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Here are 30 results for Larin Igor in the games. Game_18109 Game_18108 Game_18107 Game_18103 Game_18099 Game_18094 Game_17659 Game_17658 Game_17657 Game_17656 Game_17655 Game_17654 Game_17653 Game_17652 Game_16936 Game_16935 Game_16934 Game_16933 Game_16932 Game_16926 Game_12633 Game_12632 Game_12631 Game_12630 Game_12629 Game_12628 Game_12627 Game_12626 Game_11996 Game_11995 There are at least 11 results for Larin in the forum. Garvin Gray (2018-09-08 04:28:48) Netiquette reinforcement If a player clicks on call referee to make a complaint and that stops the clock and you determine that the claim is pointless, or worse, that you believe the player has 'stopped the clocks' to try and gain an advantage, then you are free to determine what penalty is applied from the range of penalties that are available to you: 1) Warning, 2) Increasing the remaining time of the opponent, 3) Reducing the remaining time of the offending player, 4) Increasing the points scored in the game by the opponent to the maximum available for that game, 5) Reducing the points scored in the game by the offending person, 6) Declaring the game to be lost by the offending player (the arbiter shall also decide the opponent’s score), 7) Exclusion from one or more rounds, 8) Expulsion from the competition. Garvin Gray (2014-02-15 08:59:20) Standard time control abusers Ok, I have long had enough of this and since Thib believes that everything is a ok, it is time to start naming the abusers and their actions. Perhaps that will force Thib to start taking action against these people, because I, for at least one player, have had a bloody gutful of this player wasting my life. The player concerned is: Mariusz Maciej Broniek and the game in question is: https://ficgs.com/user_page.php?page=viewer&game=71232 He has repeatedly made all his moves in the last 5 days of the time control, then let his time run down to the 5 days and then made another 10 moves and rinse-repeat and will do it again. Mariusz is clearly able to move faster, but is deciding to 'game' the time control in an attempt to either annoy the S*** out of me, or hope that I will resign. The significance of this game is that whoever wins, wins the tourney and all the e points, totalling 48 e points. I am +10 ahead and it is time Thibault stepped in and put a stop to this behaviour. Either Thibault applies the 'bringing the game into disrepute rule' against players like this, by firstly giving a warning and then declaring the game lost, or Thibault makes it clear he stands on the side of those who seek to abuse and 'game' the time control and does not give a stuff about the lives of the members who they continue to stuff over. Thibault de Vassal (2011-03-09 20:28:47) FICGS chess World Championship #9 Okay, after another long thinking on the different effects of the possible changes, I think that we should try in a first time the following (something between proposals 2 & 4 plus minor improvements): "All 2150+ players (but the 8 of the knockout tournament) will play M & N class groups at stage 1. The two players with the highest scores (or TER in case of equality) of the M group will qualify for the round-robin final, while the player with the lowest score (or TER in case of equality) will be eliminated, the others will qualify for stage 2. The winner of the N group will qualify for the round-robin final and at most half the players in the group will qualify for stage 2, the others will be eliminated. Also the new members declaring to use a chess engine when registering will get a provisional rating of 2000." Let's see the effects during the next cycle, if things are not ok we'll reconsider the idea to prevent the provisionals to enter the wch waiting list. I don't like complex rules but I like the idea of "progressive" rules. Any argument in another way is always welcome. Thibault de Vassal (2011-03-05 14:03:29) FICGS chess WCH : choose your rule Hi all, we need your opinion to choose a new rule for the next FICGS chess WCH, here are the proposals: 1) All 2200+ players (but the 8 of the knockout tournament) play the M groups at stage 1 while only half the players in these M groups can qualify for stage 2. Winners will qualify for stage 3 as before. 2) Same than 1) but also the new members declaring to use a chess engine when registering will get a provisional rating of 2000. 3) All 2100+ players (but the 8 of the knockout tournament) play the M groups at stage 1 while only half the players in these M groups can qualify for stage 2. Winners will qualify for stage 3 as before. 4) Same than 3) but also the new members declaring to use a chess engine when registering will get a provisional rating of 2000. 5) Players need to have an established rating (9 finished & rated games) before being able to enter the WCH waiting list. 6) Same than 5) but also the new members declaring to use a chess engine when registering will get a provisional rating of 2000. As for me, I think that 2) & 4) are ok for all reasons I mentioned before. 5) & 6) are ok as well but it's a pity to reduce the number of players in the wch cycle :/ Thibault de Vassal (2011-03-02 15:44:26) FICGS chess World Championship #9 Hi Garvin :) The main point is IMO this suggestion: "All 2100+, 2150+ or 2200+ players (but the 8 of the knockout tournament) could play the M groups at stage 1 with the new rule that only half the players in these M groups can qualify for stage 2, while the winners will qualify for stage 3 as before. Combined to another new rule, that would allow new members declaring to use a chess engine (not so many so far, maybe 20%) when registering to get a provisional rating of 2000, it could solve this issue. Indeed 2000-2100 players would lose less points to those strong provisionally rated players during the regular wch groups, while they keep more chances to qualify for round 2, and it would help to somewhat inflate the ratings that would be a logical thing when seeing the whole correspondence chess standards at the other sites (some already use this 2000 prov. rating). The ratings may even deflate due to the 10 moves rule." Thibault de Vassal (2011-02-28 21:02:18) FICGS chess World Championship #9 @Garvin: I suggest that all 2200+ players (but the 8 of the knockout tournament) play the M group at stage 1 OR that all 2100+ players (but the 8 of the knockout tournament) play the M group at stage 1 with the new rule that only half the players in these M groups can qualify for stage 2 and still 1 for stage 3. This combined to another new rule that would allow new members declaring to use a chess engine (not so many so far, maybe 20%) when registering would have a provisional rating of 2000 would solve IMO this issue (2000-2100 players would lose less points to those strong provisionally rated players during the wch) and would help to somewhat inflate the ratings that would be a logical thing when seeing the whole correspondence chess standards at the other sites (some already use this 2000 prov. rating). The ratings may even deflate due to the 10 moves rule. Actually I think I would be very favourable to one of these changes. @Jimmy: Fortunately there are players like Garvin, Scott, Gino & others who really helped to build the FICGS rules :) On the numbers of players by rating range, it is quite different from a cycle to another, sometimes we have 2 M groups, sometimes there is no M group at all so I'm not sure if it would be representative. Still I'm not favourable at all to have groups of provisionally rated players. Daniel Parmet (2010-09-19 22:34:47) Corr. Chess Maxims The more you talk Scott the less you make sense. You should just stop. Your idea for Corr Maxims is good and your #1 Maxim makes sense. The fact that #2 & #3 don't just means you made a mistake. Everyone makes mistake. But okay on to your rambling points. What does Obama or IL have to do with anything? I don't even get it. Hmm bad analogy time, okay yes talking on your cell phone in a theater gets you kicked out. At small establishments even just banned. Certainly not a right nor is it proclaimed as such anywhere. It is not "protected" and is well known to be improper. Unlike offering a draw being 80 pts lower has no negative connotation anywhere. Its not illegal. It is protected by the rules. It is not known to be improper. Incorrect analogy. Driving slow in the fast lane. Highways actually have minimum speed limits and I have seen people get tickets for going below the minimum. On top of that, most states have laws about he fast lane being for passing purposes so they have rules about "slower" traffic keep right (state dependent). So not only is it again something protected by law, it is improper, it can be illegal (state dependent). So again an incorrect analogy. As much as you wish to live in this strange world where you have to be a higher rated to offer draws, thats not how the rules of chess work. In fact, I would quit playing chess if things did work that way (because it makes no sense). I know people that have as their personal rule not to accept draws if they are the higher rated (fine, thats silly but your choice) (and it always backfires too since they usually end up losing the trying position so badly trying to win it as the "higher" rated should). But at least in the end the rules are preserved - my right to offer a draw was not revoked. You seem to be missing the point that at move 1, ONE player would always be at a disadvantage under your system of only the higher rated being allowed to offer draws. This is quite silly because as all chess players know - no rating system is perfect. Trying to tell someone that a 1989 is 100% better than a 1988 is impossible yet you willing to deny the 1988 his rights of offering draws when he plays that person 1 pt above him? You might just be better off declaring you don't accept draws (I know players like that too). But then you might see people head towards drawish positions knowing your policy and playing them for 200 moves until you're bored. You starting to see the point yet? Whatever system you concoct, there are tradeoffs. The one you proposes has tradeoffs that make no sense for anyone. Thibault de Vassal (2009-02-28 03:35:14) Svante Carl wins FICGS Go WCH (again) Congratulations to Svante Carl von Erichsen who keeps the FICGS Go champion title by beating Ke Lu 5d on an impressive 5-0 score, also reaching a rating of 2653 ! A rematch just started between our two top Go players, as Ke Lu convincingly won the 3rd FICGS Go WCH preliminary tournament by 7/7 You can follow the games here : http://www.ficgs.com/user_page.php?page=tournament&tournament=FICGS__GO__WORLD_CHAMPIONSHIP__000003 Svante Carl kindly accepted to answer a few questions on his match : FICGS - Hello Svante Carl, first of all congratulations for your win in the FICGS correspondence Go championship final. Your opponent was Ke Lu 5 dan, you won 4 games out of 5 already (the last game is not finished yet), how do you explain such a result? Svante Carl - Hello! Thank you very much! It is certainly astonishing for me that I was able to hold my own in these games. I believe that the main factor that helped me in getting on even terms with such a strong player was that I could spend much more time analyzing each move than in a face-to-face or online direct playing situation. FICGS - Did you have a particular preparation or plan before to start the games? Svante Carl - The only things I planned beforehand was to really give my best, and to make the games as distinct as possible. FICGS - The site will now try to attract more correspondence Go players from Asia (with a few chinese, japanese or korean words on the home page already), what do you think about the games format played at FICGS (30 days + 1 day / move, chinese rules komi 7.5 points) and the championship rules? Svante Carl - I like the format. I am also interested in the rules of Go as well as the rules that surround Go, like tournament rules and time settings. My current conviction is that the "real, pure" Go rules are area rules with superko, and territory rules should be seen as a shortcut which should give the same result. I have come to think that the "Taiwan rule", i.e. White gets a point of compensation if Black got the last play (before the first pass), is a sensible part of the rules. FICGS has taken a very easy route by declaring the rule set and leaving negotiation of the result to the players. While in the end, it is only important who won, I think that showing a result as e.g. "White+3", "Black+Resign" adds a lot of flavour. As a time system, I think that bonus time (a.k.a. Fischer time), like on FICGS, is a very general and sensible approach to timing a game like Go. I think that many "real-world" tournaments and internet servers will switch to that in the future, for all, blitz, speed, normal, slow, and correspondence games. The championship format is quite nice. I like the title holder/challenger way of tournament series. The only thing I would like to see is some sort of nigiri to determine the colours in the odd game. Attracting players from Asia is really a worthwhile goal. I look forward to playing players from all over the world. FICGS - Does correspondence Go bring you something more than real time Go? What is more addictive according to you? Svante Carl - Since I think that analyzing is a forte of mine, I might be a bit stronger at correspondence Go than at "real time" Go. I don't think that one is more addictive than the other. FICGS - Do you often play real time Go online? What servers do you prefer? Svante Carl - I usually play on KGS, but not too much, perhaps one or two games per week on average, often in "bursts". KGS is quite nice, but not perfect. Sometimes I play at CyberOro, but there is much less communication; I like to watch pro games there. FICGS - Do you use softwares that assist you in your games (FICGS rules allow this)? What do you think about computer Go in general nowadays? Svante Carl - I only use a board or a simple SGF file viewer for analyzing. There are no playing programs that could help me. The programs have advanced quite much recently, but I think that it will still be a long time before they can beat me in an even game. Currently, most tests of these programs are against professional players with high handicaps, and I think that this is a good situation for the bots, since they get exponentially weaker the further the game is from the end -- high handicap practically eliminates the opening, their weakest spot. I would like to see more tests against amateur players at the bots' own level. FICGS - Do you play other games (board games, video games...), what is your favourite one? Svante Carl - Go is certainly my absolute favourite. I also know chess, although I am really weak at that. I also like "german board games", there are some really nice pearls there. In video games, well, there are also some pearls, but they get drowned by a mass of ... not so good games..., I don't waste time looking at that scene any more. I also played some online poker, but it wasn't able to keep me interested. FICGS - Will you defend your title again against Ke Lu who also won the 3rd wch tournament? Svante Carl - Of course, I am looking forward to that! FICGS - Could you give us your impressions on the games, how it went from the beginning to the end, do you think that time pressure were a non-negligible factor in the result (the clocks of Ke Lu were quickly near 1 or 2 days left)? Svante Carl - I was a bit surprised that he let his time drop to such a low level right at the beginning, perhaps he was not familiar yet with the vacancy feature at FICGS. I can't see his reasons for this, or how much time he actually could spend on his games. I was ahead in each game when it timed out, though. I think that game 2 was quite even from the start. The skirmish in the lower left resulted in me capturing a little group, but he got a nice framework on the lower side. My prospects of reducing this were a bit hampered by the fact that my right side group was not completely settled. I found a way to sacrifice some stones to settle my group while fixing the framework's extent and keeping sente to secure my top side, at which time, the game was still almost even, but I think that I was a few points ahead then. Later, I could seal the top side with some extra points through some rather blunt forcing moves. In game 3, my opponent made an approach with White 24 that is usually regarded as bad in this situation, because the pincer Black 25 works out very well in conjunction with the stone on the left side. He tried to settle with White 26, but I refused to make things so easy, even though the result from the usual joseki would not have been bad. He resisted Black 27, but I think that White 28 is an overplay. The resulting fight left me with nice profit in that corner and sente, while he made some centre thickness. I then tried to carefully neutralize this thickness, but I may have played some slack moves in the course. Later, I was able to keep a little moyo in the lower right centre, and then I poked into his right-side territory where he had left a serious weakness earlier. Game 1 started out with an interesting fight in the upper right. After White 42, both the three captured black and the two almost captured white stones retain some serious aji, which I came back to fix on my side a few moves later. When I could set up a splitting attack with Black 77, he was able to connect his two weak groups, but in bad shape. I continued to keep this dragon separated from the top, planning to invade the top side afterwards. However, with White 110, instead of connecting by playing B6, he saved some centre stones, and I proceeded to separate and kill the dragon. He may have overlooked that my upper left side group was still able to live after 110 and 111. In game 4, after White 22, Black's stones on the left side have a strange relation. The three stones in the corner are a bit far from C10, but putting another move here is way too slow. He tried to remedy this situation with the following moves. After Black 27, there are weaknesses left in both sides' shape. When I entered with White 32, I thought that his weakness at F13 would let me settle easily, but he attacked very hard. After White 60, there are some weaknesses in my shape, but he also has a weakish group in the centre. Playing at K10 with White 76 before taking the two stones with H2 felt very important to me. At move 94, I couldn't find a good move to complete my moyo at the top, but I thought that I had found a good point to invade. This was much harder than I thought, since after Black 95, the 3-3 point fails to live. With 96 and 98, I thought that I would get a ko, but he played a line that I had excluded earlier on account of too many cuts in Black's outside shape. However, with Black 107, he made things very difficult for me, since cutting at P16 doesn't work out too well -- my inside group doesn't have enough liberties. I cut at Q14 instead with the hope to at least get some outside forcing opportunities that might have been able to keep me in the game. I think that Black 115 should have been at R12, because after White 116, R12 and N16 have become miai. Black 117 just doesn't work at all. I really got lucky in the end here. These impressions are naturally one-sided, and I would be really interested what stronger players might say about these games. FICGS - Thank you very much and have good games ! Svante Carl - Thank you! Thibault de Vassal (2007-06-27 21:18:36) FICGS vs. IGAME.RU, the games Hello to all. The friendly match between FICGS & IGAME.RU teams just started :) http://www.ficgs.com/tournament_FICGS__CHESS__FICGS_VS_IGAME_RU_MATCH.html I'd like to thank Sergey Pligin for organizing this match and all players who registered to play. I apologize to the players who couldn't play :/ .. 25 boards was not enough this time. To build FICGS team I selected players with the highest ratings but one cause his rating should be clearly >2000 already. Also IM Mark Noble plays at table 6 because his opponent is another FIDE IM. I wish good games to everyone, this is a great opportunity for us to meet russian chessfriends. Amici Sumus ! ... quote of the day : "Top boards make the show, last ones win matches." :-) Here are the complete teams : FICGS : 1. Thibault de Vassal # 1 2. Michael Aigner # 139 3. Peter Schuster SM # 323 4. Janos Helmer # 47 5. Miguel Pires # 83 6. Mark Noble IM # 1991 7. Leszek Tymcio # 2151 8. Heinz-Georg Lehnhoff # 142 9. Silviu Nenciulescu # 1319 10. William Taylor # 1232 11. Poulerik Jorgensen # 940 12. Wayne Lowrance # 135 13. Edward Kotlyansky # 1140 14. Christophe Czekaj # 1193 15. Konstantin Dudulec # 1329 16. Robert Mueller # 1233 17. Josef Riha # 157 18. Dan Rotaru # 1394 19. Garvin Gray # 1363 20. Nick Burrows # 1643 21. Vadim Khachaturov # 1078 22. Daniel Khayman # 1032 23. Gaetano Laghetti # 138 24. Alexander Nent # 1411 25. Ilmars Cirulis # 533 IGAME.RU : 1. Sumets Andrey, Member # 2137, GM 2. Pljusnin Ivan, Member # 2147 3. Pligin Sergey, Member # 2189 4. Doinikov Owl, Member # 2191 5. Romitsin Nikolay Sergeevich, Member # 2159 6. Vovk Andrey, Member # 2144, IM 7. Yunusov Adkham, Member # 2124 8. Pavlikov Andrey Nikolayevich, Member # 2157 9. Leskiv Miroslav, Member # 2133 10. Domanov Dmitry, Member # 2130 11. Kragujevcanin Stole, Member # 2148 12. Silkin Aleksey, Member # 2198 13. Orlov Sergei, Member # 2207 14. Kim Vladimir, Member # 2139 15. Gerasimov Vladimir, Member # 2190 16. Larin Igor, Member # 2193 17. Zarullin Ivan, Member # 2203 18. Filimonov Evgeny, Member # 2176 19. Pezikov Evgeny, Member # 2174 20. Stork Denis, Member # 2180 21. Mancubov Boris, Member # 2156 22. Ilyuschenko Yury, Member # 2168 23. Prokopenko Alex, Member # 2182 24. Basiliev Iouri, Member # 2205 25. Shpakovsky Alexander, Member # 2185 Edit : There was a mistake while building the games, I had to make a replacement at board 23. Sergey Pligin (2007-06-27 19:24:46) Our team Here is our squad, in accordance of boards: 1. Sumets Andrey, Member # 2137, GM 2. Pljusnin Ivan, Member # 2147 3. Pligin Sergey, Member # 2189 4. Doinikov Owl, Member # 2191 5. Romitsin Nikolay Sergeevich, Member # 2159 6. Vovk Andrey, Member # 2144, IM 7. Yunusov Adkham, Member # 2124 8. Pavlikov Andrey Nikolayevich, Member # 2182 9. Leskiv Miroslav, Member # 2133 10. Domanov Dmitry, Member # 2130 11. Kragujevcanin Stole, Member # 2148 12. Silkin Aleksey, Member # 2198 13. Orlov Sergei, Member # 2207 14. Kim Vladimir, Member # 2139 15. Gerasimov Vladimir, Member # 2190 16. Larin Igor, Member # 2193 17. Zarullin Ivan, Member # 2203 18. Filimonov Evgeny, Member # 2176 19. Pezikov Evgeny, Member # 2174 20. Stork Denis, Member # 2180 21. Mancubov Boris, Member # 2156 22. Ilyuschenko Yury, Member # 2168 23. Prokopenko Alex, Member # 2182 24. Basiliev Iouri, Member # 2205 25. Shpakovsky Alexander, Member # 2185 The following players will play using their real names: Sumets Andrey GM Pligin Sergey Romitsin Nikolay Sergeevich Vovk Andrey IM Yunusov Adkham Pavlikov Andrey Nikolayevich Leskiv Miroslav Domanov Dmitry Silkin Aleksey Orlov Sergei Gerasimov Vladimir Larin Igor Pezikov Evgeny Ilyuschenko Yury Prokopenko Alex Shpakovsky Alexander Thibault de Vassal (2006-10-03 19:18:18) Open letter Another letter of support to Vladimir Kramnik, written by famous chess grandmasters... (source www.chessbase.com) Monday 2nd of October 2006 Dear Vladimir, Through absolutely no fault of your own, you have suffered the consequences of an unprecedented combination of unethical behaviour from your opponent and glaring incompetence, for lack of a stronger word, on the part of the Appeals Committee. In spite of evidently unfair treatment, which has not only resulted in your being forfeited one game, but also being subjected to petty attacks and ridiculous accusations from the opposing camp, you have agreed to continue the match for the sake of reunifying the chess world. This is a very impressive decision. It testifies to your remarkable sense of honour and is worthy of your true status of World Champion. Regardless of the final result of this match you have earned the deepest respect of your fellow Grandmasters and colleagues as well as countless chess fans around the world. Thank you for being a model sportsman in a time and place where so many circumstances turned against you. You deserve to win. With unfailing support, GM Joel Lautier IM Almira Skripchenko GM Viktor Korchnoi GM Laurent Fressinet GM Nigel Short GM Alexandra Kosteniuk GM Pavel Tregubov GM Pentala Harikrishna GM Yannick Pelletier WGM Sophie Milliet GM Lev Alburt WIM Anna Hahn GM Rustam Dautov GM Yasser Seirawan GM Emanuel Berg GM Helmut Pfleger WIM Olena Boytsun GM Vladimir Barksij GM Bartlomiej Macieja IM Maxim Notkin GM Alexander Baburin GM Tony Kosten GM Alexander Khalifman There are 53 results for Larin in wikichess. Floram Colarina (1625) d4 Nf6 c4 d5 Transpose to wikichess #8886# ============ Contributors : Floram Colarina Floram Colarina (1625) Nf3 b6 g3 Bb7 Bg2 Nf6 Transpose to wikichess #10530# ============ Contributors : Floram Colarina Floram Colarina (1625) e4 e5 Nf3 Nc6 Bb5 a6 Ba4 Nf6 d3 b5 Bb3 Transpose to wikichess #6315# ============ Contributors : Floram Colarina
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