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Thibault de Vassal    (2007-06-15 17:12:39)
Online chess today

A few links to discussions at TCCMB (The Correspondence Chess Message Board) on chess servers nowadays, future of ICCF, correspondence chess [once more] and so on...

http://ancients.correspondencechess.com/index.php?topic=105.0

http://ancients.correspondencechess.com/index.php?topic=109.0


In the second discussion I tried to answer on the future of correspondence chess & chess engines :

1) Like the 'tour de France', it is impossible to organize a "bicycle race" at chess without doping today IMO. Also there are so many 'products' : Various books, databases, engines, human help.. so it seems to me that it is a non-sense to try to make it like an OTB tournament. Online chess is "motorcycle races" & freestyle, nothing else.

2) The ratio of wins does not decrease much in computer games & advanced chess (blitz), and correspondence chess games will never be all drawn IMO. We just have to follow the horizon line... Engines still have difficulties when there are 32 pieces on the board... Make the position more and more complex & critical, play Benoni structures, East indians and English openings... There will probably be more and more draws but when looking at CC 2500+ games, the ratio is still quite good. The problem at CC is mainly the style of play with humans 'humanly' trying to remain in known positions where they can win and can't lose.

'The good fighters of old first put themselves beyond the possibility of defeat, and then waited for an opportunity of defeating the enemy', 'Opportunities multiply as they are seized' (Sun Tzu)

A solution is to make rules that motivate players to avoid draws, particularly when playing against a higher rated opponent. (ie. the rule for FICGS 8-games matches)

3) We feel that engines play almost perfect chess because of our poor human's level of play (I should say ratings)... But engines & computers have to improve a lot yet - not obvious they can do it in a more or less near future -, the horizon line is not so far, each version of Rybka wins about 30 elo points... We'll see engines at level 3200, 3300 maybe much more... (4000 ?)

4) If too many players have their CC rating between 2750-2800 in future, we can make new rules : Ratings wouldn't be calculated on the basis of each game, but on the basis of ie. 8-games matches... Then strategy would be more important & we would see rating gaps again between the best players...

Finally if I'm completely wrong, play Big Chess ;D









 
 
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Simal Moreira, Leonardo     (BRA)        [member # 10062]

Correspondence chess : 2374      

Ranked  #  107   in the rating list.

Rating history :   2326 2361 2358 2360 2374 2374 2374




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