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Post-tickets FICGSBack to forum Ulises Pineda (2026-02-21) Post-tickets FICGS Nobody has joined the FICGS__CHESS__RAPID_M__000182 waiting list or the FICGS__CHESS__RAPID_A__000321 waiting list. Everything feels emptier and the guy that has bought the most tickets on the site is going to let all his games run out of time... What have you done? Thibault de Vassal (2026-02-27 15:19:43) Post-tickets FICGS Now 3 players in the rapid M, 2 in the rapid A... but the main point remains, it takes too long to fill waiting lists. The short answer to "What have you done?" may be: FICGS did not evolve these last 10 years. But I'm not sure it's so simple. I'll write the long answer soon. Thibault de Vassal (2026-03-13 23:17:02) Post-tickets FICGS The long answer: FICGS story is a quite simple & classic one, the reasons why it's declining are quite obvious, and unfortunately the solutions aren't. A bit of story: 1. Luckily, FICGS.com was created when there were a demand, just after IECG stopped... It grew very quickly, and I was in a rush to code it (FICGS was the very first dynamic website I ran from A to Z), there were ideas from everywhere. FICGS.com was the shortest domain name available, but not a so good one. Quite hard to remember, hard to tell, not clear for search engines (unlike chess.com which is a perfect one). Maybe it was a mistake to choose it, I can't tell. Either it meant "Free Internet Chess Games Server" or "Free Internet Correspondence Games Server", so I added another game, Go (Weiqi), to FICGS, which is a quite heavy decision: After that, FICGS is not only a chess server anymore. 2. A few years after, there are several thousands players (a few hundreds active). The number of new players slowly decreases month after month but a few sponsors come. Obviously, the way I coded FICGS made it more and more difficult to fully update from a PHP version to another one, or to change it in deep. Even now, I'm not sure to regret it though cause I couldn't have done it differently, so it is what it is. At this time, chess.com was less interesting than FICGS (my taste), but success is already here thanks to a perfect marketing formula: best domain name & pay for options. On the contrary, I chose to keep FICGS completely free. 3. Chess engines explode, correspondence chess continues its evolution (human's thinking decreases in moves decision), finally I add another game that is in a hype: poker texas holdem. New sponsors come, I still play correspondence chess myself but now I play another game even more: Google. FICGS also extends this way and it works in some ways. At its peak, FICGS is about the 32,000th most visited website worldwide. But the number of players continues to decrease, Android & phones started to change the landscape already. Chess.com released its app and added probably its best feature: a quick Stockfish analysis with evaluation & explanation for each move (which is excellent for blitz games but quite a non-sense for a correspondence chess website). 4. The number of players suddenly declines very quickly, I react by creating FICGS apps for Android, a dozen apps... On some apps, you can play against the machine, virtual opponents, chess 960, blindfold & so on. But the way to maintain it is not easy at all for many reasons, but the main one is that Google (Playstore) constantly change technical things & rules. After a few years, I even have to completely remake it, losing what was acquired. And some apps still fail to re-appear at Playstore, that's why I just made the APK files available to direct download. But these applications confirm something clear: blitz is more fun and attracts much more players. Changing rating ranges for correspondence chess tournaments or championships formats won't be a solution for this. 5. FICGS is now 20 years old! Internet completely changed over the years but it survived longer than Messenger, Skype & many other great services. If you look at many websites, new versions of their modern interfaces are often worst (bugs or options) than previous ones. FICGS was never perfect, maybe even clear, but at least it remained coherent. Now Google (just like all major services) is mainly governed by AI, sponsors left - that does not change anything, FICGS will continue to run. I created other websites, but none so far successfully helped in a way or another to solve the problem we encounter here: how to increase the number of correspondence chess, Go or poker players again? If FICGS becomes a pure correspondence chess site again with a brand new interface, I'm quite sure that wouldn't change anything or almost. I might be wrong of course, but according to me, this is a deep problem, connected to society evolutions, computers, phones, our attention, time, even health & so on... In my personal case, I wish to play correspondence chess again, but still cannot find the time to do it. Finally I have no idea what internet will look like within 5 years, but FICGS will be there. Maybe an AI will find a solution soon ^^ Meanwhile, I received many ideas to improve FICGS and I have to thank you very much for this. Few ideas were released for reasons I explained here (but new ones are always wecome), I hope you'll better understand it by reading this. Have good games & take care! Alan Ludgate (2026-04-01 05:26:40) Post-tickets FICGS Thanks for this post. Here are my ideas. The problem for the 2400+ rated players is:- most have left or stopped playing (not sure why) - so those who want to play have to reduce their activity or (probably) lose rating points. This is leading to a downward spiral. To get more games played, how about:- 1. Award rating points as prizes. And/or 2. Allow players to buy rating points, say 30 per year, provided they play at least say 10 games that year. And/or 3. Players who play no games in a year to lose say 30 rating points. Players who play say 10 or more games in a year to get 30 rating points reward. Adjust the numbers after a trial period.
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