weiqi



FICGS - Search results for weiqi





There are 44 results for weiqi in the forum.


Thibault de Vassal    (2006-05-26 11:04:11)
Go (weiqi) world championship

Hello to all.

I've updated the rules for go world championship and go tournaments. Now the results in go tournaments qualify for the wch first stage round-robin tournament. See the rules.

It's more logical, as there's no rating system here for Go, and I think more people will play soon...

Have good games !


Thibault de Vassal    (2006-05-26 12:23:16)
First go tournament started

The first go tournament just started !

If you want to discover this famous game (also called 'Weiqi' in mandarin chinese or 'Baduk' in korean), you may see this article in wikipedia :

http://en.wikipedia.org/wiki/Go_board_game


Thibault de Vassal    (2006-05-29 16:56:44)
Big chess

A word about 'big chess' : This is my view of anti-computer chess variant, as Chess 960 is now played by programs (Chessbase can manage it too). I thought about it in the Go/Weiqi way, avoiding random start positions (thus theory is still possible), just increasing incredibly the number of possible good moves...


Thibault de Vassal    (2006-05-31 20:01:30)
Weiqi komi

Hello and welcome Lionel :)

That's a very... good question !

Actually I thought it was the more 'organic' (like this game) way. But it seems to be a large debate, without a clear response.

I suggest all go players to read this article : http://senseis.xmp.net/?Komi

Feel free to give me your opinion about that. Thanks in advance.


Lionel Vidal    (2006-05-31 21:15:10)
Weiqi komi

Hello,

Thanks for that link: it is indeed a good reading. I would suggest also to read the chapter on the rules of Go in 'The go player's almanac' (Bozulich 2001), that gives much more details.

By reading these, you can see that half a point komi is indeed quite uncommon :-)
But an important point is that it should probably depend on the chosen rule, or more precisely on the counting mode, area or territory.
BTW, what is the counting rules here in FICGS ?
Note that this rule question may be quite critical on some life-and-death situation and may change the result of a game! And some of the simplest cases (like bent four in the corner) can arise not too uncommonly.

Lionel


Thibault de Vassal    (2006-06-02 12:24:54)
Weiqi : FICGS rules

Thanks for your explanations Lionel. (forum bug is fixed)

I've changed the rules. I would like some opinions before I announce it :

First, now you can pass, just entering 'pass'... Special rules in FICGS are : Suicide of more than one stone is authorized, and infinite repetition means a win (full point) for White. Both players must play until one resign, both players pass (then call referee) or game is adjudicated. Scoring method is area scoring with chinese counting. Eyes in seki count as territory.

Thanks in advance !


Lionel Vidal    (2006-06-02 16:28:11)
Go rules

It's me again :-)

What is the point of the special cases you chose? Why not simply follow the chinese rule? I reread it yesterday and compared to what you say:
- reappearance of the same board position is forbidden (note that should be easy to check by computer with hash keys associated to positions)
- Seki is not really a special case in chinese rule (it is only in territory scoring): you count stones and enclosed vacant points; others vacant points are share equally.
- Winner is determined by comparing one's score to 180 1/2 (half number of points of the board). - Komi: 2 3/4 points are deducted from black's score and added to white's. - After both sides have agreed to end the game (that is after a double pass), if any unsettled positions remain on the board, both sides' stones are treated as alive (that is neat and solve most drawing problems) - Basically a player that makes an illegal move loses his turn (i.e. in effect passes): that includes repeating the same position (why should white win in such a case?).

That sounds much cleaner IMO.
The only possible draw may be some very complex round robin kos, where the position keeps changing, but I guess we can forget it (and it should eventually been resoved by double pass anyway, even if one side is unhappy: see the preceding neat point).
BTW you can probably find the full text on the Web (I have only a paper version from the 1988 official rules of Chinese Weiqi Association).


Thibault de Vassal    (2006-06-02 17:48:34)
Go rules

Hello Lionel. I just read the 1988 version of the official rules of the Chinese Weiqi Association.

The point here is to play with the most interesting & fair rules, not 'official' ones or others if it could be improved...

Note that FICGS chess rules have a peculiarity : 50 moves rules isn't applied if the mate can be forced. FICGS chess world championship rules are not (of course) the rules used by FIDE. I spent much time thinking about rules which are IMO the best thing in this server and I think most players will appreciate these points.

I think avoiding draws in Go is interesting because energy consuming could be too different in some games and lead to unfair situations in tournaments.

Hash keys don't solve all problems, 'superko' situations could remain as draw, furthermore these special rules could avoid any ambiguity. It is clear, it brokes 'symmetry' and I feel it is fair enough.

Then, rules exist to be enforced ! :) .. More seriously, I'm not convinced these new rules don't make sense, even if it needs adjustments. Still inquiring, but unless I find (or you convince me :)) a solid argument in another way, I think I'll apply them.


Thibault de Vassal    (2006-09-01 17:11:46)
Go / Weiqi tournaments : New categories

Hello to all.

New Go tournament categories have been created.

PRO category, for players ranked 1 dan and above (Go elo > 2099)
DAN category, for players ranked 10 kyu and above (Go elo > 1099).
KYU category, for all Go players, whatever their rating...

Rules have been updated for the rating calculation and Go championship (a win in a KYU tournament = 1 point, a win in a DAN tournament = 2 points, a win in a PRO tournament = 3 points).

Feel free to post here any suggestion to improve this site for Go game...

(& don't forget this is not a chess variant ;))

Kind regards.


Thibault de Vassal    (2006-09-16 12:13:33)
Go rules (playing rules)

Hello Don.

I just updated the 'Help' page, to find easily the good links.

Playing rules for Go (2006 september 16) : "Rules for Go are chinese rules, as defined by the Chinese Weiqi Association. (...) Scoring method is area scoring with chinese counting. Positional superko rule apply. Komi is 7.5 points."

Chinese rules - http://senseis.xmp.net/?Chineserules

Feel free if you have any question.


Thibault de Vassal    (2006-09-30 01:35:07)
FICGS Go / Weiqi rules

Hello Roger.

Two ways to reach FICGS Go rules :


1. 'Help', then 'FICGS general rules' or 'Chess & Go playing rules' links.


2. 'Membership' link after you logout. Or this direct link :

http://www.ficgs.com/membership.html#playing


Reminder : FICGS Go rules (2006 september 30)

"Go games are played on a 19 x 19 goban. Go moves are given by coordinates a1 to t19 (e.g. : s13), as showed on the go viewer. Please note that i letter doesn't exist on the viewer, so any move with letter i (e.g. : i5) won't be understood by the viewer, consequently the move is false. Please let the graphical interface generate the move. Komi is 7.5 points. Please note that you can pass, just entering 'pass'.

Rules for Go are chinese rules, as defined by the Chinese Weiqi Association. Both players must play until one resign, both players pass (then call referee) or game is adjudicated. It's up to the players to discuss the score at the end of the game, so calling referee should be exceptional. Scoring method is area scoring with chinese counting. Positional superko rule apply, it's impossible to repeat a previous board position."


Thibault de Vassal    (2006-10-31 11:23:33)
Weiqi / Go videos

Not many videos on Youtube about Go, but some are funny :)


Baduk (Go) game on Korean TV (10 min)
http://www.youtube.com/watch?v=dOgcuYNIXII

Hero movie (9x9 game)
http://www.youtube.com/watch?v=7M98aG3SeZI

Whazza ? ...
http://www.youtube.com/watch?v=w7_hv1OJJbI

Mission impossible
http://www.youtube.com/watch?v=dVG33ZgbCGI

Hikaru No Go (manga)
http://www.youtube.com/watch?v=ENwLKE3kFSw

Masters at work (looks like chess heh :))
http://www.youtube.com/watch?v=_URs__lmMo4

Go tournament (chinese)
http://www.youtube.com/watch?v=fmrQhtdr4ZM


Thibault de Vassal    (2007-01-12 10:01:46)
Cho U vs. Yoda Norimoto

Great video, a commented professional Go game : Cho U vs. Yoda Norimoto.

http://video.google.com/videoplay?docid=-707330422532806433&q=Weiqi&hl=en

... no english subtitles but interesting anyway !


Thibault de Vassal    (2007-04-09 23:41:10)
Go / Weiqi : Enigma

While looking for other ways to optimize the server, I had an interesting question about Go, that may look more complex than at first sight :)

"Is it possible to repeat a position (at a particular move) without taking a stone or group (at this particular move) ?"


I submitted it in GoDiscussions forum, one member proved it is possible on a 2x2 board... then on 19x19

http://www.godiscussions.com/forum/showthread.php?p=27834


Thibault de Vassal    (2007-04-09 23:48:03)
Go / Weiqi : Enigma

Okay, harder ! Is it possible to repeat a position at move n without taking a stone or group at move n AND at move n-1 ?


Thibault de Vassal    (2007-04-10 01:06:16)
Go / Weiqi : Enigma

... answer is no ! .. same for n-2, n-3 and so on, the complete explanation here :

http://www.godiscussions.com/forum/showthread.php?t=2655


Don Groves    (2007-04-10 01:41:45)
Go / Weiqi : Enigma

I wonder, would this move n ever be a good move?


Thibault de Vassal    (2007-04-10 02:07:20)
Go / Weiqi : Enigma

I have no idea :) .. Actually right now I have no more idea about anything :> .. zzzZZzzz


Thibault de Vassal    (2007-05-03 02:13:44)
Go championship cycle

1st FICGS go WCH will start in a few months, but I'm still not really satisfied with current rules :

"FICGS world Go championship is first a round-robin tournament, involving 11 players including the 6 players who won or lead most Go tournaments started during the previous year and the 5 highest rated players, among players who entered the waiting list. If more than 2 players win (or lead) a tournament with equal score, no win is granted. A win in a "pro" tournament is worth 9 "kyu" wins. A win in a "dan" tournament is worth 3 "kyu" wins. In case of equality, the next places will be taken in account.

The winner of this tournament is the challenger for FICGS world champion title. In case of equality, the winner is the player with the highest tournament entry rating (TER), If this rule can't designate a unique challenger, current ratings will be considered. If current world champion defends his title, they will play a 6 games match. In case of equality (3-3), the winner is the former world champion.

All games are played in 30 days + 1 day / move. Komi is 7.5 points. Rules for Go are chinese rules, as defined by the Chinese Weiqi Association."


Not clear enough, quite complicate and strange, even if I like the idea of a 2-stages tournament (round-robin tournament then challenger vs. champion match) and to give the opportunity to the best rated Go players to enter it without playing tournaments before... Other questions, double round-robin or not, should it be open to all players.. Feel free to suggest your ideas for a nice Go WCH cycle ! :)


Thibault de Vassal    (2007-06-20 22:54:33)
Internet chess

Well, the discussion with Tryfon Gavriel continues at TCCMB. As I had to explain the way I make FICGS, I copy my responses here :

http://ancients.correspondencechess.com/index.php?topic=109.15


Hello again Tryfon !

That's a very interesting discussion...

Actually I have to explain FICGS in its whole to respond :) .. To be continued for sure..

While registering a new member wrote to me a few months ago "Thanks for creating this ultimate chess challenge" or so... That's exactly what I try to do, mostly with the FICGS championship knockout & round-robin rules... Players just want challenge, that's the only assumption I start with, so I try to create interesting challenges. About the intellectual part, you're right but I'm quite sure that top level correspondence chess players still consider their game as an intellectual challenge, much more than a brute force or computer skills one. That's not the case for Advanced chess with fast time controls.

Let's take a look at the bicycle races again... The "Tour de France" is dying IMO.. because everyone understood we "don't know" if the champion is ok.. If doping was allowed (it would be a scandal for health of course), I'm sure the interest would raise again ! I think it is the same for chess & for everything else... The "Tour de France" syndrom happened in Elista with the match Kramnik vs. Topalov... It will have consequences. We need champions and we want true champions, every means are ok for this ! .. So the "engines allowed" rule is the only one possible or reasonable in my opinion.

Of course, chess & correspondence chess are changing, because these "walls" are nearer & nearer... maybe chess will die, maybe not.. The main problem is that in 1997, a super computer became World Champion... this year a "simple" computer Deep Fritz became world champion, soon Rybka on a cellular phone... :) Who is really interested to be a champion in "human category" ? FIDE world chess championship will continue to progressively lose its interest IMO...

Correspondence chess is just starting to grow in popularity and is told to be dying already. Surely correspondence chess will ask more & more time at a high level to win a few points, but it is possible to create more challenge by ie. changing the rating rules (the "design" of Elo rating system will become a problem).. Then, if it is not enough, we'll look for other challenges... It's told for years that Go (Weiqi) will replace chess in western countries... why not Big chess as the "brain only" game if there can't be doping in it.. just trying, as there's no other solution :)

A word about Poker of course, as it's probably the fastest growing game in popularity : IMO this game is at a stade like chess in year 1900, but the same problem will happen, even quicker. At a high level the game will be just more and more boring (if you wish to win real money) or chancy (in a wch tournament), or you'll have to always find weak players (well, not very challenging).

About the simultaneous exhibition against Alekhine or Capablanca, I'm not sure at all they would crush everyone at our chess servers, they are undoubtly more talented than all of us, but I feel it wouldn't be enough in all cases to win against correspondence chess style of play & knowledge accumulated for 50 years... A few players rated OTB 2000-2200 could draw against them IMO...

At last, yes I'm a fan of Sun Tzu's "The art of war" :) .. I strongly believe that correspondence chess will not die in the next few years because players will follow its principles more and more, as the only way to win ! .. Big chess follows the same principles... and Go is the most challenging game because of it too !

Tryfon, I'm not sure that we're opposite in our vision of chess ! .. Our servers have obviousy different goals, nothing more.. I do enjoy playing mad blitz games without chess engines... I just believe that the future of internet chess is "serious (engines allowed, rated) correspondence chess" on one hand and "human chess for fun (no engines, unrated)" on the other hand... The other ways look like nonsense to me.

I hope it responds.


Best wishes, Thibault


Thibault de Vassal    (2007-08-27 02:27:07)
Go-Endgame at ficgs-GUI

Hello Ulrich.

This is the current message displayed before to enter a Go tournament :

"Rules for Go are chinese rules, as defined by the Chinese Weiqi Association. Both players must play until one resign, both players pass (then resign or call referee) or game is adjudicated. It's up to the players to discuss the score at the end of the game, so calling referee should be exceptional. Scoring method is area scoring with chinese counting. Positional superko rule apply, it's impossible to repeat a previous board position ('incorrect move' message would be displayed). Please note that you can pass, just entering 'pass' [then push 'move' button and 'confirm' your move] but one player has to resign or call referee to end the game."

Best wishes, Thibault


Thibault de Vassal    (2007-09-15 17:46:41)
Go tournaments

This message is displayed before to enter a Kyu/Dan/Pro tournament... (by the way there's a mistake, it will be corrected soon) I hope it helps.


"All games are played in 30 days + 1 day / move. Komi is 7.5 points.

Rules for Go are chinese rules, as defined by the Chinese Weiqi Association. Both players must play until one resign, both players pass (then resign or call referee) or game is adjudicated. It's up to the players to discuss the score at the end of the game, so calling referee should be exceptional. Scoring method is area scoring with chinese counting. Positional superko rule apply, it's impossible to repeat a previous board position ('incorrect move' message would be displayed)."


Thibault de Vassal    (2007-11-02 20:55:37)
Videogames & the future of Board Games

Quite funny to see the same discussion on GoDiscussions.com and ChessDiscussion.com forums :

http://www.chessdiscussion.com/phpBB3/viewtopic.php?f=1&t=457
http://www.godiscussions.com/forum/showthread.php?t=4644

<<

Apparently, two years ago there was a major exhibition sponsored by the Asia Society in American museums called "Asian Games: The Art of Contest." I have been fortunate enough to get a copy of the exhibition book. I found a quote there that I would like you to comment on:

“We hope that this exhibition, in addition to persuading visitors of the historical importance of games, will also stimulate an interest in playing board games. As computer gamers sit in solitary oblivion frantically pressing buttons to manipulate images on screens, it is worth considering how such games could have succeeded, to a large extent, in eclipsing real board games. The answer may be that they have appropriated much of the best of traditional board games. But it is also worth pointing out that the appeal of most electronic games is ephemeral. Ask a teenager if he still plays the same game he played two years ago, and the answer will inevitably be no. We can predict with confidence that twenty years from now, of the electronic games currently in fashion, it is only those versions of classic board games—chess, weiqi/go and perhaps backgammon—that will still enjoy widespread popularity. Does the future of chess, weiqi and backgammon, then, lie solely in electronic media? We hope not. However convenient it may be to play chess or weiqi on the internet, nothing can replace the face-to-face social interaction of real games playing—and indeed the attraction of such games as spectacle. It is no coincidence that there is a trend now among jaded electronic games players to return to board games. This renewed interest undoubtedly reflects the need to compete with a real (as opposed to real-time) person. But there may be another reason for this development. The physical satisfaction of holding a well-crafted gaming piece or die, or of hearing the sonorous click of the pieces as they are placed on the board, does not exist in an electronic universe. No culture better understood the aesthetics of games than the Japanese, whose go, sugoroku, and shogi boards were not only objects of exquisite beauty, but were also designed to enhance the sound of piece struck against board. If, in addition to stimulating more research on Asian games, this exhibition prompts some of its visitors to take up chess, xiangqi, or weiqi—or even better, to work out the rules of liubo—then we will be entirely satisfied.”

Colin Mackenzie and Irving Finkel, “Preface”, Asian Games: The Art of Contest (Asia Society), p. 17

>>


Interesting !


Thibault de Vassal    (2007-11-14 02:35:38)
Best Go games played at FICGS

As there's no best game section for Go (Weiqi, Baduk.. as you like) only yet, it could be interesting to share & gather the most interesting games played at FICGS in this thread.

Feel free to post a link to your favourite game and a comment about what makes the game interesting.

In example :

http://www.ficgs.com/game_9314.html

In this one won by Claude Brisson, several ko & superko rule made the position really hard to understand...


Thibault de Vassal    (2008-01-25 16:29:52)
Chinese Chess, Shogi ...

Hi Christophe... Of course it has been discussed here already. Well, it is technically possible, but it is not technically possible before a few months :)

The real question is : Do you want FICGS to be a multi-games site or mainly a chess place ? .. I've included Go (weiqi) because this game is really different and interesting, I'm not sure yet about the others and "A few is better than too many" IMO (what a quote) :)


Thibault de Vassal    (2008-06-01 21:46:05)
Go game (weiqi) in films

I just saw a Go game played (a few seconds) by Pierce Brosnan in "After the sunset".. I was wondering in which films a Go game can be seen. "Hero", what else... Do anyone know a list ?


Jason Repa    (2008-06-02 09:13:06)
Go game (weiqi) in films

An excellent movie called "Pi" that was written and directed by Darren Aronofsky features scenes in which a mathematical prodigy visits his former professor to discuss math and play Go.


Thibault de Vassal    (2009-01-06 13:50:23)
Weiqi in a Dominos TV spot

http://link.brightcove.com/services/player/bcpid1543292789?bctid=6068769001

http://www.godiscussions.com/forum/showthread.php?t=7882

As someone said it in the Go Discussions thread, a few years ago the game would have been chess, most probably.


Thibault de Vassal    (2009-07-28 19:35:16)
Tournament Entry Rating (TER) history

Hello all,

A new feature, now you can see graphics for your correspondence chess, advanced chess, big chess, Go (weiqi) and Poker Holdem TER history.

To see your TER history, several ways :

1) Direct link with username :
http://www.ficgs.com/players/devassal_thibault/history.html

2) Direct link with member id :
http://www.ficgs.com/display_history.php?member=1

3) Preferences : Click the magnifying glass then click History


Why a TER history ? Because TER are more significant (and less numerous) than every rating changes for most games.


Thibault de Vassal    (2009-11-25 14:10:56)
Obama, Hu Jintao and Go

President Barack Obama offered a Go set (a Go board made in US. & a set of jade weiqi stones from China contained in glass bowls made in US.) to Chinese President Hu Jintao when he met him last week.

http://bbs.eweiqi.com/read.php?tid=100070030&fpage=3

Quite symbolic, but what is exactly the symbol... :)


Thibault de Vassal    (2010-03-03 14:32:13)
Go (weiqi) is...

The title says it all (the best anwers will be added to the FICGS quotes file) :

According to you, Go (weiqi) is....


Thibault de Vassal    (2010-04-21 15:25:11)
Go (weiqi) is...

... a game for humble players! :)


Don Groves    (2010-04-22 00:31:45)
Go (weiqi) is...

A game that humbles players!


Don Groves    (2010-04-22 00:33:35)
Go (weiqi) is...

A game in which nasty surprises may lurk in the most unlikely looking places.


Gabriel Ciobanu    (2010-05-19 10:53:55)
Go (weiqi) is...

a game about hiding emotions. Who hides better his emotions, wins... This is a joke!
Go is an unique game, about self esteem, self confidence, respect and concentration.


Thibault de Vassal    (2018-05-11 01:54:44)
New domain names for FICGS apps

Quite good news for FICGS !

As you may know, .app domains are available for a few days... I was not able to take the very best domain names (chess.app & ajedrez.app), but very good ones anyway. I hope more players will come from Google to the following:

playchess.app (english)
jugarajedrez.app (spanish)

xadrez.app (portuguese)
echecs.app (french)


These ones should be online with the Chess Trainer app within a few days... By the way I also bought:

pokerholdem.app
playgogames.app

It is really hard to find good keywords in english for the Go game... Maybe baduk.app & weiqi.app would have been better but not so sure.


King Heilong    (2021-02-10 08:21:21)
Who likes weiqi or Go

I do!!!


Don Groves    (2021-02-11 01:07:42)
Who likes weiqi or Go

I do!


King Heilong    (2021-02-11 04:21:47)
Who likes weiqi or Go

Hi don groves


Don Groves    (2021-02-11 09:07:16)
Who likes weiqi or Go

Hello,King!


King Heilong    (2021-02-11 09:51:27)
Who likes weiqi or Go

Lets be friends


Thibault de Vassal    (2021-02-12 00:04:50)
Who likes weiqi or Go

Who wouldn't like Go? ^^


King Heilong    (2021-02-12 11:15:31)
Who likes weiqi or Go

Your right!!


Thibault de Vassal    (2026-03-13 23:17:02)
Post-tickets FICGS

The long answer:

FICGS story is a quite simple & classic one, the reasons why it's declining are quite obvious, and unfortunately the solutions aren't. A bit of story:

1. Luckily, FICGS.com was created when there were a demand, just after IECG stopped... It grew very quickly, and I was in a rush to code it (FICGS was the very first dynamic website I ran from A to Z), there were ideas from everywhere. FICGS.com was the shortest domain name available, but not a so good one. Quite hard to remember, hard to tell, not clear for search engines (unlike chess.com which is a perfect one). Maybe it was a mistake to choose it, I can't tell. Either it meant "Free Internet Chess Games Server" or "Free Internet Correspondence Games Server", so I added another game, Go (Weiqi), to FICGS, which is a quite heavy decision: After that, FICGS is not only a chess server anymore.

2. A few years after, there are several thousands players (a few hundreds active). The number of new players slowly decreases month after month but a few sponsors come. Obviously, the way I coded FICGS made it more and more difficult to fully update from a PHP version to another one, or to change it in deep. Even now, I'm not sure to regret it though cause I couldn't have done it differently, so it is what it is. At this time, chess.com was less interesting than FICGS (my taste), but success is already here thanks to a perfect marketing formula: best domain name & pay for options. On the contrary, I chose to keep FICGS completely free.

3. Chess engines explode, correspondence chess continues its evolution (human's thinking decreases in moves decision), finally I add another game that is in a hype: poker texas holdem. New sponsors come, I still play correspondence chess myself but now I play another game even more: Google. FICGS also extends this way and it works in some ways. At its peak, FICGS is about the 32,000th most visited website worldwide. But the number of players continues to decrease, Android & phones started to change the landscape already. Chess.com released its app and added probably its best feature: a quick Stockfish analysis with evaluation & explanation for each move (which is excellent for blitz games but quite a non-sense for a correspondence chess website).

4. The number of players suddenly declines very quickly, I react by creating FICGS apps for Android, a dozen apps... On some apps, you can play against the machine, virtual opponents, chess 960, blindfold & so on. But the way to maintain it is not easy at all for many reasons, but the main one is that Google (Playstore) constantly change technical things & rules. After a few years, I even have to completely remake it, losing what was acquired. And some apps still fail to re-appear at Playstore, that's why I just made the APK files available to direct download. But these applications confirm something clear: blitz is more fun and attracts much more players. Changing rating ranges for correspondence chess tournaments or championships formats won't be a solution for this.

5. FICGS is now 20 years old! Internet completely changed over the years but it survived longer than Messenger, Skype & many other great services. If you look at many websites, new versions of their modern interfaces are often worst (bugs or options) than previous ones. FICGS was never perfect, maybe even clear, but at least it remained coherent. Now Google (just like all major services) is mainly governed by AI, sponsors left - that does not change anything, FICGS will continue to run. I created other websites, but none so far successfully helped in a way or another to solve the problem we encounter here: how to increase the number of correspondence chess, Go or poker players again? If FICGS becomes a pure correspondence chess site again with a brand new interface, I'm quite sure that wouldn't change anything or almost. I might be wrong of course, but according to me, this is a deep problem, connected to society evolutions, computers, phones, our attention, time, even health & so on... In my personal case, I wish to play correspondence chess again, but still cannot find the time to do it. Finally I have no idea what internet will look like within 5 years, but FICGS will be there. Maybe an AI will find a solution soon ^^ Meanwhile, I received many ideas to improve FICGS and I have to thank you very much for this. Few ideas were released for reasons I explained here (but new ones are always wecome), I hope you'll better understand it by reading this.


Have good games & take care!




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The winner of the game is the player who makes the next-to-last mistake. (Savielly Tartakover)

Chess books should be used as we use glasses: to assist the sight, although some players make use of them as if they thought they conferred sight. (Jose Raul Capablanca)

I love all positions. Give me a difficult positional game, I will play it. But totally won positions, I cannot stand them. (Hein Donner)




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