another suggestion


another suggestion

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Normajean Yates    (2008-12-15)
another suggestion

The slowest time controls on offer are too fast for some people.

Could there be a separate category - say 80 days/10 moves, 80 days fischer-increment after each 10-move block; up to 200 days accumulation-ceiling?

Don Groves    (2008-12-15 04:08:22)
I have no objection to this...

... just don't expect me to enter ;-)

Normajean Yates    (2008-12-15 04:58:27)
no harm in *expecting*..

One can always change one's mind; otherwise one has no free will, right? :)

Thibault de Vassal    (2008-12-15 14:46:04)
slower time control

Adding a new category with slower time controls has been discussed already and I'm quite favourable to this. I may add it in a while, but we still need more players in a few categories before that moment ("working on", as Dr. Frankenstein building new players ;))

Normajean Yates    (2008-12-15 15:40:37)
I see.. :)

Prof de Vassal is first manufacturing slower-category *players* in his laboratory! Once there is a sufficient harvest of players , *then* slower-category will be introduced! ;)

I already have slower-category genes: I will post some of my DNA to the Professor ;) So if you recieve a test-tube, dont worry it is NOT anthrax!

Thibault de Vassal    (2008-12-15 19:20:27)
Waiting for...

.. your blood & brain sample, Normajean :)

I'm sure I can make nice experiences ! oops.. experiments ;)

Nadia Kaif    (2009-03-20 05:32:09)
Excellent Idea

Excellent Idea

Garvin Gray    (2009-03-20 18:14:00)
enter more

I think we need more players entering the few categories we have already before we go and increase the categories. Otherwise this would just seem to spread a very thin base even thinner.

Robert Mueller    (2009-03-21 08:28:45)
Slower Time Controls

I would like to see a World Champion Cycle with slower time controls. I like the WCH tournament, it is just too fast for me. Standard time controls (10 moves in 40 days) would be great. And yes, this means that a cycle will last several years to complete. That is not unusual in correspondence chess.

Thibault de Vassal    (2009-03-21 19:26:53)
Slower time controls

Hello Robert,

Well, in a perfect world I would like to create another multi-stages tournament ("Cup" or something) with 40+40 days/10 moves time control. Maybe we can start it already but I'm not sure we have enough players... The same about the format. Any opinions ?

I think we should keep a fast multi-stages tournament anyway.

Denis Ivanchenkov    (2009-03-22 11:27:20)
one more improvement

Hi, Thibault!
Is it possible to show captured pieces beside the board - this would help greatly to those players who set up the board to think over the next move?

Thibault de Vassal    (2009-03-22 14:54:02)
captured pieces

Hi Denis (and sorry, I forgot to respond to your previous message)

Well, the way I implemented it - to save more processor time - doesn't allow to show captured pieces without big changes :/ By the way I don't understand well why it would be so useful !?

Samy Ould Ahmed    (2009-03-22 17:44:07)
Big chess

In big chess it will be very useful :p

Heinz-Georg Lehnhoff    (2009-03-22 17:58:25)
Captured pieces

Hello Samy,

to know which pieces are captured in your games you can write it into the personal messages of the games:

White: 2B, 2N, 3P
Black: Q,4R

and so on. I think it is a good solution without changing the software.

Heinz-Georg Lehnhoff    (2009-03-22 18:04:51)
Captured pieces

Sorry: personal notes, not messages

Denis Ivanchenkov    (2009-03-22 23:28:11)
captured pieces

Thibault, maybe it is just my personal drawbacks but when I set up board I usually look at captured pieces (on or and see how many of pieces are out - and just count with those on the board to be 16 in total - and become confident that I didn't miss anything. here on Ficgs it usually takes more time to get confident that all pieces on their places. and from the other side it will be easily seeing which player is getting upper hand - just looking at captured pieces (especially when difference is small - like pawn or two or pawn for a piece) and yes notation White: 2B, 2N, 3P Black: Q,4R would solve the problem

Denis Ivanchenkov    (2009-03-22 23:34:58)

Heinz-Georg Lehnhoff, would you be so kind to tell me what 4R means? 4 rooks captured? though it is possible I'd prefer if site engine would make reverse engineering of those 2 extra rooks to the original pawns and write in the following manner - 2R 2P - well that's just my point of view

Heinz-Georg Lehnhoff    (2009-03-22 23:57:33)

Hello Denis,

I answered to a question of Samy according to Big Chess. There we have four rooks :)
You should try this great game :)

Thibault de Vassal    (2009-03-23 15:55:15)
Checkmate detection (finally)

A few improvements to come today !

Checkmate detection : Finally I implemented it even if I like the idea that a player should resign by himself (just like for Go). It will be in test for a few days/weeks so it may not work for everyone during this time.

A few informations more in players statistics (number of advanced chess, Go & poker games won, lost, running...)

In Go games, a reminder will appear when a player "pass" (one player has to resign or call referee to end the game, with a link to the Go scorer)

Thank you all for making suggestions that help to improve the site, I know there are many others to implement (e.g. challenges option & so on...), be patient :)

Wayne Lowrance    (2009-03-24 16:51:19)
another suggestion

My thinking is not favourable for slower time controls. There are already tournament classes that are very thin and increasing the number of tournament options only delutes the base of tournaments. By the way, Tribault if you want to increase participation, open up some faster tournament bases. Not like blitz or such, but faster. I think that would be a better improvement than slowing down. Holy cow some of my games have gone on close to a year, or seems that way anyhow. I am content with the classes/timers as they are. By the way, hardy congratulations on auto rersign on mate . :) (about time hehehehe) kidding of course. Wayne

Thibault de Vassal    (2009-03-28 00:25:29)
Email notification

A bug has just been corrected (finally..). Now you should receive an email when every poker game ends with ratings changes.

Don Groves    (2009-03-28 08:04:19)
Email notification

Excellent, Thibault! How about including a link to the game so we can see the final result?

Thibault de Vassal    (2009-03-28 17:19:58)
Email notification

Hi Don, the link to the game is included in emails for about 1 or 2 months already !? Just before the PGN. How (which software or website) do you read your emails ?

Don Groves    (2009-03-28 22:38:34)
Email notification

Thanks for the correction, Thibault! I never noticed it before because I only need it for poker. For chess and go games, I already know the result.

Denis Ivanchenkov    (2009-03-29 13:54:47)
Heinz-Georg Lehnhoff

Hello Heinz-Georg,
>I answered to a question of Samy according to Big Chess.
>There we have four rooks :)
>You should try this great game :)
oh - I see the point! :)
yeah - I'd love to try big chess game - though i need a bit more free time - maybe in summer vacations? this must be fun and combinationally more intensive game ! :)

Denis Ivanchenkov    (2009-03-29 14:14:21)
Wayne Lowrance

>By the way, Thibault if you want to increase participation, open up some faster tournament bases.
imho 1 day/move, 2 day/move or 3 day/move - these time conntrols more demanding for players.

and I'd like to suggest one more idea - so call ladder tournaments (well, this may be too complicated to develop corresponding soft - but this is just a suggestion). so the essence of such tournament is that we have "ladder" classes H (lowest), G, F, ... and A - the highest one. In the beginning all players belong to H class. And there are open 5/7/9-player tournaments starting in each class - they are just waiting until filled and then open again. each tournament is all-play-all 1 game with fast (1 d/m 2d/m 3d/m) control. When tournament is finnished the winner (or several winners in case of a tier) is promoted one class up. Similarly, the player (players) occupying the last position is demoted one class down (except for H classers). So winning the tournaments is actually a "climbing" the ladder.

this scheme was used in and was pretty popular among players. i suggested this scheme to - unfortunately they were pretty hesitant as to realization (maybe due to soft development complexity?)

Garvin Gray    (2009-03-31 10:45:47)
200 point rating bands

Apologies for repeating myself but it has been a while for this topic. I argued previously that the rating groups for the tournaments are too wide ie in the standard divisions there is a four hundred point group.

I think this needs to change to a 200 point rating gap in the standard group and have more groups offered.

I know this has been done to a minor extent in the rapid section, so for the standard section, the rating bands would need to be on the opposing one hundred point scale.

The main point I am trying to make is that rarely are the groups comprised of players from all over the 400 points bands, but instead come from players just over the rating limit ie if the lower rating limit is 2000, then most of the players are just over 2000 as they have the most to gain.

So I think there would be more players entering if more groups were offered with 200 point rating bands, instead of the current 400 point rating bands.

Thibault de Vassal    (2009-03-31 19:41:45)
200 point rating bands

I'm not sure, 100 point rating bands are theorically better of course but it will take much more time to fill the waiting lists. The rapid section (with different bands) partly solves the problem in my opinion - particularly for players who may play rapid tournaments also.

Anyway, waiting for more opinions on this.