. Handled well, these kinds of choices could deepen build crafting without feeling punishing. The risk is leaning too far into negatives-something players often criticize in Path of Exile 2. Ideally, Diablo 4's overhaul would strike a balance: downsides should feel like playstyle trade-offs, not punishments. More Than Just Numbers: Why This Overhaul Matters These aren't just cosmetic tweaks. Shifting core systems like skill trees, aspects, and elemental options changes how the entire game functions. Build Diversity: Moving gameplay modifiers into the tree frees aspects to focus on power scaling, dramatically increasing viable build options. Replayability: Elemental swaps and projectile manipulation ensure classes feel fresh across multiple seasons. Player Freedom: Instead of being forced into "mandatory" aspects, players can shape their builds from the ground up. Put simply: this kind of overhaul makes Diablo 4 feel like a new game without needing a sequel. Toward Diablo 4.2.0 From the leaks, teasers, and content creator impressions, it's clear Blizzard isn't just doing another round of tuning. These updates look like an attempt to answer nearly every major community criticism since launch: restrictive skill trees, lack of build diversity, aspect dependency, and shallow endgame systems. If done right, Season 11 could mark the beginning of Diablo 4.2.0-a revitalized version of the game that finally lives up to its potential. Will it work? That depends on execution. Too many trade-offs or poorly tuned downsides could sour the excitement. But if Blizzard leans into player creativity, freedom, and fun, this overhaul could be the moment Diablo 4 transforms from "good" into truly great. Final Thoughts Diablo 4 has been through its fair share of ups and downs since release. But with the massive overhauls coming at the end of 2025, Blizzard has a rare chance to reshape the game's future. Skill tree expansions, elemental flexibility, projectile chaos, and the migration of gameplay effects from aspects to the tree all point toward one outcome: a Diablo experience that finally feels endless in its possibilities. Whether you're dreaming of fire-infused boulders, tornado swarms, or a full-screen spray of fireballs, the potential is there. And if Blizzard delivers, the late-2025 update could be remembered not just as another patch Diablo IV Items for sale, but as the moment Diablo 4 became the game fans always hoped it would be. 0 comment Page : 1 2 3 4 5 Follow this blog with this RSS feed ![]() |
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