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| MMOexp-Skull and Bones: The Best Brigantine Build (2025-11-19) Good afternoon, pirates. Today we're taking a deep dive into one of the most electrifying builds in Skull and Bones-a Brigantine setup centered around Thunder Dragon cannons, flooding amplification, and ramming sustain. If you saw the preview in my last music video Skull and Bones Items, you already know the chaos this ship unleashes. But now it's time for the full breakdown: stats, rolls, furniture choices, armor setup, and-of course-real combat performance. This is a Brigantine designed to rip sails apart, summon deadly lightning from the heavens, and slam through ships with unstoppable momentum. If you want raw damage, clean reload cycles, and an electric storm following you across the seas, this is the build. Let's get into it. Why the Brigantine Is Perfect for Thunder Dragon Cannons The Brigantine already leans into flooding damage bonuses, making it a natural fit for electrified weaponry and rupture-based amplification. Add in the mobility and ramming potential the ship is known for, and you get a hybrid monster capable of both long-range damage and vicious close-range finishers. Thunder Dragon cannons take this even further. These weapons introduce one of the strongest mechanics currently available: Lightning Strike Proc Every volley against enemy sails has a chance to summon a lightning strike. Base damage: 5,000 electric Chance per volley: 15% per hit, stacking up to 45% If sails are torn, lightning strike damage jumps to 10,000. In short: tear the sails, summon storms, melt everything. The Main Cannons-Thunder Dragons on Every Side This build runs three Thunder Dragon cannons: one front, one port, and one starboard, each rolled carefully for both synergy and maximum destruction. Forward Cannon (Damage: 2,697) Rupturing Amplified Electric Amplified Electric The forward Thunder Dragon is built for maximum reliability. Rupturing complements the Brigantine's flooding bonus, while double amplified electric pushes lightning and electric shock damage into a higher tier. Port Cannon (Damage: 2,545) Rupturing Amplified Electric Lethal This cannon leans slightly more into raw kill potential. Lethal gives that boost needed to finish targets especially after you've already torn sails and flooded the hull. Starboard Cannon (Damage: 2,487) Rupturing Amplified Flooding Lethal This was one of the last rolls-just barely within the budget-but it hits exactly the stats we needed: flooding amplification for synergy with the Brigantine, and lethal for consistent finishing damage. Together, these three cannons create a devastating cycle: 1.Tear sails with amplified electric damage 2.Trigger lightning strikes 3.Stack storm effects 4.Finish the target with a lethal burst or a ramming strike Rear Weapon-Monster III Bombard The rear slot runs the Monster III Grandio Scottish Bombard, an absolute wall-breaker. Damage: 5,575 Rupturing Amplified Explosive Deadly Strike This bombard is perfect for punishing ships attempting to tail you, or for delivering devastating mid-range hits during circling engagements. Auxiliary Slot-Storm Visual Auxiliary isn't the main focus in this build-you can slot anything you prefer-but for now, a Storm Visual sits in the center. It adds a thematic synergy and minor benefits, but it's mostly there because the Brigantine's true power comes from armor, weapon rolls, and furniture. Armor-Inpacea for Sustain and Ramming Synergy Armor is where this build truly becomes immortal. Inpacea Armor This armor restores hull health based on ramming strength-perfect for a Brigantine that frequently closes the gap after shredding sails. With the right rolls, the armor becomes even better: Resist: +4.6% secondary damage resistance Maintenance: 135 hull health restored per second Determination: +23.2% brace strength recovery per second This combination of constant regen + bonus resistance + rapid brace recovery makes the Brigantine incredibly hard to kill, even during extended fights. And because ramming restores huge amounts of health, this ship can win battles simply by staying in the fight longer than the enemy. Furniture Setup-The Engine Behind the Storm Furniture is where this build gets its true identity. Each piece feeds into electric damage, projectile speed, storm synergy, or ramming bonuses. Let's break them down: 1. Gimbal Ring Stores +17% Demi-Cannon damage when hitting targets from 180+ meters +14% projectile speed +12% maximum range While the Brigantine is built for close-to-mid-range combat, the increased projectile speed and range synergize beautifully with electric weapons.2. Charge Store When Storm Struck is triggered, next attack deals +50% damage +10% charge rate of Blaze against storm-struck targets +5% electric weapon damage This is one of the most important pieces of furniture in the build. Many of your abilities and shots apply Storm Struck, so the +50% next-attack damage bonus activates constantly. 3. Iron Cladding Station +25% ramming damage Every Brigantine owner should craft this. Combined with Inpacea's passive heal, your ramming becomes both a finishing blow and a self-sustain button. 4. Copper Fashioning Station +12% secondary damage for electric weapons +8% max range for electric weapons More range, more electric damage-this piece directly amplifies the Thunder Dragons. 5. Lead & Bolt Array +2% electric weapon damage per 5m AoE radius –6% reload time for electric weapons +8% damage to storm-struck enemies This is one of the strongest pieces for Lightning-based ships. Faster reload, more electric scaling, and extra storm-struck damage all multiply wonderfully with your cannons. 6. Caustic Spall Station This one ties your flooding amplification together: +13% flooding damage when hitting from 200+ meters Additional +1% flooding damage per 1% projectile speed +10% damage to flooded enemies Because your weapons already have projectile speed bonuses from other furniture, this becomes a compounding buff. Combat Showcase-How the Build Performs at Sea Once the build is complete, the Brigantine becomes a roaming storm generator. You don't just fight enemies-you drown them in electric chaos. Here's how the build feels in real combat: 1. Lightning Everywhere Each volley shreds sails and creates a rolling chance of lightning strikes. Once the sails are torn, lightning strikes hit for 10,000 electric damage-enough to chunk large vessels repeatedly. 2. Smooth, Fast Reload One of the best parts of the build is how clean the reload feels thanks to the Lead & Bolt Array and Thunder Dragon weapon synergy. You're shooting nearly nonstop. 3. Natural Sustain Maintenance roll + Inpacea = Constant health regeneration. You rarely need to heal. Between brace recovery and ramming restores, you cruise through fights. 4. Ramming Still Works This isn't just a cannon build. You can still play it like a classic Brigantine ram ship. Tear sails, disable movement, dash in, and ram. The heal alone often returns half your hull. 5. Extended Boss Fights? No Problem Even long fights-which usually expose weaknesses-become manageable. With determination boosting brace and constant self-healing, you survive almost anything. Final Thoughts-Why This Build Works This Thunder Dragon Brigantine is a perfect blend of damage, control, survivability, and style. You get: Massive electric burst damage Chain lightning procs Flooding and storm synergy Regenerating armor that rewards aggression High projectile speed and long range Devastating ramming power Clean reload cycles Strong finishers from the rear bombard It's hard to find another Brigantine setup that combines this much versatility with this much raw power. If you're looking for a build that lets you: Summon storms Rip sails apart Skull and Bones Silver for sale Ram head-on like a sea battering ram Turn enemy ships into floating lightning rods Then this is the build for you. 0 comment MMOexp-Diablo 4: Tower Boss HP Nerfs (2025-11-15) Diablo 4 players finally have something to be excited about-and for once Diablo 4 Items, it's not vague marketing or lightly detailed patch notes. A brand-new developer interview (oddly released only through Korean channels) revealed some of the biggest mechanical and endgame shifts the game has discussed in months. While it feels strange that players have to dig through scattered regional interviews for core information, the content of this one is absolutely worth the hunt. Here's the full breakdown of everything you need to know. Sanctification: No More Bricking Good Items-But Rare Items Can Still Break? One of the most confusing but important reveals centered around Sanctification, Season 11's endgame "V-Orb-style" mechanic (clearly inspired by Path of Exile's Vaal Orb system). Sanctification allows players to slam an item for a new powerful effect-or occasionally a worthless one like "Indestructible," which developers now confirm is being removed. The key details from the interview: High-end items (Ancestral and Mythic) can no longer be bricked Rare items can still break Sanctification results are better the higher the item quality Sanctification will no longer remove affixes from top-tier items On the surface, this is great news. Losing a perfect Mythic or a best-in-slot roll to sanctification would have been disastrous. But the design is also strange. Rare (yellow) items have almost no endgame value-so why allow them to brick, and why sanctify them at all? If you sanctify a Rare, you can't imprint an aspect afterward. That makes it effectively useless. The bigger design question is this: Why not make Rare items offer stronger Sanctification outcomes so they have value? Instead, high-end gear gets safer, and lower gear remains pointless. Risk can be fun when designed well. But risk that applies only to junk-tier items? That's just noise. Still, preventing BIS gear from getting gutted is a win in the long run-even if the implementation feels half-finished. Masterworking Is Getting a Real Update Another major reveal: Masterworking is being expanded in Season 11 or 12 with a new bonus system attached to the upgraded affix. This is huge. In the PTR, masterworking felt like a wet noodle-click button → number goes up → nothing meaningful happens. It felt more like reforging item quality in Path of Exile: technically useful, emotionally empty. Developers confirmed: A new bonus will apply to the "great affix" during masterworking Something beyond just raising a number is coming They didn't specify whether this is "masterworking crit" returning or something new entirely Anything that adds dopamine to item upgrades is long overdue. Season 11's PTR version was borderline pointless-even high-tier content creators openly called it "mid." If Diablo 4 wants long-term item chase depth, this area needs serious juice. A strong masterwork system could help fix the endgame loop that currently relies too heavily on RNG drops and too little on smart crafting. Blue Items Might Become Endgame Pieces-But Only in Season 12 or Later In a surprising twist, developers hinted that blue items (magic items) may eventually get: Upgradable affixes Stronger, more focused stats A potential role in endgame builds This is a fascinating direction. In ARPG history, blue items were often niche but extremely powerful under specific conditions. Diablo 2 had god-tier blue wands and claws. Path of Exile uses blue bases for powerful fossils and meta-mod setups. But in Diablo 4? Blues are vendor trash. If blue items are going to compete with legendaries, their affixes need to be five to six times stronger-because they only roll two modifiers. A +3 or +4 skill roll on amulets would instantly shake up the meta and create high-value loot hunts again. Developers said this won't arrive in Season 11-but Season 12 is the earliest window. This could be the biggest itemization shake-up since release if executed well. Tower Rewards, Difficulty, and Realistic Push Targets The team also clarified new information about the Towers, Diablo 4's new Season 11 endgame activity. Key details: Rewards every 10 floors up to 150 Boss HP is being lowered after community backlash The top end (floors 120-150) is not realistically achievable for most players Realistically If you push Pit 130 → expect ~Tower 120 Tower 150 is not meant for anyone right now The scaling was wildly overtuned in early testingThe update helps, but the Tower is still the "hard push content" half of the game. The Pit, meanwhile, is expected to get its ownmajor rework in Season 12. Tower Leaderboards Reset Every 1-2 Weeks (Cosmetic Rewards Only) The seasonal leaderboard cycle is the clearest reward structure Diablo 4 has ever implemented: The Tower leaderboard resets every 1-2 weeks Top players earn "Halo" cosmetics Cosmetics are per character, not account-wide If you delete your seasonal character, the Halo is gone This is… awkward. If Diablo 4 refuses to add Rebirth (which would let players convert seasonal characters into eternal realm characters), then cosmetic rewards that disappear forever feel awful. Players want permanent trophies, not temporary participation ribbons. Rebirth would solve all of this-especially if Diablo wants players to chase new cosmetics every season. Waypoints Will Be Automatically Unlocked (Finally!) A pure quality-of-life win: waypoints will be unlocked automatically in new seasons. Strongholds remain ambiguous, but this is a great first step toward reducing early-season tedium. Diablo 4's New Direction: Depth Over Content Bloat Developers said something important: "Our goal is to add depth to existing content rather than overload the game with many activities." This is both good and concerning. Good because: Many current systems are shallow and need deeper progression The Pit, Nightmare Dungeons, and Helltides need meaningful complexity Concerning because: Players still crave new content Diablo 4 lacks the variety of POE-style mechanics Every season risks feeling like "one mechanic + recycled systems" Season 12 is rumored to include a Pit rework, possibly adding wild variants like: Goblin-only pits Cow level pits Chaos pits with randomized modifiers If done well, this is exactly the kind of "fun chaos" the game needs. The Biggest Bombshell: Diablo 4 PvP Might Finally Be Coming For many players, the biggest headline from the interview was the developer saying: "Anything is possible as far as PvP is concerned. The team is open to being more experimental." This is the first time since launch that Blizzard has given actual hope for structured PvP. Potential modes the community is begging for: Ranked 1v1 duels 2v2 arenas Clan vs. clan battles PvP ladders with cosmetic or unique rewards Seasonal PvP titles or Hall of Fame entries And the dream scenario: Top PvP players getting to design a seasonal unique item. This would instantly give Diablo 4 infinite replayability for PvP fans-something the game has desperately needed. The current Fields of Hatred sandbox is not enough. Structured PvP could transform Diablo 4 from a "90-hour-per-season" game into a permanent ARPG home. The team is finally open to it. And that's massive. Final Thoughts: Season 11 Looks Mid… But the Future Might Finally Be Bright Let's be honest: Season 11 on its own is not looking amazing. Chaos armor and Chaos powers from Season 10 are gone Power is nerfed across the board Vault Orbs are interesting, but not meta-defining Only the Tower stands out as major new content But the future-especially Season 12 and beyond-is suddenly promising: Masterworking may finally matter Sanctuary could get meaningful itemization depth Blue items may become BIS Pit reworks are coming The Tower is evolving And most importantly… PvP might actually happen For many longtime fans, PvP is the missing pillar of Diablo 4. And now that Blizzard is saying "anything is possible," players finally have something to look forward to beyond seasonal resets Diablo IV Items for sale. 0 comment MMOexp-Skull and Bones: The Poison-Powered Sloop (2025-11-13) Every new season of Skull and Bones brings its own meta-defining gear, ship upgrades, and combat strategies-but this time, Ubisoft has delivered something truly special Skull and Bones Items. The brand-new Sloop-of-War ship isn't just another mid-size vessel to add to your collection. It is, without exaggeration, a toxic-spreading monster, capable of melting World Tier 2 bosses in PvE and shredding frigates in PvP with terrifying ease. Fast, agile, and armed with some of the strongest poison and electric synergies ever introduced, this Sloop-of-War build turns you into one of the most dangerous captains in the Indian Ocean. Whether you enjoy faction wars, convoys, cutthroat cargo, or simply terrorizing rival fleets, this setup has the firepower and speed to dominate every encounter. And best of all-it has a secret mechanic that pushes its damage even further. Let's break down the full build, explain why it works so well, and show you exactly how to assemble this season's strongest hybrid-damage ship. Why This Sloop-of-War Build Is So Powerful This season's Sloop-of-War comes with all seven upgrade slots unlocked, enabling access to two of the best passive perks currently available: Plaguebringer This perk: Drastically increases poison damage Keeps poison uptime active longer Spreads explosions to other nearby ships within 300 meters Applies the new poison status effect faster The result? You're essentially turning every poisoned target into a floating bomb, detonating nearby ships as they cluster. Spite This perk: Deals passive damage every second to all poisoned ships within 300 meters Reduces incoming damage by 30% from poisoned enemies This is an incredible perk for clearing convoys, faction takeovers, and PvE events where enemies often group tightly. But it's just as powerful in PvP-apply poison once, and suddenly your foes hit you weaker while taking constant chip damage. Together, Plaguebringer + Spite create a toxic synergy that's devastating in large-scale fights. Whether in defense missions, convoy ambushes, or PvP brawls, you'll see dozens of damage numbers erupt all at once as entire groups melt. And as we'll explain later, this build has a "secret" that pushes your weapon boosts even higher. Choosing the Right Armor: PvE vs. PvP Your armor selection depends heavily on what you plan to do. Best PvE Armor: Buccaneer's Oath In PvE, you frequently sink multiple ships-sometimes dozens per session. Buccaneer's Oath gives: +25% weapon damage after every ship you sink +25% armor after each kill A stacking multiplier with no real cap In large enemy clusters, this turns your Sloop-of-War into an avalanche of exponential damage. It's the best choice for faction missions, event bosses, and any activity where multiple targets appear. Best PvP Armor: Nocturn Heart In Cutthroat Cargo or open-ocean PvP, you usually face 1v1 or 1v2 situations. That's where Nocturn Heart shines: Permanently boosts damage by 15% Active as long as you're above 75% hull This is extremely easy to maintain thanks to your ship's speed, evasiveness, and poison suppression of enemy damage. For PvP, this armor is far more reliable. Front and Rear Weapons: Leik 3s with Required Shock Ascension We run Leik 3s on the front and rear because they: Have strong base damage Become devastating once modified Sync perfectly with all electric + poison furniture However, the first ascension is critical: Ascension 1: Shock (Mandatory) This reclassifies Leik 3s as electric + toxic weapons-a key secret behind the build's damage multipliers. Once they qualify as both element types, they benefit from all the furniture boosts we'll cover later. Ascension 2-3 Options Pick any combination of: Amplified Toxic Shock Severity Second Storm All are viable. Severity is great for crits; amplified bonuses improve status damage; Second Storm adds lightning bursts. Broadside Weapons: Rockmouth Toxic Cauldrons These are the backbone of the build. The Rockmouth Cauldron provides: 75% bonus damage against poisoned enemies High AoE potential Excellent synergy with Plaguebringer + Spite perks Again, your first ascension must be Shock, ensuring the cauldrons receive electric and poison bonuses simultaneously. Recommended Ascensions: Shock (required) Amplified Toxic Severity Lethal (best-boosts weak point damage) Because you'll be aiming for weak points often, Lethal's value is enormous. Auxiliary Weapons: Mortar for PvE, Spirit Caller for PvP PvE Auxiliary: LaFleur Mortar One of the best boss-melting mortars Devastates clustered enemies Becomes nuclear with electric + toxic boosts Ascensions: Shock (mandatory) Amplified Electric Amplified Toxic SeverityPvP Auxiliary: Spirit Caller Perfect for Cutthroat Cargo: Reduces enemy speed by 50% Reduces armor by 20% Basically freezes pirate hunters in place while you escape with treasure It turns fast ships into slow targets and slow targets into sitting ducks. Ascensions: Noxious (needed for poison bonuses) Second Storm Furniture Setup: The True Secret Behind the Build Here's where the build becomes truly overpowered. The furniture arrangement layers dozens of bonuses at once, giving: Massive reload speed Huge weak point damage Electric damage multipliers Bonus damage after Storm Struck triggers Toxic resistance penetration This is why we modify every weapon to count as both poison and electric-so every furniture perk activates. Let's break it down. Major Slot: Siphon Furnace +10% damage to poisoned enemies Boosts projectile speed and range Works at all distances (unlike Stink Pot, which is range-limited) Plaguing Ward 7% reduced reload time 4% increased weapon damage Always active and extremely efficient Leapotin Schematics A sleeper pick that got buffed this season: +10% weak point damage Ignores 10% of enemy toxic resistance Makes poison far more lethal This change alone increased toxic builds' viability dramatically. Leaden Vault Array The new electric furniture piece provides: 6% faster reloads 8% bonus damage to Storm Struck enemies AoE electric boost for your LaFleur mortar Storm Struck triggers often in this build, making this piece very valuable. Charge Stores One of the most important bonuses: Your next attack after Storm Struck deals 50% extra damage +5% combined weapon damage This is monstrous burst potential during boss fights. Ram Rod Workshop 7% faster broadside reload time +7% secondary damage This heavily boosts your Rockmouth Cauldrons. Why This Build Is So Strong Once fully assembled, this Sloop-of-War gains: 54%+ bonus damage across all weapons 20% reduced reload speeds 75% bonus damage from Rockmouth Cauldrons vs poisoned targets 10% weak point bonus 50% burst damage after Storm Struck Wide-area poison explosions Storm Struck and poison simultaneously applied In gameplay, this means: Massive damage numbers everywhere Instant convoy clears Bosses melt in seconds PvP chases become trivial Defense and faction war objectives get cleared easily This is one of the best hybrid builds in Skull and Bones history. Final Thoughts If you love high DPS, fast rotations, and explosive chain reactions, this Sloop-of-War toxic build is going to be your new main. It's incredibly fun, flexible across all content, and perfectly tuned to this season's loot and mechanics. With the right furniture, the correct ascensions, and thoughtful armor choices Skull and Bones Items for sale, you'll have a ship capable of obliterating bosses, sinking rival players, and tearing apart entire fleets. 0 comment MMOexp-Diablo 4: How Rob’s Bone Spirit Necro (2025-11-10) If you've ever dreamed of turning your Necromancer into a screen-clearing, boss-melting Diablo 4 Items, teleport-spamming monster that deletes everything in sight, then Rob's Bone Spirit Necromancer might just be the most fun you'll ever have in Diablo 4. Designed originally by the creator "AA" and popularized through Rob's showcase, this "machine gun Necro" combines Bone Spirit, Bone Splinters, and chaos power scaling to produce absurd damage numbers-sometimes hitting hundreds of billions or even trillions of damage. In this guide, we'll break down everything about this insane setup-how it works, what gear you'll need, how to maintain infinite Bone Spirit casts, and why this is arguably the most satisfying Necromancer build ever made. The Concept: One Button, Full Screen Wipe The core fantasy behind this build is simple: you press one button-Bone Spirit-and the entire screen explodes in a storm of Bone Splinters that annihilate everything. No complicated rotations. No curses. No micromanagement. Just pure destruction. When executed correctly, this build can: Speed farm Pit 100 in under two minutes AFK through Hordes One-shot every boss in the game Teleport endlessly through maps Perma-crit and perma-overpower on every hit And the best part? You can do all of that while chilling back, holding one key, and watching the screen dissolve around you. The Engine: Bone Spirit + Bone Splinters Synergy The magic happens thanks to a specific aspect-one that causes your Bone Spirit to cast Bone Splinters whenever it's activated. Bone Spirit itself consumes all remaining Essence when cast, instantly spending your full resource bar. That's key, because with the right passives and cooldown reduction setup, every Essence spent reduces Bone Spirit's cooldown-meaning you can cast it infinitely. How it works step-by-step: 1.You cast Bone Spirit. 2.Bone Spirit triggers Bone Splinters across the entire screen, creating a machine gun effect. 3.Each spike from Bone Splinters overpowers and crits automatically thanks to the Unstable Power chaos perk. 4.Every Bone Spirit cast spends all Essence, reducing its cooldown to zero via Rapid Ossification. 5.Macabre skill bonuses and Essence restoration tempers instantly refill your resource, letting you repeat endlessly. It's a closed loop of death and energy recovery. No downtime. No cooldowns. Just endless bursts of bone shrapnel. Core Powers and Passives Let's go over the key mechanics that make this engine work. 1. Rapid Ossification This passive is the cornerstone of the build. For every 100 Essence spent, your Bone skills have their cooldown reduced by up to 4.5 seconds. Since Bone Spirit consumes all your Essence in one cast, you can completely reset the cooldown every time. 2. Unstable Power (Chaos Perk) This perk ensures all your Bone Splinter hits are guaranteed to crit and guaranteed to overpower. You don't need to worry about crit chance or overpower chance ever again-both are permanent. 3. Essence Management With Macabre skill resource restoration on your amulet and tempering bonuses like "Macabre skills restore Essence," you'll never run dry. Add in paragon points for Essence on kill and maximum resource, and you'll maintain near-constant uptime. 4. Movement and Teleportation By using the Mooney Jar and other mobility aspects, your teleport resets after every six casts of Bone Spirit, giving you near-infinite repositioning. The end result feels almost like a Diablo II Frozen Orb Sorceress-teleporting around while everything dies around you. Recommended Gear Setup Here's what the ideal endgame setup looks like. Rob's version was only partially optimized, yet still blasted Pit 100 in 90 seconds. Fully geared, it's absurd. Helm Option 1: Harlequin Crest (Harle's Crest)-Great for beginners, grants cooldown reduction and bonus ranks to all skills. Option 2: Littlest Wall-The true endgame option, providing massive +80% main weapon damage (multiplicative) and extra Bone skill ranks. Chest Armor Shroud of False Death-Amplifies resource expenditure, scaling your Bone Spirit's damage even higher. Boots Littlest Wall (if not on helm) or mobility-focused boots with Cooldown Reduction and Movement Speed. Amulet Compounded Fracture or Co-Scale Blood-for heavy damage multipliers. Roll with "Macabre skills restore Essence" and "+Maximum Resource." Rings Rapid Ossification (must-have) Adaptability Aspect or Accelerating Chaos for extra cooldown recovery. Aim for high rolls on cooldown reduction and critical damage. Weapons Pain Gorgers for Basic Skill damage scaling. Moonrise for more Basic Skill multipliers, synergizing with Bone Splinters.Chaos Powers Bran Over Brains-Flat damage boost. Accelerating Chaos-Cooldown recovery. Craze Brew-Boosts attack speed when you drink a potion. Unstable Power-Auto-crit and auto-overpower, the keystone of this build. Even with mediocre gear (Rob mentioned using mostly 1GA rolls), this setup trivializes the hardest content in the game. Skill Tree Breakdown This is one of the simplest builds you'll ever play, and that's part of its charm. You only actively use two skills: Bone Spirit (Main nuke and trigger) Bone Storm (Optional for extra multipliers and AoE uptime) Everything else is just on the bar to provide bonuses, passive synergies, or movement boosts. Key nodes to take: Bone Splinters (maxed with Initiate's upgrade for Vulnerable application) Rapid Ossification (essential for infinite Bone Spirits) Ossified Essence (damage scaling based on current Essence) Reaper's Pursuit (movement speed from Shadow skills) Bone Storm (defensive layer and more Bone multipliers) That's it. You'll never cast Curses or Corpses directly-everything dies before you'd ever need them. Paragon Board Highlights While the skill tree sets the foundation, your Paragon choices turn the Necro into a boss-slayer. Gravekeeper and Bone Graft: Core Bone damage scaling. Essence Glyphs: More maximum Essence = more Bone Spirit damage. Abyssal and Blood Bath: Exploit the permanent overpower and crit synergy. Wither: Works due to Bone Splinters being converted into Shadow damage. Ember + Scent of Death: Massive +30% crit damage multiplier. Eliminator Glyph: For consistent burst damage scaling. You'll notice a pattern-every node boosts Bone, Shadow, or Essence damage in some way. Gameplay: Chill, Explosive, and Completely Broken If there were ever a "sit back and relax" endgame build, this is it. In Hordes: Stand in the center, hold your Bone Spirit key, and watch the entire zone disintegrate. The build even auto-completes events because the AoE is so massive. In Pits: Teleport from pack to pack, drop your Bone Spirit, and everything-including elites and bosses-melts in seconds. Against Bosses: Position yourself at the boss's epicenter so every splinter hits simultaneously. You'll see health bars vanish before they can animate. In Chaos Waves: Spam teleports, stay mobile, and the entire arena stays clear. Players describe it as "the auto-bomber Necro" because you can literally go AFK during some waves-your spikes will handle the cleanup. Beginner Tips and Variations If you're new to the build or missing key pieces: Start with Harlequin Crest for cooldown reduction until you find Littlest Wall. Don't stress about perfect triple-crit rolls on Rapid Ossification; cooldown + resource management is enough. Use Harl's Crest + Shroud of False Death + Pain Gorgers as your early trio for balance. Prioritize Cooldown Reduction and Essence Generation before chasing damage multipliers. Even in this beginner-friendly form, you'll still farm Pit 90 easily and clear bosses instantly. Why It Works: Smart Design Meets Pure Power What makes this build so strong isn't just raw numbers-it's the loop efficiency. Every cast fuels the next. You spend Essence to reduce cooldown, generate Essence to spend again, and teleport constantly to stay mobile. It's elegant, fast, and utterly overpowered. This also feels fresh for Necromancer players who were tired of static minion builds. The Machine Gun Necro gives you the speed and fluidity of a Sorcerer while keeping that signature Necro explosiveness. Final Thoughts The Bone Spirit Necromancer is the perfect combination of simplicity and power. It's easy to play, impossible to mess up, and capable of deleting the hardest content in the game with almost no effort. Whether you're farming Hordes, running high-tier Pits cheap Diablo 4 Items, or just chilling with friends, this build feels like a cheat code. 0 comment MMOexp-POE: Earthshatter Slammer Remains the King (2025-11-07) With the new League right around the corner, players are already mapping out their currency strategies POE currency, farming routes, and-most importantly-their league starter builds. While hardcore and SSF players have entirely different priorities, this guide focuses on softcore trade for Week 1 of the new Path of Exile League. The goal is simple: maximize early-game progression, farm efficiently, and snowball into high-value currency routes before the market stabilizes. The updated Week 1 Softcore Trade Tier List breaks down into five categories: S-Tier: Top-tier builds for early progression and profit. A-Tier: Nearly as strong, but slightly slower or more gear-dependent. Specialized Builds: Focused strategies for specific farming content. Scaling Builds: Late-game monsters that aren't ideal for League start. Honorable Mentions: Reliable, fun builds that just miss the top cut. S-Tier Builds-The Kings of Week One 1. Attack Wanderer (Kinetic Rain / Kinetic Blast) No surprise here-Attack Wanderer sits firmly at the top. With the new Kinetic Rain skill expected to fix the classic single-target weakness of wand builds, Wanderer may be the most well-rounded starter of the entire patch. Even if the new skill underperforms, Kinetic Blast and Power Siphon remain staples with some of the best clear speed in the game. Why it's S-Tier: Insane clear speed perfect for Breach farming. Flexible ascendancies: Deadeye, Raider, Pathfinder, Berserker, and even Shadow variants. Scales extremely well into both mid- and late-game content. Meta popularity: almost every top racer or content creator (Jung, Palsteron, Rut, and others) is running some form of Wanderer this League. If you want to blast maps, print currency, and melt bosses without complex gearing, this is your go-to. 2. Earthshatter Slammer The returning king of day-one progression. Even after minor nerfs, Earthshatter remains unmatched for leveling, boss rushing, and early Atlas completion. Popularized by top racers like Ben and Alkaiser, Earthshatter's raw efficiency in solo progression keeps it permanently glued to S-tier. Why it's S-Tier: Fast, easy leveling with no rare gear required. Dominant bossing with minimal investment. Great synergy with Breach and Ultimatum content due to strong AOE and knockback. Perfect transition build: easily evolves into a Strength-stacking Juggernaut or Earthbreaker setup later. This is the ideal "safe, fast, and powerful" league starter-perfect for anyone wanting a smooth start without relying on market RNG. 3. Cast When Stunned Chieftain (Ultimatum Specialist) This might be the most niche S-tier build on the list, but for good reason. If you're planning to live inside Ultimatums and Simulacrums, this is the single best build for the job. Built around automatic spell triggering and layered tankiness, the Cast When Stunned Chieftain thrives where other builds crumble. Why it's S-Tier: Specifically tuned for Ultimatum farming, the top Week 1 profit strategy. Massive survivability in tight arenas with constant incoming damage. Not new-player friendly, but extremely rewarding for veterans who follow guides like Miracles' CWStun setup. Top-tier income potential if Ultimatum remains untouched by balance changes. Just remember: this is not a general-purpose build-it shines only in Ultimatums and Simulacrums. A-Tier Builds-Excellent, Just a Step Behind 1. Cobra Lash / Venom Gyre Pathfinder This poison-based throwback build remains a powerhouse thanks to its clear speed, Breach efficiency, and strong scaling. While it technically could sit in S-tier, the uncertainty around the Hand of the Fervent (a key Breach unique) keeps it slightly lower for now. Why it's A-Tier: Top-tier clear speed for Breach farming. Smooth scaling from low to mid investment. Flexible transitions into Ward Stacker setups later. Potential sleeper pick if drop rates for its unique stay high. If you want to blend fast mapping with satisfying, screen-wide poison explosions, Cobra Lash and Venom Gyre are both deadly and stylish. 2. Seismic Trap / Pyroclast Miner Still an absolute workhorse of early progression, Seismic Miner continues to dominate when it comes to boss rushing and Uber farming. It may require a few uniques for optimal damage, but its raw efficiency remains unmatched for progressing through Acts and early Atlas. Why it's A-Tier: Strong bossing potential and fast progression. Great for Breach and Expedition, thanks to overlapping AOE coverage. Proven track record used by top racers like Aeroplane and FearlessStumble. It's not flashy, but it's a steady path to early wealth and late-game transition options.3. Viper Strike / Cobra Mamba Pathfinder Another poison build that thrives on low-budget scaling. While not the fastest clearer, Viper Strike offers incredibly high single-target DPS and excellent synergy with Pathfinder's flask uptime. Why it's A-Tier: Very strong damage per investment. Decent clear speed, excellent bossing. Comfortable for casual players due to its simple mechanics. If you want a build that melts bosses without complicated mechanics, this one's for you. 4. Smite Slayer A fan favorite that refuses to die. Smite Slayer offers strong clear, solid defenses, and a satisfying melee playstyle that recalls the glory days of Lancing Steel. Its simplicity and balance make it a reliable choice for newer players who want to farm effectively without relying on specific uniques. 5. Arc Mage / Archmage Hierophant For players who like big numbers and flashy visuals, Archmage builds are still excellent league starters. Despite a few mana-scaling changes, this archetype-championed by SpicySushi-remains one of the fastest to rush Uber bosses and clear high-tier maps. Why it's A-Tier: One of the best Uber rushers early in the league. Incredible scaling with modest gear. Fun to play and extremely explosive visually. 6. Tornado Shot / Lightning Arrow Deadeye The classic Deadeye bow archetype stays strong this league, though slightly weaker due to spell suppression nerfs. Lightning Arrow still dominates in clear speed and feels great for Breach, but it's much squishier now. Perfect for skilled players who can dodge and reposition well. Specialized Builds-Focused Profit Strategies These aren't general-purpose league starters-they're hyper-focused on specific farm types. Boss Farmers: Great for fast players who can hit four stones within days. Penance Brand, Seismic Traps, and Minions dominate here for Uber carry selling. Sanctum Runners: Still viable, though niche. Penance Brand or Beacon of Madness are the go-tos for "Sanctum-only" play. Ultimatum Farmers: Cast When Stunned Chieftain remains king here. Expedition Farmers: Any DOT-based build like RF Chieftain or Poison Concoction Pathfinder performs best. Heist Runners: Toxins and Beacon of Madness Pathfinders are the top picks, especially after Heist buffs this patch. Scaling Builds-Late-Game Powerhouses (Not for League Start) These builds become unstoppable with currency but are painful to start with: Strength Stackers (Earthshatter Juggernaut / Smite Berserker): Eventually reach absurd damage but need multiple uniques and crafted gear. Int Stackers (Lightning Strike / Wander Hybrids): Can break the game with investment but cost a fortune early on. Armor Stackers: Overpowered at endgame, but resource-hungry and slow to start. Pro tip: if you plan to transition into one of these, start as Earthshatter Slammer or Attack Wanderer to build your foundation. Honorable Mentions-Still Great League Starters These builds might not dominate the meta, but they remain proven and fun: Righteous Fire (RF Inquisitor): The ultimate "dad gamer" build-safe, consistent, and supported by Pox's legendary guides. Eviscerate Champion: Slower, but very tanky and satisfying melee playstyle. Ice Strike / Lightning Strike Raider: Reliable with solid clear, great for leveling. Siege Ballista Pathfinder: Pew's detailed guide keeps it relevant and smooth to start. Poison Brand Occultist: A new experiment, but early testing looks promising. Final Thoughts-The Week 1 Meta Outlook Week one in Path of Exile is all about speed, efficiency, and flexibility. Whether you want to blast through Breach maps, dive into Ultimatums, or rush Ubers, the game rewards builds that adapt quickly and farm without friction. If you want the best possible start, Attack Wanderer, Earthshatter Slammer, and Cast When Stunned Chieftain lead the pack. But if you prefer something more niche or creative, there are plenty of strong A-tier and specialized options to match your playstyle Path of exile currency. 0 comment MMOexp-CFB 26: Why Speed Off the Edge Makes Sammy (2025-11-05) College Football 26 continues to prove why it's one of the most entertaining and unpredictable sports titles on the market right now. With every new update and player drop CFB 26 Coins, the Ultimate Team landscape shifts in exciting ways-and this week's spotlight belongs to one man: Cam Newton. The Ultimate LTD version of Cam, paired with new receiver Eric Singleton and defensive beast Sammy Brown, turned an ordinary weekend matchup into an unforgettable showcase of speed, strength, and skill. Whether you're chasing coins to build your dream roster or just looking to see what the hype around the latest cards is about, today's breakdown goes deep into gameplay, team performance, and what makes these new cards worth (or not worth) your hard-earned CFB coins. New Additions to the God Squad Before diving into the action, let's start with the upgrades that completely changed the game. Cam Newton (Ultimate LTD) instantly became the centerpiece of the team. Standing 6'5" and weighing 245 pounds, his physical presence alone demands respect. But the stats seal the deal-92 speed, 93 throw power, and smooth accuracy across all levels make him one of the most dangerous dual-threat quarterbacks in CFB 26. Even without elite abilities, the raw athleticism makes him a top-tier QB. Equipped with Silver D Off Platform, Newton proved he doesn't need gold abilities to shine. Backing him up was Eric Singleton, a 5'10" wide receiver with 93 speed and crisp route running in the 90s. While slightly undersized, his separation ability and acceleration off the line make him an electric deep threat. Singleton's Gold Takeoff ability made every streak route a potential touchdown. On defense, Sammy Brown joined the lineup as the new edge rusher-and he didn't disappoint. With 92 speed, 90 finesse moves, and 89 power moves, Brown constantly disrupted the pocket and pressured the quarterback into bad decisions. Together, this trio turned the roster from competitive to elite, ready to dominate in both ranked and casual play. Playbook Breakdown: Bowling Green Offense, Pittsburgh Defense The setup for this game was straightforward but deadly: Bowling Green offense for creative spread concepts and explosive passing looks, paired with the Pittsburgh Panthers defense, a reliable and flexible playbook for handling everything from power runs to heavy RPO attacks. The goal was to showcase Cam Newton's mobility and accuracy while giving Singleton plenty of room to shine as a vertical target. On defense, the strategy revolved around letting Sammy Brown wreak havoc on the edge and controlling the middle of the field with hybrid coverages. Offensive Explosion: Cam Newton in Full Control From the opening drive, it was clear this was going to be Cam Newton's show. After a quick defensive stop, Newton led the offense onto the field and immediately began torching the opposing secondary. Rolling out to the right, Cam spotted Singleton breaking loose and launched a perfect pass on the run-touchdown on just the second play of the game. The chemistry between Newton and Singleton was instant, and it only got better from there. Throughout the game, Cam showed off his versatility-sidestepping pressure, scrambling for crucial first downs, and making defenders miss in open space. Plays like the play-action rollout into a 40-yard dime to Singleton highlighted just how fluid his mechanics feel in this year's gameplay. Even when defenses adjusted, Newton's pocket presence and athleticism gave the offense a steady rhythm. A particularly memorable sequence saw him break two tackles and sprint upfield for a 20-yard gain, leaving defenders sprawled on the turf. Newton's stat line spoke for itself: multiple passing touchdowns, a rushing score, and highlight-reel throws that reminded everyone why he's still "Super Cam." Eric Singleton: Undersized but Unstoppable Singleton may only be 5'10", but in this game, he played like a 6'4" phenom. His 93 speed made him nearly unguardable on streaks, and his footwork on short routes kept defenders off balance. The Gold Takeoff ability proved to be one of the most underrated in the game-once Singleton hit top gear, there was no catching him. From crisp drag routes to deep crossers, he made defenders look like they were running in slow motion. However, the size limitation did show up in contested catch situations. On a few red-zone attempts, taller corners managed to disrupt his positioning. That's why, as good as Singleton is, some players might still prefer a taller receiver like Elijah Sarat, who offers more versatility for jump balls and tight coverage scenarios. Still, in open field situations, Singleton was electric-a constant threat to score every time he touched the ball.Defensive Highlights: Sammy Brown's Coming-Out Party While the offense stole the spotlight, Sammy Brown quietly had one of the best defensive performances of the season. Lined up on the edge, Brown's 92 speed allowed him to chase down quarterbacks who thought they could escape the pocket. His combination of finesse and power made him an every-down threat-collapsing the line on early downs and exploding past tackles on passing plays. One of the biggest plays came in the second quarter when Brown blew past the right tackle and forced a strip sack deep in opposing territory. That play completely shifted momentum and set up another Cam Newton touchdown drive. Even when he didn't get home, his constant pressure forced errant throws and bad reads-proof that in CFB 26, speed off the edge is absolutely king. The Game That Had Everything: Big Plays, Big Mistakes, Big Energy This matchup had it all-wild touchdowns, clutch defensive stops, and even some classic CFB chaos. The opponent tried multiple gimmick plays, including back-to-back RPOs and a fake punt, but the defensive setup held strong. A few special teams blunders allowed unnecessary points, but overall, the squad controlled tempo and execution from start to finish. Newton's connection with Singleton remained the storyline, as the pair connected for several scores-including a deep bomb late in the game that sealed the victory. Even when facing tight coverage, Cam's ability to throw on the run and adjust to pressure made every drive feel dynamic. By the final whistle, the offense had put on a clinic, proving why this new build could compete with the best in Ultimate Team. Postgame Review: Who's Staying, Who's Leaving After the dust settled, it was time to evaluate the new additions: Cam Newton: A dominant card, arguably the best quarterback in the game right now. But the reality is, the Ultimate LTD doesn't offer much more than his standard version. The difference? A single point of speed and throw power-not worth the inflated price tag. Many players will find better value running the lower-tier version, which delivers nearly identical performance for half the cost. Eric Singleton: Fantastic speed, great routes, but ultimately limited by height. At 800K coins, he's pricey for a receiver who struggles with physical corners. Expect to see many players swap him out for Elijah Sarat, who combines height and athleticism for a more balanced option. Sammy Brown: Undeniably a keeper. His blend of speed, power, and consistency makes him a cornerstone for any elite defense. He's exactly the type of player you want leading your pass rush in endgame content. Final Thoughts: Cam Newton Defines the Meta (For Now) Cam Newton's Ultimate LTD debut in CFB 26 reminded everyone why mobility, strength, and accuracy are still the perfect combo for a top-tier quarterback. His ability to extend plays, throw darts on the run, and make defenders miss gives him a unique edge that no other QB currently matches. The chemistry with Eric Singleton was fun to watch, and Sammy Brown's defensive dominance only made the team look more complete. Even with a few questionable special teams moments and some classic CFB chaos, the squad walked away with a convincing win. Whether you're grinding ranked or just enjoying the mode casually buy NCAA Football 26 Coins site, Cam Newton is a card worth trying-just maybe not the Ultimate LTD version unless you're stacking coins for collection purposes. 0 comment MMOexp-Skull and Bones: The Best Bracing Ship Buil (2025-11-03) The seas are alive again, and this time, the spotlight is on one of the most beautifully cursed ships in Skull and Bones-The Snow. With its haunting new skin Skull and Bones Items, icy aesthetic, and bracing-based combat mechanics, this vessel isn't just a ship-it's a floating fortress of vengeance. In today's breakdown, we'll dive deep into the ultimate Snow build, covering weapons, armor, furniture, and combat strategy-everything you need to turn this ghostly galleon into a burning beacon of destruction. The Essence of The Snow-Power Through Bracing For those new to the Snow, this ship's core identity revolves around bracing-the defensive maneuver that lets captains absorb incoming damage and immediately strike back harder than ever. Its key perk is Tenacity, which passively regenerates 5% brace strength per second while bracing. Add in a 150% brace strength increase and 100% brace recovery boost, and you've got a ship that turns every defensive stand into an opportunity to counterattack. But that's only the beginning. The Snow also wields Vindictive, one of the most potent offensive passives in the game. Every time you brace, you gain a 20% weapon damage buff for 20 seconds, with no cooldown. This means you can repeatedly trigger it, chaining brace after brace for an almost constant damage surge. The Snow's entire combat rhythm revolves around this cycle: brace, retaliate, and burn everything that floats. The Ash Breaker Loadout-Fire, Fury, and Vulnerability Now let's talk firepower-because this ship doesn't just defend, it annihilates. The Snow's setup features Ash Breakers on every side, each blessed by the Priest Safera to enhance burning damage and stack the Vulnerable status effect faster. When combined with the Snow's offensive loop, you get a terrifying blend of defense and devastation. Front Cannons: 6,412 damage per shot, with Combustion, Siege, and Amplified Burning affixes. Port Cannons: 6,569 damage, same affixes for maximum fire buildup. Starboard Cannons: 6,593 damage with the same burning-focused trio. Stern Cannons: 6,187 damage, with Combustion, Siege, and Soul Mending for sustain. Each Ash Breaker shot ignites targets, builds Vulnerability, and deals amplified burn damage-turning enemy hulls into floating infernos. Against both ships and forts, this combination melts through armor faster than almost any other bombard in the game. Auxiliary Weapon-The Warhammer For the auxiliary slot, this build uses the Warhammer, a devastating long-range rocket system that rains fiery destruction from the heavens. It's a destructive weapon with 25,282 base explosive damage, rolling with Combustion, Amplified Burning, and Soul Mending. The Warhammer's sheer blast radius makes it ideal for clearing grouped ships or fortifications before moving in for the kill. If you've ever wanted to see the sea itself light up, the Warhammer is your tool. It fits perfectly with the Snow's burning theme, adding consistent AoE pressure while also triggering Soul Mending for passive healing. Armor Setup-The Nocturn Heart R Survivability is critical when bracing is your bread and butter. That's where the Nocturn Heart R armor comes in. It offers high endurance through Strength and Double Maintenance, boosting brace strength by 2,400 and providing continuous hull regeneration-175 and 180 HP per second respectively. Together, these bonuses allow the Snow to tank volleys that would sink lesser ships. While the Snow thrives on aggression, this armor ensures you're never caught off guard. Whether you're dueling another captain or soloing a fortified outpost, your bracing uptime and recovery make you practically unbreakable. Furniture Choices-The Details That Define Victory Furniture is where the Snow build truly comes alive, turning good stats into a perfect combat engine. Here's the setup and some viable alternatives: Worm's Breath Turner (Major Furniture) A fan favorite-and for good reason. It massively enhances broadside performance, increasing damage output while synergizing beautifully with burn builds. If you don't have it, try Build Fire Barrels: +5% broadside weapon damage and +10% secondary broadside damage. Another great alternative is Artellier De Curvage: Reduces incoming secondary damage by 24% while above 50% hull health. Increases threat generation by 15% (perfect for plundering runs). Adds +10% weapon damage and +100 armor rating. These options keep you tanky and dangerous, no matter your furniture collection. Bombard Minisery +10% bombard damage. +8% damage to structures. +5% increased repair from repair weapons (synergizes with Soul Mending). This piece strengthens both offense and sustain, perfect for long plunder engagements.Ammo Priming Bench A crucial piece for siege-focused ships like the Snow. +20% structure damage for siege weapons. +18% increased repair when over 160 meters away. +4% overall weapon damage for siege weapons. +7% extra hull repair. +10% projectile speed for siege and repair weapons (excluding Sea Fire & auxiliary weapons). This ensures your bombard shots land faster and hit harder, giving you a consistent edge in both PvE and PvP fights. Ramrod Workshop Decreases reload time of broadside weapons by 7%. Increases secondary damage dealt by broadsides by 7%. That faster reload means more fire uptime-and since the Snow thrives on constant pressure, every second counts. Bombard Works One +19% secondary bombard damage. Perfect for pure bombard setups like this one-it's simple, direct, and devastating. Gunpowder Bench One +10% damage to enemies afflicted by Ablaze. Works on ships and structures alike. Since the Snow constantly inflicts burn, this furniture piece guarantees permanent bonus damage. It's the perfect cherry on top of a combustion-heavy setup. Combat Strategy-Turning Defense into Destruction This ship's gameplay loop is elegantly brutal: brace, retaliate, burn, and repeat. You'll often find yourself taking a hit on purpose, just to trigger Vindictive and unleash your amplified Ash Breakers for another cycle of flaming carnage. When soloing forts-something this build excels at-the pilot recommends starting on the right side, taking out the defensive guns, then swinging left to dismantle the remaining emplacements. The Warhammer's rockets can level entire walls before enemies even react. Once defenses are down, it's a matter of circling, bracing against incoming volleys, and burning everything to the ground. With proper bracing rhythm, your ship never feels fragile-it feels relentless. The Ghost of the Snow-A Ship of Legends Beyond its stats and damage numbers, the Snow carries a haunting, poetic aura. As its cannons roar and its hull glows red from heat, the ship feels alive-a cursed machine bound by flame and vengeance. These haunting lines perfectly capture the Snow's identity-not just a ship of war, but a phantom of the sea, reborn through fire. Whether you're raiding forts or hunting down rival captains, the Snow doesn't just fight-it haunts. Final Thoughts-Why the Snow Is a Must-Try The new Snow skin isn't just a cosmetic-it's a statement. It transforms one of the most mechanically satisfying ships in Skull and Bones into a fiery juggernaut with personality and presence. This build's balance between defense, sustain, and overwhelming firepower makes it one of the best all-around setups currently possible. Whether you're farming plunder, storming forts solo, or dueling in open seas Skull and bones items for sale online, the Snow delivers relentless performance and style. 0 comment MMOexp-POE: Infused Toxins and Universal Poison (2025-10-30) Grinding Gear Games just dropped one of the biggest surprises leading up to Path of Exile 3.27's full reveal-a complete rework of the Assassin ascendancy POE currency, unveiled out of nowhere in the early hours of the morning. For years, Assassin has lingered in the shadow of its own name-overshadowed by Trickster's defenses and Saboteur's utility. But this rework? It's a total overhaul, breathing fresh life into one of the most iconic archetypes in Path of Exile history. And if GGG is comfortable dropping this massive reveal less than a day before the full 3.27 livestream, you have to wonder: what else do they have in store? Let's break down everything we know about the new Assassin, from node changes to insane new synergies that could redefine crit, poison, and cast-on-crit builds forever. Mistwalker-The Return of True Speed and Elusiveness The rework kicks off with a revamped Mistwalker, a two-point notable that's now considerably stronger. Previously, this node offered a 50% increased effect of Elusive. Now? It's a full 100% increased effect, meaning Elusive's baseline 30% movement speed and 15% chance to avoid hits doubles to 60% and 30% respectively. This means faster map clears, smoother dodges, and a tangible defensive layer that scales beautifully with Nightblade Support, which already enhances Elusive with crit multiplier. On a level 20 Nightblade gem, that means up to 138% crit multiplier at peak effect-an absurd amount of free damage packed into a defensive buff. Elusive decays over time and can't be refreshed until it expires, so this change rewards careful timing and awareness. The Assassin's gameplay loop is now faster, riskier, and deadlier than ever. Shadowed Blood-The Dark Tech Node Next up is one of the most intriguing new additions: Shadowed Blood, a completely new two-point notable. It grants: 40% of Physical Damage Taken Recouped as Life Unaffected by Damaging Ailments The second line is the game-changer. Being "unaffected" by bleeding, ignite, and poison means you can still have those ailments, but they simply deal no damage. That opens up massive build potential with self-ailment setups, where you intentionally ignite or poison yourself to trigger powerful bonuses. Items like Mokou's Embrace, Apex Slumber, The Golden Rule, and Fulcrum immediately come to mind. You could even reflect ignites onto yourself, proliferate them across enemies, and never take a tick of damage. But the real standout synergy? Dissolution of the Flesh. This unique jewel replaces your life loss with life reservation when you take damage, but its Achilles heel has always been damage-over-time effects. Shadowed Blood completely removes that weakness while providing life recovery through recoup. Combined with Petrified Blood, you can create a tanky, delayed-damage Assassin that defies expectations. It's a niche node, but one that theorycrafters will abuse to its fullest. Toxic Delivery & Infused Toxins-Poison Reborn No Assassin rework would be complete without poison. The classic Toxic Delivery node returns-but redesigned for efficiency. Now, for just two points, it grants: Poisons inflicted with crits deal 20% more damage 5% increased poison duration per poison inflicted recently, up to 100% Recover 0.5% life per poison on enemies you kill That's raw value in every line: more damage, scaling duration, and sustain. The old Assassin's base crit chance bonuses are gone, but what you gain here more than compensates. Branching from this is the brand-new Infused Toxins notable-the long-awaited universal poison enabler. "All Damage from Hits can Poison." Yes, that's right. Not just physical or chaos-all damage. Lightning, cold, fire, elemental, you name it. The catch? It doesn't guarantee poison; it simply makes poison possible, so you'll still need chance investment. This opens the floodgates for build diversity. Poison Spark, one of the most popular niche builds, now becomes mainstream with Assassin. You can also revisit Poison Detonate Dead, Poison Explosive Arrow, or even Poison Lightning Arrow. Anything that hits can poison now, and that's revolutionary. It's worth noting that Assassin's poison identity has always been its bread and butter-and this rework makes sure it stays top-tier. Knife in the Back & For the Jugular-A Critical Choice This new choice branch introduces an interesting duality. You pick between Knife in the Back or For the Jugular, both of which flip each other's effects: Knife in the Back: +100% more crit chance vs enemies not on low life, +100% crit multi vs enemies on low life. For the Jugular: +100% crit multi vs enemies not on low life, +100% more crit chance vs enemies on low life.Both nodes also grant Critical Strikes have Culling Strike, instantly killing enemies below 10% life. This system adds a tactical edge. You can tailor your crit scaling to your playstyle-front-loaded burst or finishing power. But here's the kicker: thanks to Forbidden Flesh and Flame jewels, you might be able to stack both. Just like Ascendant can access two choice nodes, it's highly likely you'll be able to activate both simultaneously. That means 100% more crit chance and 100% crit multiplier all the time-effectively making 50% crit = 100%. If this interaction holds true in 3.27, it could be one of the most powerful ascendancy synergies ever introduced. Opportunistic-Risk and Reward Amplified Opportunistic remains familiar, though it's been expanded into a four-point investment. It now reads: Crits cannot be reflected. 25% more damage if there's at most one rare/unique nearby. 35% less damage taken if there are two or more. The change from "20% reduced" to "35% less" is massive-a true multiplicative reduction, meaning real survivability in juiced maps or boss arenas. However, the situational nature means it's not universally strong. Spending four points for conditional defense and reflect immunity is steep. Still, for bossing-focused builds or players diving into endgame invitations, this node can be life-saving. Unstable Infusion, Mystical Infusion & Death Marked-The Power Charge Evolution Power charge generation remains central to Assassin identity, and Unstable Infusion gets a modest buff: 15% chance to gain a power charge on crit (up from 10%) 30% on non-crit (up from 20%) +1 Maximum Power Charge But the real meat lies in the two new branches: Mystical Infusion and Death Marked. Mystical Infusion This one's a game-changer for cast-on-crit setups. "Base Spell Crit Chance is equal to your Main-Hand Weapon's Crit Chance." It's essentially the Sandstorm Vis modifier without the downside of disabling attack crits. That means spells can inherit high weapon crit bases, opening the door to ridiculous crit scaling. Expect to see Cast on Crit Ice Spear, Bladefall/Blade Blast, and even Storm Burst builds dominate 3.27. Death Marked On the flip side, Death Marked is a quality-of-life node. It triggers a level 30 Assassin's Mark for free whenever you crit a rare or unique enemy with an attack and don't already have a mark applied. It even makes that enemy unable to evade attacks. While the level scaling adds minor life/mana on kill boosts, the biggest benefit is convenience-no gem slots, no mana cost, no fuss. It's not flashy, but it smooths out attack-based Assassin gameplay loops. The Assassin's New Identity The old Assassin was often pigeonholed-either poison or generic crit. The new Assassin, however, offers multiple archetypes that feel distinct, powerful, and build-defining: Elusive Crit Assassin: leveraging Mistwalker and Nightblade for hypermobility and massive crit multi. Self-Ailment Assassin: abusing Shadowed Blood and Dissolution of the Flesh for tanky, off-meta setups. Universal Poison Assassin: using Infused Toxins for elemental or hybrid poison builds. Cast-on-Crit Assassin: abusing Mystical Infusion for some of the highest base crit scaling in the game. Every branch now has a real identity, with clear mechanical depth and synergy potential. Final Thoughts-Assassin Is Back The 3.27 Assassin rework is more than a facelift; it's a resurrection. For the first time in years, Assassin feels flexible again POE orbs. Whether you're darting through maps with Elusive speed, melting bosses with infinite crit scaling, or experimenting with tanky self-burn setups, this ascendancy has something for everyone. 0 comment MMOexp-CFB 26: Why XP Goals Matter More Than Wins (2025-10-28) If you want to build a true powerhouse program in College Football 26, it all starts with your coach. Your players can be talented CFB 26 Coins, your playbook can be perfect, but if your coach isn't leveling up fast, you'll never reach dynasty status. When your coach levels up, everything changes-your recruiting improves, your players develop faster, and your entire program starts stacking wins season after season. In this guide, we'll break down exactly how to level up your coach faster in CFB 26, how XP actually works, the best active XP perks ranked from weakest to strongest, and how to stack perks with your coordinators for exponential gains. We'll even finish with a genius "rotation strategy" that lets you max out XP efficiency in just two seasons. Let's dive in. What Coach XP Is and Why It Matters Coach XP (experience points) in College Football 26 is your primary progression system in Dynasty Mode. It's what fuels your coaching levels, unlocks new archetypes, and gives you access to abilities that directly boost your team's performance and recruiting power. Most players assume XP comes only from winning games-but that's a rookie mistake. In reality, XP is connected to nearly every system in Dynasty Mode: recruiting, player stats, coaching archetypes, and even your coordinators. Once you learn how to stack all of these systems together, you can level up two to three times faster than the average player in your league. There are three main sources of XP in CFB 26: 1.Coach XP Goals-the milestones and objectives you complete throughout a season. 2.Active XP Perks-bonuses tied to your current archetype. 3.Coordinator Synergy-when your staff's perks trigger alongside yours. Let's break each one down. 1. Coach XP Goals: The Foundation XP goals are the backbone of coach progression. They're your season-long milestones-the objectives that pop up in the corner of your screen when you achieve something big. They're grouped into four categories: Game Goals (e.g., win streaks, yardage totals) Recruiting Goals (e.g., signing top-10 classes) Draft Goals (e.g., players getting drafted) Stat Goals (e.g., defensive rankings, rushing yards) Some are small, like earning 5 XP for a first down, while others are massive-like 10,000 XP for winning five national championships. The key is intentionality. Most players never even open the "Coach XP Goals" tab, but it's essentially your road map to leveling up. When you know what goals grant the biggest XP payouts, you can shape your strategy around them. For instance, if you see that finishing with a Top 5 rushing defense gives you a huge XP bonus, you can plan your defensive schemes and player upgrades accordingly. XP leveling isn't about luck-it's about planning your season around the game's reward systems. 2. Active XP Perks: The Multiplier System Once you understand XP goals, the next level is Active XP Perks-and this is where things start to explode. Every coaching archetype in CFB 26 has an XP perk tied to it. These perks trigger when you hit certain milestones, such as signing recruits, winning games, or sending players to the NFL. What makes them powerful is that they can trigger multiple times per season-and your coordinators' perks stack with yours. How it works: Your active perk is determined automatically by whichever archetype you've spent the most coach points in. There are two exceptions: Program Builder and CEO always override other perks once unlocked. CEO takes priority if you have both. This means if you're spreading points across multiple archetypes, you might accidentally activate a weaker perk without realizing it-so specialize carefully. Ranking Every Active XP Perk (Tier List) Let's go through all 11 active XP perks, ranked from weakest to strongest. Tier C-Low Impact Perks These perks technically grant XP, but the returns are small and situational. Program Builder: +75 XP when your school grade or prestige improves. Only triggers occasionally-not enough to make a major difference. Recruiter: +100 XP for every signed recruit. Decent early game, but it doesn't scale once your class size maxes out. Motivator: +7 XP every time a player levels up. Triggers often, but the reward is minimal. Tactician: +450 XP per win. Solid for beginners and consistent earners, but caps out quickly. Tier C perks are fine for your first few seasons, but they won't accelerate your progress long-term.Tier B-The Steady Builders These perks don't deliver massive spikes, but they consistently move the needle forward. Elite Recruiter: +200 XP per signed recruit. A stronger version of Recruiter, great for programs landing 20+ commits yearly. Master Motivator: +15 XP per player level-up. Low payout per trigger, but adds up during offseason training. Architect: +400 XP when a player maxes a skill group. Works best if you manually control player progression. Scheme Guru: +900 XP per win. The simplest and most reliable Tier B perk-win games, earn XP. These are your "grinder" perks-not flashy, but dependable and scalable. Perfect for mid-tier programs still building momentum. Tier A-The Powerhouses These are the perks that can skyrocket your XP and completely reshape your program's growth curve. Talent Developer: +3,000 XP per player drafted. Huge for powerhouse programs sending players to the NFL every year. CEO: +12,500 XP per playoff win. Enormous payout, but it's reserved for teams consistently making the postseason. Strategist: +1,500 XP for each prospect visit during a win. The best perk for smart planners. Stack recruit visits on home games you expect to win and rack up 30,000+ XP in a single week. These three perks are the real game-changers. For rebuild programs, go Strategist. For mid-tier programs, Talent Developer gives you steady XP scaling. For elite dynasties, CEO is the ultimate late-game payoff. 3. Coordinator Synergy: The XP Multiplier Effect Here's where things get really interesting. Your coordinators' archetypes and perks matter just as much as your own. When their perks trigger, you share their XP. If your offensive coordinator is an Elite Recruiter and your defensive coordinator is a Strategist, you're earning XP every time you sign a recruit and every time you win home games with visitors on campus. Think of it like compounding interest-every triggered perk adds to your total XP gain, and when stacked correctly, the effect snowballs. Pro Tip: Prioritize coordinators with Tier A or B perks. Even if your own perk isn't maxed yet, their bonuses will keep your XP flowing every week. 4. The Rotation Strategy (Bonus Method) Now for one of the best community-discovered tricks: the Rotation Strategy. This clever technique allows custom coaches to stack multiple archetype perks in a single season without wasting points. Here's how it works: Step 1: Start as a Tactician Begin the season with Tactician active for steady XP per win. Don't buy perks yet-just bank your coach points. Step 2: Switch to Recruiter Before Signing Day During Conference Championship Week, unlock the Recruiter archetype and buy one perk to make it active. This activates +100 or +200 XP for every signed recruit during Signing Day and the Transfer Portal period. Step 3: Switch to Motivator After Signing Day Before offseason training, buy two Motivator perks to activate it. You'll gain XP for every player that levels up during progression. Step 4: Reset for the Next Season Reset and start again as Tactician for the following year's XP-per-win cycle. By rotating through these three archetypes, you can trigger nearly every major XP source in the game within your first two seasons. Players using this method report unlocking higher-tier archetypes 50–70% faster than standard progression. 5. Putting It All Together Here's the full roadmap for optimal XP growth in College Football 26: 1.Study XP Goals: Open your Coach XP tab before every season and plan around high-value objectives (Top 5 defenses, championship wins, player drafts). 2.Pick a Scalable Perk: Move from Tactician → Strategist → CEO as your program grows. 3.Hire Smart Coordinators: Match your perks with coordinators who trigger complementary bonuses. 4.Use the Rotation Strategy: Optimize every XP window from Week 1 to Offseason. 5.Bank & Reinvest Coach Points: Don't waste early points-unlock archetypes strategically for perk flexibility. Final Thoughts Leveling up in College Football 26 isn't random-it's a calculated system. Once you understand how XP goals, active perks, and coordinator synergy work together, you can completely control your progression curve. Trigger high-value milestones, stack your staff perks, and use the rotation strategy to make every XP source count. Before long NCAA Football 26 Coins, you'll be unlocking elite archetypes, dominating recruiting battles, and leading your program to back-to-back national titles. 0 comment MMOexp-POE: No More Regret Orbs? How Gold is Simpl (2025-10-24) Path of Exile's upcoming 3.27 "Keepers of the Flame" expansion is shaping up to be one of the most exciting updates in recent memory. With a combination of long-requested quality-of-life changes POE currency, full passive respec functionality, and a complete rework of both Heist and Breach, Grinding Gear Games (GGG) is setting the stage for a smoother, more flexible experience leading into Path of Exile 2. Let's break down what these announcements mean for players, why they're significant, and how they could reshape the in-game economy and meta going forward. Heist Rogues Now Start at Max Level-A Game-Changing Refinement For years, Heist has been one of the most polarizing mechanics in Path of Exile. Originally dubbed "Door League" by frustrated players due to its stop-and-go gameplay, it was both beloved for its unique rewards and loathed for its tedious leveling requirements. Every new league, players had to start from scratch-grinding early contracts just to get their rogues up to par before accessing high-tier blueprints and Curio displays. That all changes in 3.27. As announced by Game Director Mark Roberts, Heist rogues will now start at maximum level. This means players can jump straight into valuable Grand Heists without the early-league slog. The tedious ramp-up that discouraged many from engaging with Heist content will finally be gone, allowing players to explore its rewards from day one. This might seem like a small tweak, but its economic implications are massive. With more players running Heists earlier and more often, supply on Heist-exclusive uniques and replicas is about to surge-likely driving prices down across the board. The Impact on Heist Uniques and Replica Items Heist has always been a treasure trove for build-enabling uniques and replica items-powerful, often experimental variants that open up entirely new build paths. With the barrier to entry now effectively removed, we can expect these items to become much more accessible. Some highlights include: Leadership's Price-One of the most impactful Heist drops. When rolled well, it grants Scorching, Brittle, and Sapping simultaneously, turning it into a perfect amulet for spell-based Inquisitors or Elementalists who thrive on critical hits and elemental penetration. Replica Alberon's Warpath-A staple for Strength-stacking melee builds, granting chaos damage per 80 Strength. With easier access, expect a resurgence in Reave, Boneshatter, and Slam archetypes that rely on stacking absurd Strength values. Replica Dreamfeather-Ideal for armor-stacking melee builds, this sword synergizes well with builds leveraging massive armor values for both offense and defense. Replica Paradoxica-A premium weapon for Cast-on-Crit Inquisitor setups or hybrid spell-melee builds. Expect this to spike in early-league demand as more players experiment with crit-based hybrid scaling. Farrul's Fur-Still the go-to for Flicker Strike players, granting permanent Frenzy uptime. If this becomes more common, expect the price to drop while Flicker builds surge back into early meta relevance. Forbidden Shako-Always a wild card. Its ability to grant hidden support gems creates some of the most creative build interactions in the game. Easier Heist access could reignite a wave of off-meta experimentation here. Replica Abyssus, Atziri's Foil, and other lower-tier drops will also likely become dirt cheap, further lowering the barrier for league starters and solo players who want to try niche builds without spending dozens of Divine Orbs. Full Passive Tree Respec-"No Regrets" Has Never Been So Literal Perhaps the most shocking addition revealed is the ability to fully respec your passive tree using gold. Previously, complete tree resets were only available at the start of a new league. While players could make small adjustments using Orbs of Regret or Scouring Orbs, completely rebuilding your character mid-league was impossible without deleting and remaking it. That restriction is gone. In 3.27, both your character passive tree and Atlas tree can be completely reset with gold-no regrets (well, maybe some regrets, as Mark joked). You'll be able to talk to Foustus to reset your character tree or to Kirac for Atlas refunds. This system dramatically improves build experimentation. Players can now pivot their build mid-league without fear of permanent mistakes. For example: Transition from a leveling Lightning Arrow Deadeye into a Tornado Shot mapper. Convert a Boneshatter Juggernaut into a General's Cry Berserker for bossing. Or entirely retool your Atlas tree from Legion farming to Delirium farming.This flexibility also hints at deeper integration with gold as a core currency, potentially replacing Regret Orbs and similar consumables over time-a step toward simplifying PoE's bloated currency ecosystem. Breach 2.0 and the Atlas Tree Overhaul Another major talking point is the overhaul of the Atlas Passive Tree. Side-by-side comparisons between the new and old layouts show significant node removals and replacements, particularly around Breach clusters. The fact that GGG deliberately showcased these changes during the Keepers of the Flame reveal all but confirms a full Breach rework is on the horizon. Why does this matter? Because Breach, while iconic, has long felt outdated. Once a staple for early mapping and fragment farming, it became one of the least-engaged mechanics in recent leagues due to its dated design and cluttered loot. The "Breach 2.0" overhaul likely modernizes how Breach domains, splinters, and bosses function-potentially aligning with systems being tested for Path of Exile 2. The shift could even eliminate the cumbersome splinter system in favor of streamlined fragment progression or boss access. Visually, the new Atlas clusters suggest a mix of new mechanics (possibly integrating threads from 3.26's league) and consolidated reward paths, allowing players to spec into fewer nodes for greater efficiency. If Heist's rework focuses on accessibility, Breach's overhaul seems aimed at clarity and modern flow-reducing bloat and rewarding time investment more consistently. Asynchronous Trading and Managed Shops Confirmed Amid the flood of gameplay tweaks, one quietly monumental detail was confirmed: asynchronous trading is coming. This means that managed shops and potentially offline listings are now officially supported. Players will be able to buy and sell without needing to be online for every transaction-a feature that will transform the in-game economy, especially for casual players and those in non-peak regions. While not yet as seamless as a full auction house, this is a long-requested step toward a more player-friendly trade experience, aligning closely with the systems planned for Path of Exile 2's release. What Could Be Next? Delve, Blight, and Beyond Updates on the Horizon The Keepers of the Flame expansion appears to be just the start of a broader wave of reworks. Mark Roberts hinted at ongoing updates to older content, and veteran players are already speculating which leagues might get refreshed next. Some prime candidates include: Delve, which hasn't seen meaningful changes in years. Blight, potentially integrating better tower AI and scaling mechanics. Beyond, which could evolve its current Scourge-tied design into something cleaner. Bestiary, which remains fun but outdated compared to modern mechanics. And, jokingly, maybe even Talisman League, though most veterans know why that's unlikely. GGG seems intent on consolidating legacy mechanics, tightening reward structures, and streamlining the player experience across the board-all moves that make sense as PoE 1 transitions into the Path of Exile 2 ecosystem. Final Thoughts: The Calm Before the (Heist) Storm "Keepers of the Flame" isn't just another expansion-it's a clear signal that Grinding Gear Games is preparing Path of Exile 1 to align with the future systems of PoE 2. The Heist rework removes one of the game's biggest pain points, the gold-based respec system empowers build creativity like never before, and the Breach 2.0 overhaul breathes new life into an aging league mechanic. When patch 3.27 drops, expect a flurry of early-league experimentation: Replica builds dominating early trade markets Atlas respec strategies redefining farming efficiency And perhaps most importantly, a healthier, more flexible PoE ecosystem leading into the next generation of Wraeclast. Until then, keep your stash tabs organized, your gold stocked, and your rogues ready-because for the first time in years cheap POE exalted orbs, Heist might just be the most profitable content in Path of Exile. 0 comment Page : 1 2 3 4 5 6 7 Follow this blog with this RSS feed ![]() |
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